Saerdim 1 Posted October 2, 2015 I have been running this list lately, and wanted to get some feedback to see if any improvements can be made, or what the hard counters would be. Carnor Jax — TIE Interceptor Autothrusters Zertik Strom — TIE Advanced Veteran Instincts Accuracy Corrector TIE/x1 0 "Dark Curse" — TIE Fighter "Backstabber" — TIE Fighter Obsidian Squadron Pilot — TIE Fighter I’ve started to call it “TILT.” I try to take evade whenever possible, unless I need to barrel roll, and just jam Jax and Storm into their best jousters. They tend to bump more than I would like, and I’m working out the best way to fly it. More often than not, my opponent loses focus and starts switching target priority. I have Backstabber in the list to get a little more damage (easy to get out of arc of a large base). I have also considered: Carnor Jax — TIE Interceptor Zertik Strom — TIE Advanced Veteran Instincts Accuracy Corrector TIE/x1 "Dark Curse" — TIE Fighter Captain Kagi — Lambda-Class Shuttle Sensor Jammer Only ran this once in a epic format, and it worked out OK, but I like how Imperials work with 5 ships. Let me know what you guys think. Quote Share this post Link to post Share on other sites
Shirako 353 Posted October 2, 2015 Jax would benefit immensely from PTL, but I'm not sure what you would drop to get it 1 Jarval reacted to this Quote Share this post Link to post Share on other sites
Sierra Romeo Charlie 250 Posted October 2, 2015 I'd drop Dark Curse down to an Obsidian to afford PTL on Jax. 1 blade_mercurial reacted to this Quote Share this post Link to post Share on other sites
Saerdim 1 Posted October 2, 2015 One thing to note is that I am not using Jax as a Ace. Up to this point I have kept him in the middle of the action, not on the outside out of opponents arcs. I look at him as 28pts of expendable trolololo. The same goes with everyone in the list, and this creates the environment where my opponents start to reprioritize and split damage up. In most games he will end up behind something important, and my "noobness" shows when he starts to bump (usually on a PWT). But that still works out by taking away the action economy from his heavy hitters. Ideally, I will learn to keep him back far enough and barrel/boost into range 1. That all being stated, and understanding how I currently play it, would using him as a ace work out a lot better?.....maybe just in certain matchups? Between Dark Curse and Backstabber, do I drop the extra damage or the guy that keeps the tilt coming after Carnor/Zertik bite it. Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted October 2, 2015 I really like dark curse because he gets ignored so you can fly him aggressively and if your opponent shoots at hiim early, well great, because they're not shooting at more valuable ships. However, your other ships are currently not that 'valuable'. Any of your ships are expendable, so dark curse's value is lessened in this particular list, imo. Dropping him to an obsidian so that you can put push the limit on Jax would help a lot. Why? Because Jax is your strongest ship and losing him early while maybe not resulting in an auto-lose situation, does give you a bit of an uphill battle. Jax w/ push the limit can use barrel roll + boost to easily escape firing arcs,, or failing that, can survive shots better with both a focus and evade token 1 Jarval reacted to this Quote Share this post Link to post Share on other sites
Saerdim 1 Posted October 2, 2015 Advice taken. I will change things around and work with this build, thank you for the assistance. Quote Share this post Link to post Share on other sites