heliodorus04 166 Posted October 1, 2015 Navigator says "you may rotate your dial to another maneuver with the same bearing" Stay on Target "you may rotate your dial to another maneuver with the same speed" I don't understand the difference. Quote Share this post Link to post Share on other sites
Forgottenlore 9,824 Posted October 1, 2015 (edited) Bearing is defined on page 6 of the new rules reference. I don't remember where the definition is in the old rulebook, but it was very early. Basically, bearing is the direction: straight, bank left, turn right, k-turn, and so on. A maneuver is composed of 3 parts; speed, bearing and difficulty. So, for example, a "green 2 right bank" has a speed of 2, a bearing of "right bank" and a difficulty of green. Another way to look at it, if you look at the maneuver referance grid that come with each ship, is that speed us the y-axis and bearing is the x-axis. Edited October 1, 2015 by Forgottenlore 5 DanDoulogos, VanorDM, ObiWonka and 2 others reacted to this Quote Share this post Link to post Share on other sites
skotothalamos 3,626 Posted October 1, 2015 If you reveal a 2-bank-left, Navigator lets you change that to a 1-bank-left or a 3-bank-left (if they exist on your dial). Your bearing is "bank left." If you had Stay on Target, you could change to 2-turn-left, 2-straight, 2-bank-right, 2-turn-right, 2-K-turn, 2-S-Loop, or 2-T-Roll (if they exist on your dial). Your speed is "2" 3 VanorDM, Quarrel and Vorpal Sword reacted to this Quote Share this post Link to post Share on other sites
heliodorus04 166 Posted October 1, 2015 So in the example of a 2-bank left with Navigator: You could not change the 2-bank left into a 2-turn left, is that correct? I don't think I've understood 'bank' and 'turn' to be specific terminology (which is my error). 1 Slugrage reacted to this Quote Share this post Link to post Share on other sites
Parravon 5,216 Posted October 1, 2015 So in the example of a 2-bank left with Navigator: You could not change the 2-bank left into a 2-turn left, is that correct? I don't think I've understood 'bank' and 'turn' to be specific terminology (which is my error). Yep, you've got it. Banks and turns are two separate maneuvers in the game, the bank being the 45° and the turn being the 90°. So with Navigator, if you chose a 2 left bank, your only options would be a 1 left bank or a 3 left bank, but they must be on the dial. You can't choose a right bank as that's a different 'bearing' to the left bank. 2 Vorpal Sword and VanorDM reacted to this Quote Share this post Link to post Share on other sites
Firespray-32 5,424 Posted October 1, 2015 Bearing is the symbol, Speed is the number. 1 ObiWonka reacted to this Quote Share this post Link to post Share on other sites
heliodorus04 166 Posted October 1, 2015 Thanks everyone. So Juno Eclipse with Stay on Target becomes quite mobile, and versatile in movement. I keep coming up with newbie ideas like "Juno Eclipse with Stay on Target and Intimidation" and then the realist notes that you can't have both... (Green A-wings can!) Quote Share this post Link to post Share on other sites
Firespray-32 5,424 Posted October 1, 2015 (edited) Problem is that SoT turns your maneuver red, and TIE advanceds aren't the best ships for stress removal. If you want the ultimate maneuver changer though, go for Keyan Farlander with Stay on Target, B-wing/E2, Navigator and probably Advanced Sensors too. Set your dial to Koiogran 2 every round. When you move, pick any maneuver on your dial, only setback is that it's red. And then you spend that stress as a focus when attacking. Edited October 1, 2015 by Blue Five Quote Share this post Link to post Share on other sites
heliodorus04 166 Posted October 1, 2015 Yeah, and then my brain went "plus add Wired!" D'oh! Quote Share this post Link to post Share on other sites
Vorpal Sword 14,685 Posted October 1, 2015 Problem is that SoT turns your maneuver red, and TIE advanceds aren't the best ships for stress removal. The Mk II Twin Ion Engine mod fixes that problem neatly, for me. Quote Share this post Link to post Share on other sites
Firespray-32 5,424 Posted October 1, 2015 (edited) Fixes the problem of stress removal for most TIE/x1s, sure. Definitely good for a PTL Maarek. All it does for Juno is prevents her from being locked out of 3 bank when she wants to remove stress, which may be worth a point. As for Stay On Target I suppose as an emergency reaction tool it's not bad for two points, but the same could be said of most ships. Edited October 1, 2015 by Blue Five Quote Share this post Link to post Share on other sites
slimeball 18 Posted October 3, 2015 If you want the ultimate maneuver changer though, go for Keyan Farlander with Stay on Target, B-wing/E2, Navigator and probably Advanced Sensors too. Set your dial to Koiogran 2 every round. When you move, pick any maneuver on your dial, only setback is that it's red. And then you spend that stress as a focus when attacking. How does this work? Surely you can either change to another '2' speed or another 'korigan' bearing? The way I understand it is that once you apply one change, you are no longer 'revealing your dial' and if you apply them simultaneously one of the changes will be illegal? Quote Share this post Link to post Share on other sites
Firespray-32 5,424 Posted October 4, 2015 (edited) The FAQ states that it works. It's not executing a maneuver on your dial like SLAM, it's physically rotating the dial to a different revealed maneuver: the revealed maneuver is changed. When two effects trigger simultaneously, you choose the order of resolution.Stay On Target allows you to rotate your dial from the selected maneuver to another maneuver of the same speed as the one the dial is set to, for example, from a 2K to a 2 turn. Navigator then triggers, allowing you to rotate the dial from what it is (in this case a 2 turn) to a 1 turn or a 3 turn.It's the same with Navigator Boba Fett, he can pick any bank. Edited October 4, 2015 by Blue Five Quote Share this post Link to post Share on other sites