Marcus Galva 0 Posted October 16, 2009 i have just received my book and now looking on creation rules,,, in one of side text p274 you can read `` Example lord captain brevarn ...upgrading macrocannons from common to good quality.......... but i dont see anywhere the effet of quality for ship part or just for ship ......i miss them or just not on the book? and plz dont answer table 9-37 that give nothing in term of effect only in term of popularity and purchasser profile what i want to know is a good quality engine give more power or take less place and so on for other ship and ship part but i find nothing like that on the book Quote Share this post Link to post Share on other sites
cetiken 8 Posted October 16, 2009 Since they're increasing the quality of weapons modules I'd assume they're using the same rules as handguns and stuff.... though I don't think that weapons batteries have a habit of jamming... Quote Share this post Link to post Share on other sites
dvang 10 Posted October 17, 2009 Per an email I got from Sam Stewart of FFG when I asked about starship component quality a few days ago. That's a very good question! Currently there are no rules for purchasing Starship Components at different Craftsmanship levels (although I would suggest keeping an eye on future supplements). However, there is no reason why you could not introduce that concept into your own game. If you do so, I would suggest that the benefits and drawbacks be left up to the GM's discretion. For example, Best Craftsmanship Armour Plating would be covered in murals and fearsome images of death, perhaps providing the ship's crew with a benefit on Intimidation Tests, or allowing them to more easily build up a reputation in the Expanse. Poor Craftsmanship Armour Plating, on the other hand, might look like someone attached a bunch of sheet metal to the side of the ship with a rivet gun, and make it harder for the Rogue Trader to be taken seriously. Best, Sam StewartAssociate RPG Developer Quote Share this post Link to post Share on other sites