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ColonelCommissar

Edge of Darkness OOC

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This is a closed PbP game. The six players invited are:

 

Kymrel - Lieutenant Liaka Atala, Twi'lek Squadron Leader

Sarone - Surgeon Geoff Hanson, Human Doctor

Jaspor - Private Oro Logray, Zabrak Commando

Kael - Ensign Kixue Noman, Human Shadow/Analyst

dtdunn - N-97, 'The Butler/The Can', Droid Engineer/Mechanic

 

The Duty Pool is as follows:

 

Liaka - Combat Victory/Personnel - 0

Geoff - Resource/Personnel - 0

Oro - Support - 0

Kixue - Intelligence - 5

N-97 - Tech Procurement - 0

 

Resources:

 

Recon 1 - Arrow-25 Airspeeder (modified)

 

Arkos II Planetary Dossier:

 

Arkos II

 

Astronavigation data: Arkos system, Boleian sector, Mid Rim region

 

Orbital metrics: 390 days in a year/28 hours in a day

 

Government: Imperial governorship, minimal democracy/sentient rights

 

Population: 4 billion (Human 30%, Ithorian 20%, others 50%)

 

Languages: Basic

 

Terrain: Terrestrial

 

Major Cities: Nostria (capital), Valua, Irrogensis

 

Areas of Interest: Spineback Mountains, Glittering Falls, Ancient Crystal Caves, Public Nature Reserves (found worldwide)

 

Major exports: Foodstuffs, timber, exotic goods

 

Major imports: Technology, machinery

 

Trade routes: None near

 

Special conditions: None

 

Background: Arkos II is one of the ‘old worlds’ of the Republic – those planets that were first colonised as part of the expansion out of the Core and into the Rim. It has been a doggedly loyal member of the Republic for centuries, and embodied every one of its ideals: a wide range of alien species, working together to forge a common goal on what started off as a frontier world but soon adopted new importance in multiple ways. Traditional artworks and trinkets made by the earliest colonists became a cottage industry selling products of incredible beauty and rarity to the galactic community, while the vast forests full of plentiful game, the rolling seas and sweeping plains made Arkos the local sector’s main agricultural world, shipping produce off-world in quantities so vast that within a millennium the tiny colonies had grown into major cities. Technology, of course, was kept to a minimum so as to retain the economically vital ecosystem – a lesson learned one too many times before.

 

Throughout galactic history Arkos has seen conflict. The Jedi Civil War saw it play host to a minor space battle in which the Republic fleet was forced to withdraw and for the duration of the war Arkos served as one of Darth Revan’s main logistical stations. Later during the Great Galactic War it was the sight of a major space and land battle, in which more than fifteen thousand Imperial and Republic troops were killed. It is said that a Jedi Convent, built for the purposes of training novices to their order, was constructed on the site of the battle’s climax in the Spineback Mountains.

 

Arkos remained largely unimportant for the next few millennia, doggedly staying loyal to the Republic in face of any tribulation. However, by the time of the Clone Wars this loyalty was slacking: the obvious corruption of the Republic and its increasingly humano-centric loyalties made the multispecial population of Arkos II uncomfortable. Though they did not go so far as to defect from the Republic during the Clone Wars, they declared neutrality and refused to sell their food stocks to either side throughout the war. When Emperor Palpatine declared the formation of the Empire, Arkos was forced to reaffirm its Oath of Loyalty; the food stocks it had stockpiled throughout the war were confiscated and distributed to more loyal worlds, but Arkos’ garrison was remarkably light all things considered.

 

However in the long term this would create more problems than it solved. With its garrison relatively minimal – no more than a pair of patrol cruisers in orbit and a reinforced regiment of the Imperial Army on the ground – soon refugees began flocking to the planet. The first few were appreciated – work was always needed in the fields and fisheries – but soon as more and more refugees arrived they began to create a problem. While initially the people of Arkos II had opened their homes to the refugees, a smear campaign by the garrison and threats that to take in refugees would lead to an assumption of collusion with the Rebel Alliance meant that soon the locals were too scared to help them.

