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audere1882

Brand Newbie diving in, need list help (two or three Imperial list)

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Never played the game before, but i've been doing some research online and trying to come up with something for my first tournament. Need some thoughts as I have a vague concept of how things work, but don't have any practical application to base it off of.

 

Here are my thoughts:

 

Victory I

 

Tarkin

Assault missles

 

Victory I

Assault missles

 

Gladiator

Assault missles

 

bomberx2

tie advanced

tie fighter

 

 

or

 

Victory I

motti

gunnery team

 

victory I

 

victory I

 

tie x2

tie bomber x2

tie advanced

 

 

 

thoughts?

 

should i use more upgrades and less fighters? less ships and more upgrades?

 

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Tarkin is nice but tends to combo better with Liasons, while Screed combos well with Assault Concussion Missiles.

List two looks tough to kill, that's a LOT of hits with Motti and three VSDs. The squadrons should be enough to hold up anything but the most determined fighter lists for a couple of turns, and if your opponent skips squads entirely you can threaten them with a lot of damage by parking your squads in the way of their ships.

What objectives are you thinking of?

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Played around with this list and won a really small tournament, but the bombers never really got off and the Vics didn't do a whole lot of hurt, except when someone accidentally got into close range of them.

 

Thinking of changing to this:

 

Vic II

Motti

 

Vic II

 

Vic I

 

Tie x2

Tie Advanced

 

It's barebones, but I think throwing six dice from the front arcs of the Vic II's each turn will be brutal, and the Vic I will fly in close. Three squadrons to tangle up enemy bombers long enough for the SDs to take some ships out.

 

Assault:  Advanced Gunnery, although most wanted might be nice since all my ships will have 10 hull points,

 

Defense: Outpost might be nice, since it will force the battle to come to me, although I think I;ll go with hyperspace, as the Vic II's should be beefy enough to last long enough for the Vic I to jump into a good position

 

Nav: Minefields

 

Thoughts?

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I would stick with contested outpost, it forces the enemy to come to you while you build up VPs.  I like Most Wanted since it gives you control over which ship is selected for both sides.

 

I might consider dropping one Vic 2 to a 1 and adding a gunnery team to the remaining Vic 2.  Then turning the TIE adv into 2 TIE fighters.  It is nice to have an even number of squadrons for deployment purposes.  

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