kami689 156 Posted September 22, 2015 So this is an interesting upgrade, it allows any ship to gain Counter 1 if the attacker is a squadron. Now this brings up an interesting question. Now for a majority of ships, they only have 1 die for their AS battery, so this card is pretty straight forward. But for for the Raider 2, which has both a black and blue AS battery, when it would be attacked, which dice would you use? Say a squadron attacks at distance 1, would you then get to choose whether you want to roll a blue or black die? This is how I think it will be, but I just want opinions from others to make sure my thinking is right. Also as an aside, do you see yourself using this much? Me personally I think it is going to be awesome, especially for fleets that run a minimal fighter screen. Throw this on your flagship and enemy squadrons will want to think twice about attacking. Quote Share this post Link to post Share on other sites
Ceryliae 75 Posted September 22, 2015 Counter is defined in the rule book as using blue dice. Quote Share this post Link to post Share on other sites
Corellian Corvette 1,733 Posted September 22, 2015 Counter is an attack that uses as many blue dice as is specified: so in this case, a counter 1 means you preform an attack with 1 blue dice. Preforming an attack can trigger all other sorts of upgrade cards though, the most popular right now would be to pair this with warlord and h9 turbolasers for a guarinteed damage every time they attack you. You could also trigger Dominator and spend 2 shields to roll 3 dice, then use Leading shots to remove a die, and reroll the rest. Quote Share this post Link to post Share on other sites
kami689 156 Posted September 22, 2015 Thanks for clarifying that for me I really need to pay closer attention to certain things lol. Quote Share this post Link to post Share on other sites
Spellbound 27 Posted September 24, 2015 This could make warlord....well not unassailable but really limits what squadrons can do to it. Or at least for how long they can. ....Wait, does this take up a turbolaser slot? Then you can't make it have H9 and this. Boo... Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 24, 2015 This could make warlord....well not unassailable but really limits what squadrons can do to it. Or at least for how long they can. ....Wait, does this take up a turbolaser slot? Then you can't make it have H9 and this. Boo... No. This takes your offensive upgrade slot. So this or Expanded Hanger Bay Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted September 24, 2015 Expanded Hangar Bay.... hmm... hmm... tough decision! *cough* anyway, the counter isnt as awesome as it may sound but considering it takes a slot thats not very important and its a cheap card, might as well take it. Odds are if you have it, enemy squadrons will prefer to NOT shoot you, but because of your title card to make them engaged theyre forced to either hit you or fly in very wide and unfavorable patterns to dodge you. WIthout this card, doubt the fighters would fear you as much. I have the same thought pattern with Interceptors and A-Wings. I really dont want to shoot them with my squadrons because that counter can be a pain in the butt. Obviously i will if i think i can kill it reliably but i wont take potshots lol Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 24, 2015 It also takes the tractor beam slot Quote Share this post Link to post Share on other sites
DiabloAzul 2,636 Posted September 24, 2015 It also takes the tractor beam slot Yeah, but you really want to slap the beam on a VSD or ISD anyway as otherwise it's useless vs guppies. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 24, 2015 It also takes the tractor beam slot Yeah, but you really want to slap the beam on a VSD or ISD anyway as otherwise it's useless vs guppies. Raider's with tractor Beams can slow a Shrimp down. Quote Share this post Link to post Share on other sites
DiabloAzul 2,636 Posted September 24, 2015 Anything with tractor beams can slow a shrimp down Not saying there's no reason to put the beams on a Raider, but more often than not you'll get more bang for your buck if you put them on a larger ship instead. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 24, 2015 Anything with tractor beams can slow a shrimp down Not saying there's no reason to put the beams on a Raider, but more often than not you'll get more bang for your buck if you put them on a larger ship instead. To stay in range you would want to. Your ISD can almost keep pace and the VSD loses out fast Quote Share this post Link to post Share on other sites
