Wretch 109 Posted October 14, 2015 (edited) I have been toying with the idea of unavoidable damage rebel builds. I have several versions of B wings with Autoblaster and AC. While working through those ideas I rediscovered Ten. Is this build viable or is Ten just too many points (45) in such an easily focused down ship like the B wing? I could drop C-3PO on Ten and upgrade Dash to a HLC, but I wanted to add a bit of endurance to Ten and C-3PO seemed to be the best way. I also am looking at FCS over AS on Ten and changing his EPT to VI to deal with high PS arc dodgers like Soontir Fel. Ten Numb (31) Predator (3) Advanced Sensors (3) "Mangler" Cannon (4) C-3PO (3) B-Wing/E2 (1) Dash Rendar (36) Push the Limit (3) "Mangler" Cannon (4) Kyle Katarn (3) Engine Upgrade (4) Outrider (5) Total: 100 View in Yet Another Squad Builder or Ten Numb (31) Veteran Instincts (1) Fire-Control System (2) "Mangler" Cannon (4) C-3PO (3) B-Wing/E2 (1) Dash Rendar (36) Push the Limit (3) Heavy Laser Cannon (7) Kyle Katarn (3) Engine Upgrade (4) Outrider (5) Total: 100 View in Yet Another Squad Builder Edited October 14, 2015 by Wretch Quote Share this post Link to post Share on other sites
RC8015FiSkirata 33 Posted October 14, 2015 Personally, I like the Ten Numb, "Mangler", Accuracy Corrector, VI loadout. It's guaranteed that you'll land a critical hit every time as a PS10. Unfortunately, I've been working on ways to keep such an expensive ship alive, without much success. I'd say run with what you've got, and see if the bigger Dash can draw the fire. Quote Share this post Link to post Share on other sites
Wretch 109 Posted October 14, 2015 (edited) Personally, I like the Ten Numb, "Mangler", Accuracy Corrector, VI loadout. It's guaranteed that you'll land a critical hit every time as a PS10. Unfortunately, I've been working on ways to keep such an expensive ship alive, without much success. I'd say run with what you've got, and see if the bigger Dash can draw the fire. I looked at AC but once you change the result with AC you can't modify those results with Mangler. https://community.fantasyflightgames.com/topic/191190-ten-numb-ac-mangler-interaction/ Edited October 14, 2015 by Wretch 3 WWHSD, Jo Jo and Moneyinvolved reacted to this Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted October 14, 2015 There is no reason to ever give Ten an Accuracy Corrector. Using it gaurantees that his ability won't ever trigger. I'd probably go VI, Mangler, Advanced Sensors on him. That should give him the best chance of hunting down the ships that are most vulnerable to him. Quote Share this post Link to post Share on other sites
Jo Jo 4,662 Posted October 14, 2015 The B-wing is just not durable enough to be viable in a 2 ship build. Especially now with TLT's floating around everywhere. Those 8 hitpoints can go way too quickly. Quote Share this post Link to post Share on other sites
adder 75 Posted October 15, 2015 What if you put Jan on dash instead of Kyle? With 3-PO, that gives you 2 evades/round.then, when Ten is gone, Dash can have Jan's evades. Quote Share this post Link to post Share on other sites