TTC 114 Posted September 8, 2015 I usually play with a lot of squadrons, but after losing to a 6-CR90 swarm recently I've been toying around with my own swarm: -CR90A Mon Mothma -CR90B Dodonna's Pride Leading Shots -CR90B Overload Pulse -Neb B, Support Salvation X17 -Neb B, Support X17 Intel Officer 298 points. I'm okay going first with this combination because of the Bs and their shorter range. In my experience running Bs as Player 2 can be frustrating and tough to get off a shot. (No objectives yet.) Of course my Bs will lead the way, stripping tokens and dealing crits, with the Nebs in the back dealing longer-range damage. As for squadrons, with Mon Mothma and a lot of evades, a lot of blue anti-squuadron dice from 5 ships, and running at speeds 3 and 4, I think I'll be okay. Thoughts or tweaks or suggestions? Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 8, 2015 You need less points. In order to bet for the initiative. Quote Share this post Link to post Share on other sites
shmitty 3,315 Posted September 8, 2015 I really like it. You will need a lot of practice flying to get all of that firepower coordinated. I imagine you might lose at first, but with practice become more effective. 1 Stasy reacted to this Quote Share this post Link to post Share on other sites
TTC 114 Posted September 8, 2015 (edited) You need less points. In order to bet for the initiative. I'm okay with it either way, I guess. I'm used to having the lower initiative and being player 2. I'll certainly have the right objectives that will favor this build, so player 1 or player 2 is fine with me. Edited September 8, 2015 by TTC Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 8, 2015 In that case add Jaina's. You use the 300 and improve your CR90A Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 8, 2015 Or the B Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted September 8, 2015 IMO dump the x17s. You're just hoping to dice your way through so.e poor bastard with or without then Imo big-ds pride is kinda bleh especially without big-d. Imo a cr90a would be more effective Raymus on salvation is non negotiable. Fish dem crits! If you can make room, redemption might be cool. Quote Share this post Link to post Share on other sites
TTC 114 Posted September 9, 2015 In that case add Jaina's. You use the 300 and improve your CR90A Good call. Since it'll be sitting in a safe place in the rear of the formation (to keep Mon alive), Jaina's will keep me from losing a die on my long red shots. Quote Share this post Link to post Share on other sites
TTC 114 Posted September 9, 2015 (edited) IMO dump the x17s. You're just hoping to dice your way through so.e poor bastard with or without then Imo big-ds pride is kinda bleh especially without big-d. Imo a cr90a would be more effective Raymus on salvation is non negotiable. Fish dem crits! If you can make room, redemption might be cool. Last time I ran Dodonna's Pride I got two crits in six turns, mostly because I struggled to get into medium range--but I also deal a couple of 2-damages since my opponent opted not to spend defense tokens. My thought with having CR90B with DP and one with OP is to send two Bs charging in, so that even if I lose one in turn one I'll still have the second. Plus my opponent may have to gamble with the tokens--if I get multiple hits and they spend a token, I give the crit--if not, I strip away more shields. And a key crit early in the battle can be huge. I'll consider dropping the X-17s. They just seem pretty important if I'm pounding one side of his fleet with a swarm. Edited September 9, 2015 by TTC Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 9, 2015 I think x17 are good if you focus your fire but it is not always easy. Anyway take care from his front side with gunnery team... I don't want imagine two CR90B taking fire from the front batteries of a victory class... glup! Quote Share this post Link to post Share on other sites
TTC 114 Posted September 9, 2015 Updated list: -CR90A Mon Mothma Jaina's Light -CR90B Dodonna's Pride Leading Shots -CR90B Overload Pulse -Neb B, Support Salvation X17 Raymus Antilles -Neb B, Support That puts me at 294. I could still go with the X17 on my other Neb B, or something else (I'm open to suggestions). I can't get Redemption without sacrificing something else. And I am going to stubbornly cling to DP and Leading Shots for now, but if I can't make it work, I'll replace it with an A and have 5 more points to play with... Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted September 9, 2015 What Redemption would accomplish in this list: Cr-90s can use cmd 1 and redemption to get rid of crppling criticalS on the fly Redemption itself is a bit awkward at 4, which is either 1 hull + redirect a shield or +2 shield Salvation + raymus would go to 6, 2 hull or 3 shields Not necessarily the go to option, just good to parse out what effect it would have Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 9, 2015 I don't like redemption but is my opinion. Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable. I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP. Quote Share this post Link to post Share on other sites
