chrisrivers 122 Posted September 24, 2015 I have 3 lists I have been mulling over. I am only going to get at most 2 games in before the tournament. Any input? 2vics 2glads (298/300) ===================== Victory I-class Star Destroyer (73 + 26) + Admiral Screed (26) Victory I-class Star Destroyer (73) Gladiator I-class Star Destroyer (56 + 7) + Assault Concussion Missiles (7) Gladiator I-class Star Destroyer (56 + 7) + Assault Concussion Missiles (7) Advanced Gunnery Contested Outpost Dangerous Territory or Superior Positions (Not sure which one) Might switch out ACM on one of the gladiators to get a larger bid. 2 Vic demo screen (297/300) ========================== Victory I-class Star Destroyer (73 + 39) + Admiral Screed (26) + Intel Officer (7) + XI7 Turbolasers (6) Victory I-class Star Destroyer (73) Gladiator I-class Star Destroyer (56 + 32) + Intel Officer (7)????? + Engine Techs (8) + Assault Concussion Missiles (7) + Demolisher (10) 3x Tie Fighter Squadron (8) Advanced Gunnery Contested Outpost Minefields Note sure about some of the upgrades on the Vic-I. 2xVics squads motti/B (298/300) ============================== Victory II-class Star Destroyer (85 + 45) + Admiral Motti (24) + Gunnery Team (7) + XI7 Turbolasers (6) + Warlord (8) Victory I-class Star Destroyer (73 + 12) + Intel Officer (7) + Expanded Hangar Bay (5) Major Rhymer (16) 3x Tie Bomber Squadron (9) "Howlrunner" (16) 3x Tie Fighter Squadron (8) Contested Outpost Precision Strike Superior Positions Quote Share this post Link to post Share on other sites
chrisrivers 122 Posted September 24, 2015 I also would like advice on which list would be best. I anticipate my tournament being somewhat small and mostly Imperial. Quote Share this post Link to post Share on other sites
Akhrin 576 Posted September 25, 2015 I've come round to the idea of how important extra activations are for wave 1, which helps the first list. I also like the way those objectives work with your fleet better (I'd definitely take Dangerous Territory over Superior Positions there, your Gladiators are fast enough to race around and pick up your opponents objectives if needed, otherwise they're taking damage to prevent that). It's a shame there's no space to upgrade on Gladiator to the Demolisher is my only complaint. If you're expecting most of your opponents to be Imperial then list 1 could have several extra activations (as your list 3 shows there's plenty of scope for 2-ship Imperial lists), and the Gladiators should have no trouble tracking down any VSDs. Demolisher could be a pain to pin down, but that's regardless of what fleet you build. If your opponent takes one and races it at you then you could try boxing it in with all your ships and forcing it to ram and stay in arc. Quote Share this post Link to post Share on other sites
chrisrivers 122 Posted September 27, 2015 Here is another 3 ship list I thought of. Vic Demo & Insidious Named Sqads (300/300) ========================================= Gladiator-class Star Destroyer: Gladiator I-class Star Destroyer (56 + 25) + Engine Techs (8) + Assault Concussion Missiles (7) + Demolisher (10) Gladiator-class Star Destroyer: Gladiator I-class Star Destroyer (56 + 10) + Assault Concussion Missiles (7) + Insidious (3) Victory-class Star Destroyer: Victory I-class Star Destroyer (73 + 26) + Admiral Screed (26) Squadrons: Darth Vader (21) Squadrons: Soontir Fel (18) Squadrons: "Mauler" Mithel (15) Objectives Assault: Most Wanted (0) Objectives Defense: Hyperspace assault (0) Objectives Navigation: Dangerous Territory Quote Share this post Link to post Share on other sites