 

By then swarms of ships were arriving daily, and being seized almost immediately on arrival by Imperial customs. The crews were imprisoned, the passengers sent to the surface for internment in shanty towns outside the major cities. It is estimated that as many as a million refugees now exist across the planet’s surface, the vast majority of them living in squalid conditions, usually hemmed in by Imperial guards positioned to stop them from leaving without a work permit. Disease, starvation and exposure are all major risks these people face, and it is reckoned that a crisis point is almost certain to be reached soon. This is compounded by the fact that in response to the crisis the Empire has strengthened its garrison with two more battalions of Army infantry and one of Stormtroopers as well as a heavy cruiser and several prefabricated bases. Only time will tell whether the local Rebel cell can hope to do anything in this situation.

 

Welcome to Edge of Darkness! Your characters have newly arrived on the world of Arkos II to join the Rebel cell there, which is where the adventure begins. For easy character creation here are some guidelines:

  • All characters are 'starting level'. I'm afraid you won't get any bonus starting stuff.
  • Any published PC options are open to you - this may be an AoR game but EotE and F&D species, careers and specialisations are encouraged to be used
  • All characters have a Duty score to the Rebellion. This starts at 10 for each of you. All bonus xp/credits are taken using Duty
  • Characters may take on Obligation in exchange for something useful in the course of gameplay. However this is something you need to consult me on and we'll work out a solution
  • Force-users should still take a Morality score, but it has less emphasis in this game
  • Let's keep all gear at a maximum of Rarity 6 for now

Please post your character concepts here for discussion as a group, so we can focus the party to its most efficient incarnation.

 

Let's do this thing!

Edited by ColonelCommissar

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I'm considering either a doctor or a quarter master, kind of no nonsense personality based on Bones.  He is probably gong to be human.

 

At least, that's what I am going with.

 

***EDIT***

 

Recent Wounds and Strain by Each Character

 

Geoff "Doc" Hanson

  • Wounds    0/12
  • Strain        3/12

Toco "Longshot" Ract

  • Wounds    0/13
  • Strain        0/12

Oro Logray

  • Wounds    0/16
  • Strain        0/13

R2-CT-55 "CT"

  • Wounds    0/14
  • Strain        0/13

Rax "Hotdog" Zetrac

  • Wounds    0/12
  • Strain        1/12

Issan "Howler" Bal'po

  • Wounds    0/11
  • Strain        0/15

 

Loot

  • Two E-11 Blasters (EotE version)
  • Six Vibroknives,
  • Eleven Frag Grenades

Mission Gear

  • Six Demolition Charges (2 Encumbrance each)

 

Recent Events:

  1. Episode 1
    1. Arrival- Arrived on Arkos II, the team meet each other and the new cell they have been attached to.
    2. Mission Briefing- 
    3. Ambush- 
    4. The Chase
       
  2. Episode 2
    1. Aftermath

Main NPCs

  • Captain Zavvel- Male Weequay.  Leader of 3rd Platoon
  • Tookur- Male Chadra-Fan.  Mechanic and engineer of the A-A5 truck
  • Doctor Lyara Cohlen- Female Mirialan, Alliance Medical Corps.  Chief Medical Officer for the cell.
  • Chief Vwikk- Male Verpine, Vehicle Maintence Chief.
  • Lunu Somal- Female Twi'lek, cell quartermaster.
  • Omek-

Doc's Notes

  • Used two stimpacks from personal store (third was replaced by Toco's)
  • Need to get at the range and practice shooting the holdout.
  • Send a review of the ECM to manufacturer and RRM.  Recommend use for all operations.
  • Requisitioned seven stimpacks, have 325 credits left over for additional gear.  Hand one to Toco to replace the one he gave me.  Hand one more to Oro, Rax, and Issan.  Left one with the ECM in The Brick.
Edited by Sarone

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Human Ace checking in.  Waffling between Hotshot and Pilot.

 

Both are extremely similar.  One question is how fast do you want to get the Dedication talent and what useful talents are there along the way?

