That Blasted Samophlange 6,926 Posted September 29, 2015 Must... know... what... Valen... Rudor... does... Considering his track record of losing or crashing every TIE he pilots, I'm thinking "imperial biggs". 2 Punning Pundit and Brawndo reacted to this Quote Share this post Link to post Share on other sites
Kdubb 6,642 Posted September 29, 2015 I hope for disintegrations. Action: if you are within range 1 of an enemy ship equipped with a crew upgrade, roll 1 attack die. On a hit or crit, that upgrade is discarded. Then dicard this card. Imagine taking out vader, C3PO, or the Emperor early in the game... It sounds great, until you play a list with no crew cards... Also, strike one already today... sigh... 1 oneway reacted to this Quote Share this post Link to post Share on other sites
Taiowaa 239 Posted September 29, 2015 Looking at all the new stuff me and a friend are kind of dissapointed on what the empire gets compared to rebels and s&v. So we startet trolling around what the TAP might bring to the table. one of the outcomes was the possibility to have movements that currently do not exist on any given ship in the game: Green 1-turns! Any thoughts on this? Quote Share this post Link to post Share on other sites
heychadwick 11,360 Posted September 29, 2015 The V1 is going to bring a cheap missile ship to the Imperials. OK, not as cheap as a Z-95, but still not bad. I think it's going to be kind of like a Tie FO in terms of where it fits. It will be slightly better than a Tie Fighter for slightly more for the cost. I'm looking forward to the V1. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted September 29, 2015 (edited) The V1 is going to bring a cheap missile ship to the Imperials. OK, not as cheap as a Z-95, but still not bad. I think it's going to be kind of like a Tie FO in terms of where it fits. It will be slightly better than a Tie Fighter for slightly more for the cost. I'm looking forward to the V1. why would you waste the TAPs on missiles when you have Bombers? what TAPs'll do is Tie/v1 + juke and it'll be awesome or just fling the Inquisitor at people. He seems pretty amazing and then you have Omega Leader flying wingman with him, being a complete badass imps are looking just fine. Don't be jealous just because their toys are smaller (all it means is an easier time on your wallet!) Edited September 29, 2015 by ficklegreendice 2 Punning Pundit and Nhoj4 reacted to this Quote Share this post Link to post Share on other sites
Kdubb 6,642 Posted September 29, 2015 Looking at all the new stuff me and a friend are kind of dissapointed on what the empire gets compared to rebels and s&v. So we startet trolling around what the TAP might bring to the table. one of the outcomes was the possibility to have movements that currently do not exist on any given ship in the game: Green 1-turns! Any thoughts on this? Considering the Inquisitor is already looking to be reminiscent of Soontir Fel, I sure hope not. That would be absolutely bonkers. Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted September 29, 2015 The V1 is going to bring a cheap missile ship to the Imperials. OK, not as cheap as a Z-95, but still not bad. I think it's going to be kind of like a Tie FO in terms of where it fits. It will be slightly better than a Tie Fighter for slightly more for the cost. I'm looking forward to the V1. does anyone know if the V1 Title will allow Jendon to throw the TAP a TL giving them an evade in combat as well? Quote Share this post Link to post Share on other sites
heychadwick 11,360 Posted September 29, 2015 The V1 is going to bring a cheap missile ship to the Imperials. OK, not as cheap as a Z-95, but still not bad. I think it's going to be kind of like a Tie FO in terms of where it fits. It will be slightly better than a Tie Fighter for slightly more for the cost. I'm looking forward to the V1. why would you waste the TAPs on missiles when you have Bombers? what TAPs'll do is Tie/v1 + juke and it'll be awesome Because the V1 will still be useful after it fires one missile? Also, you can go with V1 + Juke + missile. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted September 29, 2015 (edited) you could, but unfortunately we have yet to fix that fact that ordnance is largely crap even after WAve 8, we'll only but seeing it on pilots/ships that can overcome the TL, one-shot and action limitations (dat pogo ) Edited September 29, 2015 by ficklegreendice Quote Share this post Link to post Share on other sites
heychadwick 11,360 Posted September 29, 2015 you could, but unfortunately we have yet to fix that fact that ordnance is largely crap This again? We'll agree to disagree. Quote Share this post Link to post Share on other sites
