Nyxen 1,605 Posted September 22, 2015 Hey everyone, let me preface this by saying I have never played the TIE Swarm until today. That being said, the FO was instrumental to victory. I ran- Howlrunner -Determination Omega Squadron Pilot -Draw Their Fire Omega Squadron Pilot Black Squadron Pilot X2 Night Beast -Twin Ion Engine Mk II 99 Points overall. How has everyone else been acclimating FO's into their normal swarms? I've seen PTL swarms with Epsilon Leader as well as Howlrunner, going down to 5 TIEs; but I've been wondering how the rest of the community sees them. 2 DariusAPB and Admiral Deathrain reacted to this Quote Share this post Link to post Share on other sites
Keffisch 2,642 Posted September 22, 2015 http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!182:140,147:-1:-1:;182:140,147:-1:-1:;182:140,147:-1:-1:;182:140,147:-1:-1:;182:140,147:-1:-1: 1 Nyxen reacted to this Quote Share this post Link to post Share on other sites
Nyxen 1,605 Posted September 22, 2015 That is evil and I love it. How does it handle arc dodgers like Soonts or Jake? Quote Share this post Link to post Share on other sites
Admiral Deathrain 5,231 Posted September 22, 2015 That is evil and I love it. How does it handle arc dodgers like Soonts or Jake? Block and outguess them, the old school way of doing that. 2 Keffisch and Rodafowa reacted to this Quote Share this post Link to post Share on other sites
MortalPlague 513 Posted September 22, 2015 Nice to see Night Beast get some play. I hadn't even considered how good the MkII engine was for him, but now you've got me thinking... 1 Admiral Deathrain reacted to this Quote Share this post Link to post Share on other sites
Keffisch 2,642 Posted September 22, 2015 That is evil and I love it. How does it handle arc dodgers like Soonts or Jake? Use wave 1/2 tactics. Block & clock. 3 howieloader, Rodafowa and Nyxen reacted to this Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted September 22, 2015 I really like the FO, and am not discounting it from any fight... Quote Share this post Link to post Share on other sites
Okapi 1,463 Posted September 22, 2015 Nice to see Night Beast get some play. I hadn't even considered how good the MkII engine was for him, but now you've got me thinking... If only he had green turns. There are so many amazing TIE Fighter pilots, sometimes I really wish I could put them in different ships. Night Beast in an Interceptor, Dark Curse flying a Defender, Mauler Mithel in a Phantom... 1 Nyxen reacted to this Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted September 22, 2015 (edited) Nice to see Night Beast get some play. I hadn't even considered how good the MkII engine was for him, but now you've got me thinking... If only he had green turns. There are so many amazing TIE Fighter pilots, sometimes I really wish I could put them in different ships. Night Beast in an Interceptor, Dark Curse flying a Defender, Mauler Mithel in a Phantom... Adapt the X-wing co-op campaign armouredgear07 made? One of the coolest things in that campaign is that you can do that for Rebel(as it's rebel orientated - which makes the most sense for narrative play). Edited September 22, 2015 by DariusAPB Quote Share this post Link to post Share on other sites