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Well, this is my first time as a PC for AoR
 

So, I'd like to be an Astro droid, probably the ol' reliable R2 Series.
As for class, I think I'll go down the mechanics route to start, branching into computing.

 

Also, as we're starting with a Base of Operations, do we get the extra 1000 credits to start. so total character gen credits equals 1'500?

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Went ahead and made a hotshot: http://swsheets.com/c/mn3b4u7dx-rax-zetrac

 

I wanted kind of a one-trick pony.  Get him behind the stick of a starfighter, and he's your man.  To a lesser degree, he's pretty nifty with both blaster pistols and rifles.  But beyond that, you've lost his interest.  

 

When he's flying, he's highly aggressive and focused on closing the kill.  The more defensive specializations available to Pilot didn't seem the right fit.  I also am kind of missing out by ignoring Presence, since one of my talents works better the more ranks in that I have.  Ultimately though, I think he'll be workable as a bit of muscle for ground ops and he'd be a kick in the skies.  I imagine he'll become a bit more well-rounded (both in terms of personality and skillset) as the game goes on.

 

Edit: 

 

 

Well, this is my first time as a PC for AoR
 

So, I'd like to be an Astro droid, probably the ol' reliable R2 Series.
As for class, I think I'll go down the mechanics route to start, branching into computing.

 

Also, as we're starting with a Base of Operations, do we get the extra 1000 credits to start. so total character gen credits equals 1'500?

 

 

 

Hey, wanna be the astro droid for a hotheaded Hotshot who makes reeeeeally questionable tactical decisions?  :D

 

Also Colonel said "All characters are 'starting level'. I'm afraid you won't get any bonus starting stuff."  So I think we're left with 500 + whatever you buy with your 10 Duty.

Edited by Galth

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Two points to clarify:

 

Firstly, yes you'll be starting with a base of operations (I'm glad there wasn't an argument over this, as that's what I'd wanted anyway). You get the 1000 credits to start with and can spend them on what you want.

 

Secondly, I should point out that this will be a game based heavily on the ground. While there might be the occasional bit of travel off-world I saw the game - or at least the start of it - as being based inside a city or its surrounds. So you might want to go for some Piloting (Planetary) as well. However I'm not here to tell you what to do.

 

Titch, I'm liking the astromech idea. Could be fun to play around with.

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Two points to clarify:

 

Firstly, yes you'll be starting with a base of operations (I'm glad there wasn't an argument over this, as that's what I'd wanted anyway). You get the 1000 credits to start with and can spend them on what you want.

 

Secondly, I should point out that this will be a game based heavily on the ground. While there might be the occasional bit of travel off-world I saw the game - or at least the start of it - as being based inside a city or its surrounds. So you might want to go for some Piloting (Planetary) as well. However I'm not here to tell you what to do.

 

Titch, I'm liking the astromech idea. Could be fun to play around with.

 

Oh sweet!  No idea what I'm going to buy with the extra cash, but I'll figure something  ;)

 

And that's fine, I'll switch over to piloting(Planetary).  it makes more sense with his background of hanging with swoopers.

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Thanks for clearing up the +1000 for base.
 

 

 

 

Hey, wanna be the astro droid for a hotheaded Hotshot who makes reeeeeally questionable tactical decisions?  :D

 

Hmm, it could be a thing :P

 

 

Titch, I'm liking the astromech idea. Could be fun to play around with.

 

I love the idea!!
In my game that I GM I have an astromech. So much fun to play around with!!
In fact, I may just do a straight copy of that. I'll total everything up and see if I can do it. 

 

The page that we are using to create our PC's, is the one linked above?
and what about die rolls?

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Thanks for clearing up the +1000 for base.

 

 

 

Hey, wanna be the astro droid for a hotheaded Hotshot who makes reeeeeally questionable tactical decisions?  :D

 

Hmm, it could be a thing :P

 

 

Titch, I'm liking the astromech idea. Could be fun to play around with.

 

I love the idea!!

