TheRealStarkiller 3,446 Posted October 14, 2015 A ship with Slaved Turrets that is the selected target ship of Advanced Gunnery can still only shoot once. Is this true? Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted October 14, 2015 Sounds true. I would recommend not picking a Slaved Turrets ship as your objective ship. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted October 14, 2015 Yup. You get a single attack and it is not optional. Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted October 14, 2015 Advantageously, you could make that one attack against any arc, even the same one. Of course that ability isn't impressive with only one attack, since every ship can already do that. Quote Share this post Link to post Share on other sites
TheRealStarkiller 3,446 Posted October 14, 2015 Thanks. I just wanted to figure out how to use Slaved Turrets with the Imperial Navy ... but ... it seems that it is cheezy... Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted October 14, 2015 Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing. Quote Share this post Link to post Share on other sites
clontroper5 4,233 Posted October 14, 2015 Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.plus neither the GSD or the raider can actually take slaved turrets Quote Share this post Link to post Share on other sites
oddeye 560 Posted October 14, 2015 Slaved turrets would have been so much better if it said " you may " making it an option. 4 Smuggler, TheRealStarkiller, DerErlkoenig and 1 other reacted to this Quote Share this post Link to post Share on other sites
Tvayumat 3,637 Posted October 14, 2015 Slaved turrets would have been so much better if it said " you may " making it an option. Agreed, it would be a lot more attractive in general. As it is, I'm trying to find places for it rather than being excited at all the places it could work. Quote Share this post Link to post Share on other sites
kami689 156 Posted October 14, 2015 Slaved Turrets definitely seems like it was made for Nebs. But maybe Imperials will have a ship down the line where it will be pretty good to have them. Quote Share this post Link to post Share on other sites
DerErlkoenig 975 Posted October 15, 2015 Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.plus neither the GSD or the raider can actually take slaved turrets Shut up! But yeah, that's a pretty good point, lol, between those 2 ships there is a maximum of 4 red dice. Not exactly Turbolaser platforms. So I think we can agree, it would be doubly silly to try to take then for either ship. Quote Share this post Link to post Share on other sites
thecactusman17 3,192 Posted October 21, 2015 I might take Advanced Gunnery if it's being used to steer most players to other objectives my opponent is more suited for. But no, you cannot make two attacks with slaved turrets regardless of alterenative upgrades or mission rules, per the slaved Turrets upgrade rules. Quote Share this post Link to post Share on other sites