Jump to content
Sign in to follow this  
ViscerothSWG

You've Just Won Worlds...

Recommended Posts

Slideslip. Maybe an ept or a modification. And maybe unique with a better title like expert pilot.

When you perform a maneuver you do not need to use the rear guides to place the ship. The template must be flush to the back of the base like a barrel roll.

I really like this, but I would change it to small ship only. Add after reading wookipedia, I think I would call it jinking. Also because I have a different idea for side slip.

Side slip

Xwing, rebel only

You gain the sideslip action.

Place the hard one template flush along the side of your base facing forward. Place the rear guides at the end of the template

Share this post


Link to post
Share on other sites

 

 

Lead by Example

EPT, 6-8 points?

Small ship only

Must have PS of 8 or higher to equip.

All friendly ships of the same ship type as you with a lower pilot skill than you gain your unique pilot ability.

 

the indestructible biggs squad.

HOLY GRAPEFRUIT

 

Forgot to put a PS to equip requirement to keep off Biggs.  Still this one is just for fun.  It would have to cost like 12 points to not be OP.

Share this post


Link to post
Share on other sites

Because I can't wait till wave 8 for this:

Boba Fett

Scum only

Crew

3 points

At the start of the combat phase, if an enemy ship is in your firing arc within range 1-3, you may discard this card to assign that ship a weapons disabled token

IG-88B

Scum only

Crew

2 points

When attacking, after the defender rolls his evade dice, you may discard this card to change all of your results to hit results.

IG-88A

Scum only

Crew

3 points

Your upgrade bar gains the sensor slot. Increase it's cost by 2 points

Dengar

Scum only

Crew

3 points

When attacking, you may choose to take away one die from your attack pool. If you do, the defender must remove one of their evade dice.

Edited by bcons

Share this post


Link to post
Share on other sites

I'd go for one of two things:

 

Training Astromech

0 points. Astromech.

At the end of the movement phase, if you do not have a Focus token assigned to you, you may assign yourself one Focus token. This upgrade may not be taken if your Pilot Skill is 4 or higher.

 

-or-

 

The Empire's Best

Title. TIE Defender Only. 0 points.

Your upgrade bar gains the Elite upgrade slot. You may not equip more than one of the same Elite upgrades. The first Elite upgrade that you equip costs 3 Squad Points fewer, to a minimum of 0.

Share this post


Link to post
Share on other sites

 

 

Something to make PS3-5 generics relevant and powerful. 

 

TLTs already do that to some extent.

 

 

 

Please WHATTT?

 

HWK HAS NO GENERIC ABOVE PS2/

Hired Gun is completely not seen!  

You'd rather have PS4 than R2 astros or R4agros?  GIVE ME A BREAK.  THIS IS RIDICULOUS. 

 

Warden is PS2.  Bet most you need to check to even tell me WHAT the PS4 Kwing is.  And even then. I've NEVER SEEN ANYONE TALK ABOUT IT.  

 

Did you read that right?  Cuz I am tilting.  

 

 

Exactly...

 

The best TLT platforms are PS2.

This makes the low/mid pilot skill bid important for anyone who wants to beat TLTs.

PS3-5 is relevant and powerful against a reasonable chunk of the meta. 

Share this post


Link to post
Share on other sites

Pinpoint Missiles

5 points

3 dice, range 1
Attack [target lock]

Discard the card and spend the target lock to perform this attack.

If this attack hits choose one of the defender's upgrade cards and discard it, then cancel all dice results

Edited by Adman1138

Share this post


Link to post
Share on other sites

"Slave II"

1 point

Title, Firespray-33 only, unique

 

'A ship with this title may perform white 1 turn maneuvers.'

 

(mostly because I never agreed with the fact Boba's ship is less maneuverable than a YT-1300).

Share this post


Link to post
Share on other sites

Minesweeper - 2pts Modification.
If you perform a manoeuvre that would overlap a mine token you may receive 1 stress to perform the corresponding manoeuvre of the opposite bearing.

For example I perform a 2 bank left and hit a mine, I can take a stress to perform a 2 bank right instead, hopefully missing the mine.


 

Share this post


Link to post
Share on other sites

Maybe something that gives lower pilots a better chance of fireing ordnance weapons:

 

Modification: Auto-Targeting-System 0-1 Points
You may execute your target lock action at the end of the activation phase after all pilots moved.


or:

Missile/Torpedo: Homing Warhead Adjustment 2-3 Points

Your ships gains another Missile/Torpedo slot.

The Missile/Torpedo in this slot can be fired outside of your firing arc.

 

 

The later obviously also helps higher pilots and could have a huge impact on how ordnance is used. However i think the added cost might work well enough against over-usage.

Edited by CaineHoA

Share this post


Link to post
Share on other sites

"Slave II"

1 point

Title, Firespray-33 only, unique

 

'A ship with this title may perform white 1 turn maneuvers.'

 

(mostly because I never agreed with the fact Boba's ship is less maneuverable than a YT-1300).

Slave II is not a Firespray.

Edited by DarthEnderX

Share this post


Link to post
Share on other sites

"Slave II"

1 point

Title, Firespray-33 only, unique

 

'A ship with this title may perform white 1 turn maneuvers.'