TTC 114 Posted September 10, 2015 Objectives: Fleet Ambush Superior Positions Opening Salvo or Most Wanted With Opening Salvo I can set my furthest, safest, cheapest ship as my objective and his big expensive exposed ship as his. And with a swarm, extra dice a much greater multiplier. But with opening salvo--adding two black dice to 5 ships is 10 black dice early in the game. Wow. Quote Share this post Link to post Share on other sites
TTC 114 Posted September 10, 2015 (edited) I don't like redemption but is my opinion. Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable. I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP. A Nav Team on my Salvation. I love it. And with Raymus I can slam on the brakes, double click a 1, and the speed up the next round pretty easily.That puts me at 298. I guess that's it then--there's nothing else for 2'points is there? I've already got Jaina's Light. Edited September 10, 2015 by TTC Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 10, 2015 I don't like redemption but is my opinion. Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable. I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP. A Nav Team on my Salvation. I love it. And with Raymus I can slam on the brakes, double click a 1, and the speed up the next round pretty easily.That puts me at 298. I guess that's it then--there's nothing else for 2'points is there? I've already got Jaina's Light. No yet until Needa but... He is an imperial m*** f***! XD Quote Share this post Link to post Share on other sites
TTC 114 Posted September 10, 2015 I don't like redemption but is my opinion. Put more defenses like AP for one of your CR90 or the XX 9 (but is not as cool as it looks, unless in Salvation, maybe). A navigation team could be the best for your salvation to keep your front batteries and protect your sides. With Antilles it wiLl become incredibly maneuverable. I would choose the navigation team, I think. Try it. If it doesn't work put the AP on your DP. A Nav Team on my Salvation. I love it. And with Raymus I can slam on the brakes, double click a 1, and the speed up the next round pretty easily.That puts me at 298. I guess that's it then--there's nothing else for 2'points is there? I've already got Jaina's Light. No yet until Needa but... He is an imperial m*** f***! XD Which would you go with: Opening Salvo or Most Wanted? Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 10, 2015 Mmmmm opening salvo offers you a lot of black (or whatever you want) dice with your 5 ships. But have the problem of the rule of points. More ships means more potential damaged ships so... I don't say it was a bad idea but don't forget that one damage on your CR90's is something easy to get and hard to discard. Most wanted give you less dice (only one per ship) and red or blue but whenever you shot the objective ship. It means you could add one die per round and per ship. You probably never get that but shooting at least with 3 ships per round you get 15 dice ( I didn't count the first round). I think it's better than opening salvo. And think about the fact that you choose the objective ships. You can choose his most exposed ship (for an easy hunting), the weakest one (if you are not sure about the deployment) or the the most expensive (for more points if you think you could crush it). And the same with your own ship. Chose your heaviest (you already don't have anyone ), the less exposed or the cheapest. Your CR90 with overload pulse gives him just 94 points but will be exposed but the neb scort gives 102. Your flagship gives 152 but it's hard to hunt. Quote Share this post Link to post Share on other sites
TTC 114 Posted September 10, 2015 Good thoughts on Most Wanted. But I doubt anyone would ever pick it... Quote Share this post Link to post Share on other sites
ovinomanc3r 4,437 Posted September 10, 2015 Good thoughts on Most Wanted. But I doubt anyone would ever pick it... Probably not ja ja ja ja ja But the other objectives are good too. Fleet ambush let you focus on one ship early. Be careful against odd lists. Maybe hyperspace workso too. I admit that I love it XD but Salvation could be a f*** killer with this. Minefield is the worst for you but dangerous territory is good, maybe the best. Your ship would be free to navigate agressively. Quote Share this post Link to post Share on other sites
TTC 114 Posted September 11, 2015 Good thoughts on Most Wanted. But I doubt anyone would ever pick it... Probably not ja ja ja ja ja But the other objectives are good too. Fleet ambush let you focus on one ship early. Be careful against odd lists. Maybe hyperspace workso too. I admit that I love it XD but Salvation could be a f*** killer with this. Minefield is the worst for you but dangerous territory is good, maybe the best. Your ship would be free to navigate agressively. I'm undecided on Dangerous Territory. It would of course encourage me to split my ships up, when the intent of this list is to swarm and concentrate. Of course, if I spread wide, my opponent may do the same--and I can use the speed of my CR90s along with my ability to ignore obstacles to still concentrate my firepower. Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted September 11, 2015 DT works well - just place your 3 objectives (station++) in good spots; then you'll pick those points as you maneuver into position w/o splitting up much. Chances are small your opponent will risk damaging his ships to get 'his' objectives. Either way you come out on top. Quote Share this post Link to post Share on other sites