Brawndo 114 Posted September 29, 2015 Must... know... what... Valen... Rudor... does... Considering his track record of losing or crashing every TIE he pilots, I'm thinking "imperial biggs". Good call! He's such a terrible pilot that his TAP exploded when he wasn't even in it. 1 GrimmyV reacted to this Quote Share this post Link to post Share on other sites
TasteTheRainbow 8,726 Posted October 5, 2015 Fingers crossed for Ghost! 1 Samwise Gamgee reacted to this Quote Share this post Link to post Share on other sites
zathras23 936 Posted October 5, 2015 Fingers crossed for Ghost! Me too. That will also give us the Phantom. Quote Share this post Link to post Share on other sites
Kdubb 6,642 Posted October 5, 2015 (edited) We really firing this up again?? Come on guys, my heart can't take another break! :( ... But as we wait, how about we throw out builds or lists we are super pumped to try out with what has been spoiled so far from wave 8????! Darth Vader (29) Juke (2) Tie/x1 (0) Advanced Targeting Computer (1) XX-23 S-Thread Tracers (1) Tempest Squadron Pilot (21) Tie/x1 (0) Advanced Targeting Computer (1) Tempest Squadron Pilot (21) Tie/x1 (0) Advanced Targeting Computer (1) Tempest Squadron Pilot (21) Tie/x1 (0) Advanced Targeting Computer (1) 99 total points Juke Vader sounds... Awessome. Edited October 5, 2015 by Kdubb 2 Samwise Gamgee and TasteTheRainbow reacted to this Quote Share this post Link to post Share on other sites
Punning Pundit 4,746 Posted October 5, 2015 does anyone know if the V1 Title will allow Jendon to throw the TAP a TL giving them an evade in combat as well? The title says "acquire the token", not "perform the action", so yes. Unless there is something unprecedentedly strange going on, when Jendon passes a TL to a V1 Titled Adv, they should get that Evade token as well. Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted October 5, 2015 (edited) The title says "acquire the token", The title doesn't say "aquire the token", it says aquire a target lock. Jendon does not cause someone to "aquire a target lock", he simply transfers the blue half of the lock from himself to a friend. It has been the case since the shuttle came out that Jendon doesn't trigger things that trigger on acquiring a target lock. Edited October 5, 2015 by Forgottenlore 1 howieloader reacted to this Quote Share this post Link to post Share on other sites
GeneticDrift 387 Posted October 5, 2015 A whole article on the tractorbeam please. 4 Managarmr, Punning Pundit, ParaGoomba Slayer and 1 other reacted to this Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 5, 2015 TAP V1 + Juke will be strong, but it will be inherently weak to Sensor jammer- sure, you're getting a TL+evade cancel, but you arnt going to have a focus to cancel the sensor jammer. Quote Share this post Link to post Share on other sites
Samwise Gamgee 246 Posted October 5, 2015 I want to know what the target astromech does. Quote Share this post Link to post Share on other sites
PaulTiberius 1,103 Posted October 5, 2015 A whole article on the tractorbeam please. FWIW... We know now that Armada's tractor beam reduces speed by 1. Quote Share this post Link to post Share on other sites
DarthEnderX 5,286 Posted October 5, 2015 A whole article on the tractorbeam please. That, and a full page apology for making it a Cannon instead of a System. 1 Tsiegtiez reacted to this Quote Share this post Link to post Share on other sites
Suriel 619 Posted October 5, 2015 Tie Defender doesn't have a system slot, TB being a cannon slot upgrade is not that bad. On the other hand, any "fix" to Defender that increases it's price is not a good fix. Quote Share this post Link to post Share on other sites
WingedSpider 1,266 Posted October 5, 2015 Tie Defender doesn't have a system slot, TB being a cannon slot upgrade is not that bad. On the other hand, any "fix" to Defender that increases it's price is not a good fix. So what you're saying is the TIE Defender needs a Chardaan Refit. Quote Share this post Link to post Share on other sites
DarthEnderX 5,286 Posted October 5, 2015 Tie Defender doesn't have a system slot It also doesn't have two Cannon slots. So it's not like you can give it the upgrades it's actually supposed to have either way. 1 Tsiegtiez reacted to this Quote Share this post Link to post Share on other sites
Punning Pundit 4,746 Posted October 5, 2015 It has been the case since the shuttle came out that Jendon doesn't trigger things that trigger on acquiring a target lock. Can you give an example? Quote Share this post Link to post Share on other sites