PhoenixDragon81 0 Posted October 7, 2015 Hey everyone, I got wrecked during the Massing at Sullest event and I am looking for assistants in building a Imperial Carrier Fleet. I have the starter set, victory expansion set, gladiator expansion set, and 3 empire squadron sets. I had a list but, I tossed it after Sullest. Any suggestion or recommendation? Quote Share this post Link to post Share on other sites
ovinomanc3r 4,034 Posted October 7, 2015 It is hard without knowing what do you go with. Quote Share this post Link to post Share on other sites
PhoenixDragon81 0 Posted October 7, 2015 I do prefer a good mix of bomber and fighter squadrons. As for capital ships, I used 1 Gladiator II and 1 Victory I. Overall, I am flexible with anything. Quote Share this post Link to post Share on other sites
Jut 105 Posted October 8, 2015 (295 of 300 pts)Flagship: (130 pts)Victory II-Class Star Destroyer(85 pts) Grand Moff Tarkin (38 pts) Gunnery Team (7 pts) Fleet Ship 1: (97 pts) Victory II-Class Star Destroyer(85 pts) Corrupter (5 pts) Gunnery Team (7 pts) Squadrons (68 of 99 pts): 4x Tie Bomber Squadron (36 pts) 4x Tie Fighter Squadron (32 pts) Objectives: Advanced Gunnery Contested Outpost Minefields 1 BiggsIRL reacted to this Quote Share this post Link to post Share on other sites
Jut 105 Posted October 8, 2015 (298 of 300 pts)Flagship: (109 pts) Victory I-Class Star Destroyer(73 pts) Admiral Motti (24 pts) Gunnery Team (7 pts) Expanded Hangar Bay (5 pts) Fleet Ship 1: (90 pts) Victory I-Class Star Destroyer(73 pts) Corrupter (5 pts) Gunnery Team (7 pts) Expanded Hangar Bay (5 pts) Squadrons (99 of 100 pts): 3x Tie Bomber Squadron (27 pts) 5x Tie Fighter Squadron (40 pts) 1x Howlrunner Tie Fighter Squadron (16 pts) 1x Major Rhymer Tie Bomber Squadron (16 pts) Objectives: Advanced Gunnery Contested Outpost Minefields Quote Share this post Link to post Share on other sites
BergerFett 708 Posted October 8, 2015 Here is what I have been playing and having success with. Glad1, Wulfy, Assault Conc Missiles, Engine Techs, Demolisher Vic2, Screed, Expanded Hangar Bays, Flight Controllers Rhymer Howlrunner 2x Interceptors 3x TIE Fighters Advanced This is 300 on the dot, running Advanced Gunnery, Minefields, and Contested Outpost. Advanced Protects the Aces, you can through enough blue dice to blink shields here and there. The Vic and drop shields one 1 to 2 sides when combined with the Squadron bombardment, letting your Demolisher bat clean up. Interceptors with howlrunner and flight controllers come in with 6 blue dice and a re-roll. they do a ton of work. I honestly get more anti-ship work done out of my squadrons than the gladiator. Its a giant fire magnet and often finishes off a ship or simply brings it low enough for the squadrons to end it. Quote Share this post Link to post Share on other sites