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WFPII

Dixit Cards and Seeing through the Force

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I would like to know your thoughts on using Dixit cards (http://boardgamegeek.com/boardgame/39856/dixit) as a way to give my group of Jedi Padawans a way to see in the Force. Here is how I would do it:

 

- At the beginning of the game or at a key point in the story the players can try and see the future or possible outcomes through the Force

- I would hand out Dixit cards to each of them and they have to share with the group what they saw without showing the actual cards

- The cards have whimsical pictures on them but there would of course be a similar item or idea (at least to me)

 

I have also played with the idea of only giving out a card to my Seer. He would get a card and would try to discern what he thought would happen. To make it fair, I would also add elements in each game for the rest of the group (i.e. stalking a beast for my Shadow, social encounters for my Advisor and combat for my Shien Expert).

 

What are your thoughts and how could I improve this idea?

 

 

 

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Doesn't sound like a bad idea, although I'm not familiar with the objects/game in question. Would also probably work with Seek.

 

Although I will point out this: preselect the cards you have in mind for the scenarios when the PCs might try to Foresee, and have their meaning premade. Also, taken from how the game designers view the Foresee power, it was intended to foresee only the user's future, not somebody else. There's another power in a future book for that intended purpose.

 

I would only do it when it enhances the story, as with everything else.

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I would like to know your thoughts on using Dixit cards (http://boardgamegeek.com/boardgame/39856/dixit) as a way to give my group of Jedi Padawans a way to see in the Force. Here is how I would do it:

 

- At the beginning of the game or at a key point in the story the players can try and see the future or possible outcomes through the Force

- I would hand out Dixit cards to each of them and they have to share with the group what they saw without showing the actual cards

 

This is pretty brilliant.  The "vision" the player has contains enough nuance that it can be interpreted on a number of levels, while still carrying enough tone for them to get the idea of whether this vision has a positive vision of the future, or if something ominous lies in their future.  It sounds like there is plenty of room for them to gather clues during an adventure to help them interpret the Force vision.  

 

For example, if you wanted to have a few adventures focusing on layered political intrigue, you could use something like: 

 

https://s-media-cache-ak0.pinimg.com/736x/91/b0/15/91b0155e4d810303217da60e095460f0.jpg

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Thanks for the tips! Here's a report of how it went:

 

Example 1: The players were on their way to Ilum to search for their crystals. They have a Master, who fled during Order 66, but he didn't know that the Empire had a blockade around the planet. When they jumped out of hyperspace, they saw three Victory-class Star Destroyers in orbit bombarding the planet with laser fire. They immediately realized they would need to come up with a plan and quick.

 

My Seer asked if he could use Foresee to discern how they might find a way past the blockade. I gave him a picture of a boy who was wandering with his mind on the stars, see second to left bottom card of this link (http://images.bit-tech.net/content_images/2012/01/dixit-review/3.jpg). He informed that group that there is a traveler they should be on the look out who can help them with their journey. They were taken aboard the lead Star Destroyer and while there met a smuggler who was also detained and could get them to the planet if they could get him out of the Empire's grasp.

 

Example 2: On there way through the blockade, on the smuggler's ship, my Seer again asked to use Foresee. I gave him a picture of a knight standing before three doors, see top right picture of this link (http://c-raine.com/wp-content/uploads/2014/04/IMG_4370.jpg). He told the group to know there would be many choices ahead and they needed to rely on the Force in order to succeed. Once they got to the crystal caves, there was an encounter where each player had to make a choice of which tunnel to explore. They each did really well at using the Force to determine which path led to their crystal.

 

Overall, my Seer said he really liked getting the cards and having to interpret what they meant. The group listened to him as he tried to guide them, knowing he didn't have the full answer to their problem. He did ask how many times he could use Foresee and I didn't have a clear understanding based on the rules. What do you think?

 

- How many times can a Force user try to Foresee the future in a 3 hour game?

- And, side question, I thought I read that Force Users have to make a Discipline check every time they use the Force, is this right?

Edited by WFPII

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