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TheRealStarkiller

Advanced Gunnery + Slaved Turrets

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Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.

plus neither the GSD or the raider can actually take slaved turrets

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Slaved turrets would have been so much better if it said " you may " making it an option.

Agreed, it would be a lot more attractive in general.

As it is, I'm trying to find places for it rather than being excited at all the places it could work.

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Yeah... I don't think there's a good way to do that. Gunnery Team for one extra point of so much more worth it in those Star Destroyers, and GSDs and Raiders are to reliant on double arcing.

plus neither the GSD or the raider can actually take slaved turrets

Shut up!

But yeah, that's a pretty good point, lol, between those 2 ships there is a maximum of 4 red dice. Not exactly Turbolaser platforms.

So I think we can agree, it would be doubly silly to try to take then for either ship. ;)

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I might take Advanced Gunnery if it's being used to steer most players to other objectives my opponent is more suited for.  But no, you cannot make two attacks with slaved turrets regardless of alterenative upgrades or mission rules, per the slaved Turrets upgrade rules.

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