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KarmanMonkey

Ties?

6 posts in this topic

We had a tie in our game on Saturday, and we couldn't find anything in the rules about a tie-breaker.

Is there one we missed?  If not, what do all of you use to break ties?

Part of me was tempted to say we play another turn until there's a clear winner, but I don't think the game is meant to be played longer than it does already...

Thoughts?

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I'd break ties starting with any resources that don't normally count towards victory (ie: most ships, most controlled planets.)  The idea to play another turn is a good one, if everyone is willing to keep going.  If all else fails, have all tied players roll a die.

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 I never put tie breaker in my games unless the publisher strongly insists. Nexus asked for it, but didn't really insist when Serge and I answered that we don't like tie breakers. A tie is just a tie, two or more winners.

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bruno faidutti said:

 I never put tie breaker in my games unless the publisher strongly insists. Nexus asked for it, but didn't really insist when Serge and I answered that we don't like tie breakers. A tie is just a tie, two or more winners.

I like that answer :-)  Thanks!

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bruno faidutti said:

 I never put tie breaker in my games unless the publisher strongly insists. Nexus asked for it, but didn't really insist when Serge and I answered that we don't like tie breakers. A tie is just a tie, two or more winners.

 

Wow . . . awesome. You actually answered questions on your own game in the forums. You'd be suprised how often this DOES NOT happen. Good work.

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