Reiryc 619 Posted September 25, 2015 (edited) Counter is an attack that uses as many blue dice as is specified: so in this case, a counter 1 means you preform an attack with 1 blue dice. Preforming an attack can trigger all other sorts of upgrade cards though, the most popular right now would be to pair this with warlord and h9 turbolasers for a guarinteed damage every time they attack you. You could also trigger Dominator and spend 2 shields to roll 3 dice, then use Leading shots to remove a die, and reroll the rest. I disagree about the blue dice for the counter... from the Raider article: "Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice; the Raider I-class Corvette has two black dice in its anti-squadron armament." So it wouldn't reference counter and black dice reroll if counter was only blue dice. Now I'm not saying FFG's article isn't wrong, but I do believe the counter can be used for either black or blue depending on the ship you take---raider 1 or raider2. I also looked up counter in the RRG and it refers only to squadrons using counter, not ships. Edited September 25, 2015 by Reiryc 1 Frimmel reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 25, 2015 Counter is an attack that uses as many blue dice as is specified: so in this case, a counter 1 means you preform an attack with 1 blue dice. Preforming an attack can trigger all other sorts of upgrade cards though, the most popular right now would be to pair this with warlord and h9 turbolasers for a guarinteed damage every time they attack you. You could also trigger Dominator and spend 2 shields to roll 3 dice, then use Leading shots to remove a die, and reroll the rest. I disagree about the blue dice for the counter... from the Raider article: "Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice; the Raider I-class Corvette has two black dice in its anti-squadron armament." So it wouldn't reference counter and black dice reroll if counter was only blue dice. Now I'm not saying FFG's article isn't wrong, but I do believe the counter can be used for either black or blue depending on the ship you take---raider 1 or raider2. I also looked up counter in the RRG and it refers only to squadrons using counter, not ships. I think you are misreading the context. They showed 2 cards then explained in that order on what those cards can do.Unleas the card modifies the counter ability, you use the counter ability. Quad Laser Turrets don't modify the counter ability. Quote Share this post Link to post Share on other sites
Reiryc 619 Posted September 25, 2015 Counter is an attack that uses as many blue dice as is specified: so in this case, a counter 1 means you preform an attack with 1 blue dice. Preforming an attack can trigger all other sorts of upgrade cards though, the most popular right now would be to pair this with warlord and h9 turbolasers for a guarinteed damage every time they attack you. You could also trigger Dominator and spend 2 shields to roll 3 dice, then use Leading shots to remove a die, and reroll the rest. I disagree about the blue dice for the counter... from the Raider article: "Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice; the Raider I-class Corvette has two black dice in its anti-squadron armament." So it wouldn't reference counter and black dice reroll if counter was only blue dice. Now I'm not saying FFG's article isn't wrong, but I do believe the counter can be used for either black or blue depending on the ship you take---raider 1 or raider2. I also looked up counter in the RRG and it refers only to squadrons using counter, not ships. I think you are misreading the context. They showed 2 cards then explained in that order on what those cards can do.Unleas the card modifies the counter ability, you use the counter ability. Quad Laser Turrets don't modify the counter ability. Counter is an attack. Quads let you reroll black dice in an attack. The anti-squadron dice on the raider in question are black dice. counter is defined in the rule book as a squadron effect of blue dice. It doesn't say ship effect. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 25, 2015 And the card let's that rule be broken. There is no modifying text stating "ship gains counter 1 with its anti squadron armament" Standard counter effect. If it was not they would of put nice little italicized text stating it was different. Quote Share this post Link to post Share on other sites
Reiryc 619 Posted September 25, 2015 And the card let's that rule be broken. There is no modifying text stating "ship gains counter 1 with its anti squadron armament" Standard counter effect. If it was not they would of put nice little italicized text stating it was different. What rule is broken? Last I checked, the raider isn't a squadron. There is no 'standard counter effect' for ships. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted September 25, 2015 Counter is an attack that uses as many blue dice as is specified: so in this case, a counter 1 means you preform an attack with 1 blue dice. Preforming an attack can trigger all other sorts of upgrade cards though, the most popular right now would be to pair this with warlord and h9 turbolasers for a guarinteed damage every time they attack you. You could also trigger Dominator and spend 2 shields to roll 3 dice, then use Leading shots to remove a die, and reroll the rest. I disagree about the blue dice for the counter... from the Raider article: "Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice; the Raider I-class Corvette has two black dice in its anti-squadron armament." So it wouldn't reference counter and black dice reroll if counter was only blue dice. Now I'm not saying FFG's article isn't wrong, but I do believe the counter can be used for either black or blue depending on the ship you take---raider 1 or raider2. I also looked up counter in the RRG and it refers only to squadrons using counter, not ships. I think you are misreading the context. They showed 2 cards then explained in that order on what those cards can do.Unleas the card modifies the counter ability, you use the counter ability. Quad Laser Turrets don't modify the counter ability. Counter is an attack. Quads let you reroll black dice in an attack. The anti-squadron dice on the raider in question are black dice. counter is defined in the rule book as a squadron effect of blue dice. It doesn't say ship effect. So, one version of the Raider has 1 Black and 1 Blue as its Anti Squadron... ... What is its counter One ? Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 26, 2015 (edited) Counter: After a squadron preforms a counter attack against you, you may attack that squadron with an anti-squadron armament of X blue dice, even if you are destroyed Edited September 26, 2015 by Lyraeus Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted September 26, 2015 Counter: After a squadron preforms a non-counter attack against you, you may attack that squadron with an anti-squadron armament of X blue dice, even if you are destroyed Quick Fix there. Y'had Squadron on the Brain Quote Share this post Link to post Share on other sites
Reiryc 619 Posted September 26, 2015 Counter: After a squadron preforms a counter attack against you, you may attack that squadron with an anti-squadron armament of X blue dice, even if you are destroyed And what heading does that come under? That's ok, I know Squadron keywords Each squadron has one or more keywords with matching keyword icons. Each keyword produces the following effect for that squadron. Does that say ship keyword? Does it say that the following effects apply to squadrons or ships? Quote Share this post Link to post Share on other sites
Reiryc 619 Posted September 26, 2015 Counter is an attack that uses as many blue dice as is specified: so in this case, a counter 1 means you preform an attack with 1 blue dice. Preforming an attack can trigger all other sorts of upgrade cards though, the most popular right now would be to pair this with warlord and h9 turbolasers for a guarinteed damage every time they attack you. You could also trigger Dominator and spend 2 shields to roll 3 dice, then use Leading shots to remove a die, and reroll the rest. I disagree about the blue dice for the counter... from the Raider article: "Meanwhile, the Instigator serves as a shield between your opponent's fighters and the rest of your fleet. In fact, because it can engage enemy squadrons, it can, in most ways, replace the need for a fighter screen, especially when it's further outfitted with Quad Laser Turrets and Ordnance Experts . These upgrades enhance the threat the ship poses to enemy squadrons by granting it both counter 1 and the ability to reroll any number of its black attack dice; the Raider I-class Corvette has two black dice in its anti-squadron armament." So it wouldn't reference counter and black dice reroll if counter was only blue dice. Now I'm not saying FFG's article isn't wrong, but I do believe the counter can be used for either black or blue depending on the ship you take---raider 1 or raider2. I also looked up counter in the RRG and it refers only to squadrons using counter, not ships. I think you are misreading the context. They showed 2 cards then explained in that order on what those cards can do.Unleas the card modifies the counter ability, you use the counter ability. Quad Laser Turrets don't modify the counter ability. Counter is an attack. Quads let you reroll black dice in an attack. The anti-squadron dice on the raider in question are black dice. counter is defined in the rule book as a squadron effect of blue dice. It doesn't say ship effect. So, one version of the Raider has 1 Black and 1 Blue as its Anti Squadron... ... What is its counter One ? Your choice. If you add a die due to concentrate fire out of a pool of red and blue dice, which One? Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 26, 2015 No. You are now being obstinate. It does not matter that it is a squadron keyword. The ship equipped with this card gets the keyword. 2 DWRR and Smuggler reacted to this Quote Share this post Link to post Share on other sites
Gowtah 196 Posted September 26, 2015 (edited) So a raider with only black defense dice magically gets a blue die for counter? cool. Not so cool for that rhymerball who specifically tried to play on his range advantage to stay out of close range. This needs a clarification, the rule was probably written when the only things that could have counter had blue anti-squadron armament to begin with. The ruleset isn't infaillible, and it is bound to evolve as new ships and cards with new effects show up. It will do so faster when people point out inconsistencies. Edited September 26, 2015 by Gowtah 1 Reiryc reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted September 26, 2015 So a raider with only black defense dice magically gets a blue die for counter? cool. Not so cool for that rhymerball who specifically tried to play on his range advantage to stay out of close range. This needs a clarification, the rule was probably written when the only things that could have counter had blue anti-squadron armament to begin with. The ruleset isn't infaillible, and it is bound to evolve as new ships and cards with new effects show up. It will do so faster when people point out inconsistencies. Yea, the Raider upgraded one or two of its laser Turrets (cuz, blue dice can represent Laser Turrets) to a Quad Lasers. Seems legit to me. Quote Share this post Link to post Share on other sites