In my game that I GM I have an astromech. So much fun to play around with!!

In fact, I may just do a straight copy of that. I'll total everything up and see if I can do it. 

 

The page that we are using to create our PC's, is the one linked above?

and what about die rolls?

 

Great!  Especially if we ever have to make an Astrogation roll, because apparently Rax slept through that part of training.

 

According to the recruitment thread, die rolls is handled by http://orokos.com/roll/ .

Edited by Galth

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Just a little background as a player. I typically either GM or play a support character.

I haven't PBP in a long time but I have run a few Google Hangout games, so my PBP etiquette may be rough  :(

 

I'd like to try a more "active" role than I have played before. I was thinking either a Gunner or Sharpshooter. But the idea of and Aggressor from F&D sounds cool too. 

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All options are fair game. Just remember the military focus of it. The Aggressor is quite a Dark Side-focused specialisation but I'm told it's a fun one (again, going for the gritty feel. You could be a Rebel Intelligence interrogator). Characters are made at swsheets.com

 

For a good example of a PbP here's awayputurwpn's excellent Shadows of the Future on the F&D forum: https://community.fantasyflightgames.com/topic/186619-pbp-shadows-of-the-future-ic/

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Have we got a leader "role" yet? If not, then I'm torn between two roles:

 

The first one is a Droid tactician that can devise new strategies in the field to compensate for changing scenarios.

 

The other one is a Diplomat (haven't fully decided on a spec yet) with aspirations of leadership within the cell and beyond. 

 

EDIT I'm also interested in trying out something in the Spy career, but I've got nothing concrete there.

Edited by ImperialSpy

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Diplomat could be interesting, especially if you're going for leadership of the cell. It fits in with a plot dynamic I've been working on. The droid might also be fun (especially if you went with something like an old Separatist Tactical Droid that developed a personality or something to that effect).

You've pretty much read my mind there, the droid would be a "refurbished" T-series tactical droid that owes the Rebellion after they saved it from being scrapped, but constantly chafes under their moral objectives.

 

However, the Diplomat concept is taking shape, an Agitator that thinks the best way to win is to really get up in the Empire's face (as he eyes the propagandist tree fondly)..decisions....decisions.....

Edited by ImperialSpy

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This is looking awesome, guys!  So we've got a brash Propagandist, the Hotshot pilot preening to be in a propaganda holo, an astromech who may or may not have to keep bailing the Hotshot out of his poor life choices,  a gunner/sharpshooter/aggressor who sounds like he'll be kicking all kinds of ass, and a doctor or quartermaster who *may* find himself the only voice of sanity on the team, depending. ;)  Only one we're missing is Jaspor's character.

 

Edit: figured out what to spend the extra credits on!  Modified his pistol with two mods that both up his ground combat potential with some significant drawbacks.  This includes a literal hairtrigger.  This guy doesn't do anything by halves, it seems like.

Edited by Galth

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I have decided on a human sharpshooter. The party sounds like a real interesting mix.

 

Colonel, the opening post says our Duty is 10. Is that the amount we can spend for additional exp or cash during chargen?

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This is looking awesome, guys!  So we've got a brash Propagandist, the Hotshot pilot preening to be in a propaganda holo, an astromech who may or may not have to keep bailing the Hotshot out of his poor life choices,  a gunner/sharpshooter/aggressor who sounds like he'll be kicking all kinds of ass, and a doctor or quartermaster who *may* find himself the only voice of sanity on the team, depending. ;)  Only one we're missing is Jaspor's character.

 

Well when you sum it up like that, I have to ask what I've done, where I went wrong in my life and what I did to deserve all this...

 

I have decided on a human sharpshooter. The party sounds like a real interesting mix.

 

Colonel, the opening post says our Duty is 10. Is that the amount we can spend for additional exp or cash during chargen?

 

Yeah you can spend that. However, I should point out that if all of you spend all your Duty it might prove problematic in terms of getting more. Then again, given that you are all brand new to the cell perhaps if you all spent it all it would be flavourful since you'd have no respect built up with the others. But I'm just throwing ideas out there and you don't have to listen.

