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Mu0n729

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Tie Defender doesn't have a system slot

It also doesn't have two Cannon slots.  So it's not like you can give it the upgrades it's actually supposed to have either way.

 

And there lays the problem. Any fix that takes an upgrade slot or increases cost of Defender is bad.

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Tie Defender doesn't have a system slot

It also doesn't have two Cannon slots.  So it's not like you can give it the upgrades it's actually supposed to have either way.

 

And there lays the problem. Any fix that takes an upgrade slot or increases cost of Defender is bad.

 

 

The Defender should have

 

Tractor Beam

Ion Cannons

 

The modification is taken for the 'fix' already: MKII Engine

Leaving the Missile Slot.

 

So h0w about a Special Defender-only Ion Cannon that uses up the Missile Slot - for 1 point only - no matter what it will do.

 

So you could fly your Deltas like this:

 

Delta 30 points

Defender Ion Cannons 1 point

Tractor Beam 1 point

MKII Engine 1 point

 

= 33 points

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Tie Defender doesn't have a system slot

It also doesn't have two Cannon slots.  So it's not like you can give it the upgrades it's actually supposed to have either way.

 

And there lays the problem. Any fix that takes an upgrade slot or increases cost of Defender is bad.

 

 

The Defender should have

 

Tractor Beam

Ion Cannons

 

The modification is taken for the 'fix' already: MKII Engine

Leaving the Missile Slot.

 

So h0w about a Special Defender-only Ion Cannon that uses up the Missile Slot - for 1 point only - no matter what it will do.

 

So you could fly your Deltas like this:

 

Delta 30 points

Defender Ion Cannons 1 point

Tractor Beam 1 point

MKII Engine 1 point

 

= 33 points

 

That would work.

 

Then add a Defender title card which allows you to make a free secondary weapon attack IF your primary hits. :P

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And there lays the problem. Any fix that takes an upgrade slot or increases cost of Defender is bad.

Okay but...I don't remember anyone saying that the Tractor Beam was meant to fix the Defender in the first place.

 

The Defender should have

 

Tractor Beam

Ion Cannons

 

The modification is taken for the 'fix' already: MKII Engine

Leaving the Missile Slot.

 

So h0w about a Special Defender-only Ion Cannon that uses up the Missile Slot - for 1 point only - no matter what it will do.

Because Defenders had Tractor Beams, Ion Cannons and Missiles.

 

The Defender shouldn't have to give up one of those systems to make room for another one, when it had all 3 in the lore.

 

Then add a Defender title card which allows you to make a free secondary weapon attack IF your primary hits.

Said before, but bears repeating, was not an ability limited to Defenders in the games, should not be limited to Defenders in this game.

Edited by DarthEnderX

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Said before, but bears repeating, was not an ability limited to Defenders in the games, should not be limited to Defenders in this game.

 

And it's been said before, but bears repeating, that the X-Wing Minatures Game is not a simulation of the X-Wing PC Game.

 

Many of the abilities of ships in the PC games have been altered, modified or simply removed from the Miniatures Game altogether.  Just because something operates a certain way in the PC games doesn't mean it necessarily needs to operate in exactly the same way in the Miniatures Game.  And it certainly doesn't mean that ALL ships which operate a certain way in the PC game need to ALL operate exactly the same way in the Miniatures Game.

 

And being able to fire a secondary weapon after a successful primary weapon attack would be an interesting, unique and pretty powerful buff to what is generally considered to be an underpowered, overcosted ship.

Edited by FTS Gecko

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A bit odd though. Why would the primary weapon need to hit first? Why not just copy the Y-Wing title?

 

a:  to differentiate it from the Y-Wing's BTL-A4 mechanic and

b:  to simulate the effects of a ranging weapon/spotting rifle in game.  Essentially, the ships primary would act as a targeting mechanism for it's secondary weapon - when the primary weapon hits its target, the secondary weapon fires.

Edited by FTS Gecko

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A bit odd though. Why would the primary weapon need to hit first? Why not just copy the Y-Wing title?

