kenobi87 0 Posted September 27, 2015 How does fear work when your allies have it? Like say a psyker gets Fear (1) from that minor psychic power or a psychic phenomena are allies affected? Quote Share this post Link to post Share on other sites
InquisitorAlexel 244 Posted September 27, 2015 The same way it has been designed too. It is sure that for groupes of NPCs it can be long rolling for each one, so you can go for a roll for a group and such things, and pre-determine effects, but in the end, the rules stay the same. Quote Share this post Link to post Share on other sites
Alox 107 Posted September 27, 2015 The psykers allies have to make a fear check too. We play with that a psyker can condition his allies to not become afraid of a specific psychic power so he eventually can use that psychic power without his allies having to roll fear checks every time - meaning that they have to practice and do their fear checks a couple of times in a more or less controlled setting. Quote Share this post Link to post Share on other sites
cps 686 Posted September 30, 2015 This has always been kind of a grey area (I haven't seen anything in the rules or errata dealing with this case), ever since DH1. In my group the psyker had the fear aura and since talking is a free action would just yell to the team to avert their eyes while he got all spooky, so they didn't have to test for it. 1 Utherix reacted to this Quote Share this post Link to post Share on other sites
Viggih 0 Posted September 30, 2015 I would personally have them make Awareness tests and see who catches a glimpse of their friend(?). Quote Share this post Link to post Share on other sites
cpteveros 255 Posted October 2, 2015 Enemies don't have to roll Fear for their allies with the trait, so I wouldn't have the PCs do it - they are probably used to him using his powers, so I doubt it would do more than fill them with a deep sense of dread or something. However, if it is the first few times, I would have them test for it. 1 Talon of Anathrax reacted to this Quote Share this post Link to post Share on other sites
Talon of Anathrax 55 Posted October 3, 2015 Enemies don't have to roll Fear for their allies with the trait, so I wouldn't have the PCs do it - they are probably used to him using his powers, so I doubt it would do more than fill them with a deep sense of dread or something. However, if it is the first few times, I would have them test for it. I could agree with this, but with one exception: psychic phenomena. If your PC gains fear through body mutation or cybernetics, the other PCs can get used to it. Hell, even through a psychic power! (they could expose themselves to it between missions to become more resistant). However, psychic phenomena are everchanging and anathema to the human mind. Furthermore, no PC can get used to them, as they are not constantly active and naver take the same form. Rule-wise, the psyker is rolling to use incredible powers: this kind of phenomena is the downside! What's the point of having a phenomena table if you ignore half the results? 1 Flail-Bot reacted to this Quote Share this post Link to post Share on other sites
cpteveros 255 Posted October 4, 2015 I was referring to Fear gained from just normal powers/cybernetics/freaky appearance - as that is something that can be acclimated to. Psychic Phenomena should affect everyone. 1 Talon of Anathrax reacted to this Quote Share this post Link to post Share on other sites
Utherix 31 Posted October 5, 2015 You could use the Navigator gaze power rule from Rogue Trader: as long as the party gets a warning in advance, they get a +20 to resist the power. Quote Share this post Link to post Share on other sites