 

If you guys could whop up some character sheets that would be good. I'll add them to the front page of the thread so you can get to them easily.

Edited by ColonelCommissar

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Here is Ract Toco, less his equipment and character  description.

 

If there is any problems with his background, I can happily make changes.

 

http://swsheets.com/c/2pegwf074-ract-toco

 

BTW he looks like he is a Lone Wolf, but that isn't the intention. I have no problems if the blanks of his past come back to his present. They can be used or ignored as needed.

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Rax Zetrac

 

http://swsheets.com/c/mn3b4u7dx-rax-zetrac

 

He's starting with no Duty.  I know that means it can't trigger the +1 wound for a game session (how does that work for pbp, anyways?), but does that also mean that Duty-specific submissions won't crop up from time to time as well?

Edited by Galth

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Well I didn't mean drop all the ranks in Space! He's a very good character, and I like the concept (especially the flashy bravado - reminds me a lot of WW2 fighter pilots) so do what you want with him. Certainly, I'm already factoring in a space scenario for later on to give him a chance to show off.

 

He's starting with no Duty.  I know that means it can't trigger the +1 wound for a game session (how does that work for pbp, anyways?), but does that also mean that Duty-specific submissions won't crop up from time to time as well?

 

I'm counting a 'session' as akin to an episode in a TV show. These episodes will be short and sharp (probably no more than a central scenario and some surrounding stuff), several of them will make up a 'season' with an opening crawl, a central theme and a big bad to go with it. At the end of a session you'll receive the appropriate Duty and xp, as well as doing all the usual stuff like recovering strain. I'm not sure what a "Duty-specific submission" is though. Is it a sub-mission - a side-quest if you will - directly relating to Duty? Because those will put in a showing. And no Duty is cool, especially since he's the new guy.

Edited by ColonelCommissar

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Well I didn't mean drop all the ranks in Space! He's a very good character, and I like the concept (especially the flashy bravado - reminds me a lot of WW2 fighter pilots) so do what you want with him. Certainly, I'm already factoring in a space scenario for later on to give him a chance to show off.

 

He's starting with no Duty.  I know that means it can't trigger the +1 wound for a game session (how does that work for pbp, anyways?), but does that also mean that Duty-specific submissions won't crop up from time to time as well?

 

I'm counting a 'session' as akin to an episode in a TV show. These episodes will be short and sharp (probably no more than a central scenario and some surrounding stuff), several of them will make up a 'season' with an opening crawl, a central theme and a big bad to go with it. At the end of a session you'll receive the appropriate Duty and xp, as well as doing all the usual stuff like recovering strain. I'm not sure what a "Duty-specific submission" is though. Is it a sub-mission - a side-quest if you will - directly relating to Duty? Because those will put in a showing. And no Duty is cool, especially since he's the new guy.

 

 

I actually kind of liked the idea of dropping the Space ranks because it actually made more sense when I thought about the backstory I had laid out, him hanging with the swoop racing crowd.  He probably hasn't had the chance to get much experience in flying spacecraft, even in a simulator, because that costs money and his family wasn't rich.  I imagine that other than the opportunity to be a gloryhound, part of his drive to find and join the Rebellion is because they're the ones who can give him access to what he needs to fly a proper starship.  Cocky whelp probably just thinks that 12 hours alone with a simulator'll do it.  ;)  In game mechanic terms, I was planning on buying up ranks in Space as soon as it made sense (i.e. some kind of training tool is available).  Most definitely looking forward to seeing Rax get to showboat!

 

And yes, I meant sub-mission, sorry for my poor grammar.  

 

Totally jazzed for this game, I'm loving this party and the setting!

Edited by Galth

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That is Ract finalized. I have to apologize to my players, it is rough having only 1500 Credits.

Last time I made a character was for Edge and we were meant to be poor. :)

 

I decided to keep his duty at 10, he is new but he has begun to show his worth to the cell.

And his duty of sabotage came up as a random roll. I am kinda curious to see how it will work.

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