 

(mostly because I never agreed with the fact Boba's ship is less maneuverable than a YT-1300).

Slave II is not a Firespray.

What if it only gives right hand 1 green turns and left hand 1 red turns. And just ignore that the Dark Empire ship wasn't a Firespray.

Share this post


Link to post
Share on other sites

*Imposter

Crew, -3 points

Your upgrade bar gains one crew icon.

You Must also equip one other Crew (spending its squad points as normal)

At the beginning of the combat phase, roll 1 attack dice. On a crit, discard this and one other equipped crew card.

Then deal this ship one face up damage card and assign it 2 Ion tokens.

Effectively gives you 3 points to spend elsewhere at the risk of him turning on you and sabotaging the ship. If you die before he betrays you, it was a great deal. Or the Emperor can use his dark powers to make sure he never betrays you.

Share this post


Link to post
Share on other sites

Jodo Kast

Crew.

5pts

Action: You may replace your pilot ability with that of a friendly ship in Range 1-2 for the remainder of the turn.

 

Since his whole thing is pretending to be someone else, why not go with it?

 

Then again, I'd also like Kast as a pilot.  Ability?  Probably "When attacking or defending, you may reroll 1 of your dice for each enemy at Range 2," to make him a janky Fett!

Share this post


Link to post
Share on other sites

These are a bit simple, but I would like them.

 

Title: Black Sun Assassin

Restrictions: Starviper only

Points: 0

Your action bar gains the [evade] action. 

 

or

 

Title: Hutt Property

Restrictions: M3A interceptor

Points: x

If your squad has 2 or more illicit upgrades reduce this ship's squad cost by 4.

[edited this because the original was broken in epic play]

 

or

 

Title: Hutt Connections

Restriction: Small ship only (any faction)

Points: 2

Your ship gains the [illicit] icon.

Edited by GeneticDrift

Share this post


Link to post
Share on other sites

This here:

"S-Foils"

Modification. X-Wing or B-Wing only.

2 Points

Each turn, immediately before revealing your maneuver dial, you may choose to close S-Foils.

If you do so, you must interchange the Ships agility value and attack value until the end of the end phase. If you do so, you may execute a free boost action after completing a white or green maneuver this turn but you may not fire any secondary weapons this turn.

On turns you choose to not close S-Foils, gain the barrel roll action on your action bar.

PLUS

"Rebel Workhorse"

Title. T-65 X-Wing only (i don't care if there is no T-65, just write it into the FAQ then)

0 Points

You may equip two different modifications (instead of one). Both cost 1 point less.

You cannot equip this title on a ship with pilot skill 3 or less.

So this would make a loot of awesome combos on the old X-Wing, T-70 and B-Wing possible and help all of them, but mostly the higher skill T-65 plus Red squadron which i have not seen on the table for more than 2 years...

1) The T-70 would still prefer Autothrusters as it has boost already. So one more option but not really a boost to the ship which is good.

2) The B-Wing Aces would become more playable because on turns you saw a lot of fire incoming they could just punch it and arc dodge pretty well with 4 agility. They would only have 1 Attack that turn and not be able to fire secondaries to stop them from abusing cannons. But finally you can load up Farlander or Numb and not have to fear that they get focused down immediately. On Daggers it would still be interesting but limit you to so you can not just play turtle all game long. The movement part would be not as good on low PS B's anyway.

3) the T-65 would benefit most with Both cards which is the intent. They could go S-Foils+Integrated astro for 1 point for example giving them huge flexibility and a boost to endurance but wasting a point on the title, or EU/AT for 4 points to simulate being a T-70 which would transfer some of the awesome aces on a more useful ship. It has been said that the ship needs a 2 point buff. That would simple be one that makes sense.

You know IA is nice and all but i just want to see Luke and wedge return to a more competitive state. IA does nearly nothing for them as opposed to the Rookies and Tarn Mison (who saw more play anyway already than them). I don't think this package would make them OP (after all Vader is also goid now, but not the alpha and onega of the meta after his very powerful fix), but they would be a force to be reckonned with. If you ask me that's the way it should be.

Edited by ForceM

Share this post


Link to post
Share on other sites

Evasive maneuvers

Ept 3 points

Small ship only

When you reveal a green maneuver with a speed of two or three, you may decrease its speed by one. If you do so, assign one evade token to your ship.

Kylo Ren

4 points

Crew

Imperial only

At the start of the combat phase, you may receive two damage.If you do, increase a friendly ship's attack value by 2

Tie escort

2 points

Title

Tie bomber only

You loose <missile> <missile> <torpedo> and <torpedo> slots on your upgrade bar. You gain <crew> and <crew> in your upgrade bar

Tie/X7 prototype

-3 points

Title

Tie defender only

You loose <cannon> and <missile> slots in your upgrade bar. Your action bar gains the boost action. You may equip TWO DIFFERENT modifications. This card has a negative point value.

Share this post


Link to post
Share on other sites

Jabba the Hutt

scum only

6 points

[Crew][Crew]

All ships in your squadron gain the [illicit] upgrade. When a friendly ship discards an [illicit] upgrade, you may perform one free action.

Salacious B. Crumb

scum only

1 point

[Crew]

When you gain a stress discard it and roll a green die. On a blank discard Salacious B. Crumb.

Edited by GeneticDrift

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...