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GiledPallaeon

Yularen, Navigate, and Engine Techs

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This is a thought that occurred to me recently, and since I haven't had much luck finding a ruling either way, I figured I would ask here. Is it possible to do the following sequence (please read all the way through): Have a ship with Wulff Yularen in its officer spot, reveal Navigate Command dial, take a Navigate token, then spend aforementioned token to adjust speed, triggering Engine Techs, while still retaining the token due to Yularen's ability for essential infinite looped use later. (Obviously this is the only token Yularen is affecting in each turn.) Is this legal? If it is, it is the only possible scenario I can dream up where a token is actually superior to the dial.

 

The point of this stunt is to set up Yularen with a token, which a ship (*cough DEMOLISHER *cough) could then hang on to for the rest of the match, while freeing the dial for other fun things, like extra dice. It seems too good to be true, which is why we haven't played this way yet, but would like to know if we can. Thanks a lot folks.

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This is a thought that occurred to me recently, and since I haven't had much luck finding a ruling either way, I figured I would ask here. Is it possible to do the following sequence (please read all the way through): Have a ship with Wulff Yularen in its officer spot, reveal Navigate Command dial, take a Navigate token, then spend aforementioned token to adjust speed, triggering Engine Techs, while still retaining the token due to Yularen's ability for essential infinite looped use later. (Obviously this is the only token Yularen is affecting in each turn.) Is this legal? If it is, it is the only possible scenario I can dream up where a token is actually superior to the dial.

 

The point of this stunt is to set up Yularen with a token, which a ship (*cough DEMOLISHER *cough) could then hang on to for the rest of the match, while freeing the dial for other fun things, like extra dice. It seems too good to be true, which is why we haven't played this way yet, but would like to know if we can. Thanks a lot folks.

 

It's been a much-played combo for quite some time. It's good, but pricey. Glad I, Demolisher, Techs, ACMs + Yularen... 88 points in a ship not much tougher than a CR90...

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