 

a:  to differentiate it from the Y-Wing's BTL-A4 mechanic and

b:  to simulate the effects of a ranging weapon/spotting rifle in game.  Essentially, the ships primary would act as a targeting mechanism for it's secondary weapon - when the primary weapon hits its target, the secondary weapon fires.

 

 

I love this idea. It strikes me as a sort of more-immediate Fire-Control System. 

 

And, I mean, in the sims, your targeting reticle went green if a hit was anticipated. This kind of mimics that too. Wasn't 100% accurate, so you're still rolling your ion attack, but I also never had any trouble nailing Y-Wings and YT freighters repeatedly.

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A whole article on the tractorbeam please.

FWIW... We know now that Armada's tractor beam reduces speed by 1.

 

 

I wouldnt be surprised if it reduced agility by 1 as well.

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And it's been said before, but bears repeating, that the X-Wing Minatures Game is not a simulation of the X-Wing PC Game.

And you say that as if it were a good thing.

 

Many of the abilities of ships in the PC games have been altered, modified or simply removed from the Miniatures Game altogether.

Yep.  And all of those choices were bad.

 

If you're going to bother recreating a ship from the lore, it should BE the way the ship is in the lore.  Otherwise, what's the point?  If you're going to take a ship from the lore and then make it completely different, you might as well just make up a new ship instead.

 

a:  to differentiate it from the Y-Wing's BTL-A4 mechanic and

And why would it need to do that?  Given that they are both representing the exact same ability.

 

b:  to simulate the effects of a ranging weapon/spotting rifle in game.  Essentially, the ships primary would act as a targeting mechanism for it's secondary weapon - when the primary weapon hits its target, the secondary weapon fires.

Except that the weapons are firing simultaneously(hence, firing them both in the same round), which means the lasers aren't ranging anything, because shooting the lasers is also firing the ion cannons.

Edited by DarthEnderX

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And it's been said before, but bears repeating, that the X-Wing Minatures Game is not a simulation of the X-Wing PC Game.

And you say that as if it were a good thing.

 

Many of the abilities of ships in the PC games have been altered, modified or simply removed from the Miniatures Game altogether.

Yep.  And all of those choices were bad.

 

If you're going to bother recreating a ship from the lore, it should BE the way the ship is in the lore.  Otherwise, what's the point?  If you're going to take a ship from the lore and then make it completely different, you might as well just make up a new ship instead.

 

I think this is fine if the game is still fun and if the ships mostly resemble their lore counterparts.

 

Reading the X-Wing series by Michael Stackpole, the ships use neat tricks like changing the angle of their shields or shifting shield energy to thrust or power that can't be done in X-Wing Miniatures. But I'm fine with this because these changes from the source material keep the X-Wing Miniatures game elegant and simple to understand. Adding more complications to the game just so the ships match the story counterparts perfectly means slowing down the game and making it harder to learn for new players; the priority of X-Wing should be providing a fun game first, matching lore second. 

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But I'm fine with this because these changes from the source material keep the X-Wing Miniatures game elegant and simple to understand. Adding more complications to the game just so the ships match the story counterparts perfectly means slowing down the game and making it harder to learn for new players

That's fair, except in instances where FFG already added the mechanic to the game, but then arbitrarily decided to limit it to one ship, when it was something any ship could do, such as with the Y-Wing Title, or Miranda's ability.

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And you say that as if it were a good thing.

 

It is.

 

Yep.  And all of those choices were bad.

 

I disagree.

 

And why would it need to do that?  Given that they are both representing the exact same ability.

 

Gamepolay mechanic.

 

Except that the weapons are firing simultaneously(hence, firing them both in the same round), which means the lasers aren't ranging anything, because shooting the lasers is also firing the ion cannons.

 

Gameplay mechanic.

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Gameplay mechanic.

Oh bull****.  You weren't describing a mechanic.  You were using a real-world example of ranging weapons as a way to describe in-universe something you made up that didn't exist in the game OR the lore.

 

You dismiss it when other people trying to reference the lore, but when it's your own personal fanfiction it's suddenly a "gameplay mechanic"?

Edited by DarthEnderX

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