ClockworkHorror 0 Posted October 16, 2009 There seem to be a couple of number variations that strike me as odd. The Hellgun, for instance, and Hellpistol have a Pen of 7. I assume this is a typo, as in the Inquisitor's Handbook they have a Pen of 3. Considering they're jumped up Lasguns, I assume 3 is the correct number. And the Sunsear has a range of 9. The rest of the weapons in the Macrobattery arsenal (and the Lances for that matter) have ranges between 2 and 6. Did the 6 get flipped upside down accidentally? Thoughts? Until an errata is issued, what do people think? Quote Share this post Link to post Share on other sites
Psychopomp 2 Posted October 16, 2009 There's been an increase in the penetrating power of Hellguns and Hellpistols in the wargame since the Inquisitor's Handbook was published. The Pen may have been boosted to 7 to accomodate this change. Longer ranges on Lances over Macrobatteries is actually pretty common in BFG. Quote Share this post Link to post Share on other sites
ClockworkHorror 0 Posted October 16, 2009 Psychopomp said: There's been an increase in the penetrating power of Hellguns and Hellpistols in the wargame since the Inquisitor's Handbook was published. The Pen may have been boosted to 7 to accomodate this change. Longer ranges on Lances over Macrobatteries is actually pretty common in BFG. Did Hellguns and Hellpistols suddenly become AP 2 in 40K? Cause a 7 outdoes the Pen of the Plasma guns in RT, as well as totally outdoes any Bolt weapon Pen. While I can see their penetration increasing, are Stormtroopers really capable of wasting whole squads of Marines now? It's been a while since I've played/collected 40K. I guess I just can't see upgraded lasguns having more destructive power than, say, a plasma pistol/rifle. As for the Sunsear, it's a Macrobattery, not a Lance. Quote Share this post Link to post Share on other sites
ClockworkHorror 0 Posted October 16, 2009 Well, I'll be damned... the new Hellguns are AP3. I stand corrected! Thanks for the info, Psychopomp. Quote Share this post Link to post Share on other sites
Mellon 5 Posted October 20, 2009 ClockworkHorror said: Well, I'll be damned... the new Hellguns are AP3. I stand corrected! Thanks for the info, Psychopomp. A disproportionately huge percentage of 40kplayers field spacemarines (or chaos or their equivalents), to the effect that powerarmor and toughness 4 is to be expected on your targets when you build a "take all comers"-army. So this hellgun change was to give at least one of the basic "troop" weapons for the Imperial Guard army a use other than as ablative wounds for the heavy/special weapons. I think it works allright in the RT setting as well. Quote Share this post Link to post Share on other sites
horizon 0 Posted October 21, 2009 Psychopomp said: Longer ranges on Lances over Macrobatteries is actually pretty common in BFG. Depends on the race. I wouldn't say its common. Standard Imperial technology has lost tech to build multiple long range lance decks. See the dwindling number of Apocalypse battleships. Quote Share this post Link to post Share on other sites
Hodgepodge 0 Posted October 21, 2009 Having just built a Cruiser for a game, the range on Sunsears is probably intended. It gives the Cruiser a compelling reason to take them over weapons with a larger punch, because they can deter guerilla tactics used by smaller and faster ships. Quote Share this post Link to post Share on other sites
Cifer 211 Posted October 21, 2009 And on the other hand side, it's a nice "sniper" weapon for staying on the fringe of combat. Quote Share this post Link to post Share on other sites