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TheArtfulDodger

Poor gamesmanship and other shinanigans.....

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The TL thing is legal. Legalized cheating haha. Personally I'm of the opinion that if you declare a TL or boost or decloak or whatever and you don't have it, you should simply miss out on your action. But those aren't the rules, he's allowed to TL with obviously out of range ships to check range.

I like that idea.  Once you measure for an action, you're committed.  If you can't do it, you loose it.

When I first started playing, me and another player thought you had to declare targets before measuring for attacks and target locks and if you were out of range, tough luck. I kind of miss playing like that, it added more visualization skill to the game.

Pre-Phantom nerf you'd have a TIE Phantom in the middle of a wad of enemy TIE Fighters and would have to wait as your opponent would check each and every decloak just for them to finally squeeze one through a ship by a millimeter. There is a certain thrill to doing a hard turn around an asteroid and cutting it super close, or K-turning near the board edge, and putting that same weight of range estimation and player skill in choosing actions is something that improves the game IMO.

I'm not really a fan of no boosts/decloaks/barrel rolls off the map either. Sometimes I've considered them, but didn't want to because of the risk involved. Now we'll just have Super Dash players doing them willy nilly. Not a super big deal but still.

It's only overly punitive to people that aren't good at the game. Why not just allow everyone to pre-measure movements while we're at it?

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Just think of the times you seen someone "try" a TL, measure for it though it's obviously out of range, then pick a boost to get themselves in range for the attack? 

 

I don't know that I've ever seen that. I've never seen anyone try to target lock anything that was more than a couple of inches out of range, which isn't at all "obviously" out of range to me.

 

It is pretty common in competetive play. I did it, and i have been at the receiving end of it. Sneaky, but not agains the rules.

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What about a gentleman's agreement: it's ok to try and target lock a ship well outside of range, but the range ruler can only point directly at the target ship. No swinging around to get extra information. That keeps the fact that you get extra information, but it still relies on skill to estimate ranges that you don't specifically get to "swing" past.

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What about a gentleman's agreement: it's ok to try and target lock a ship well outside of range, but the range ruler can only point directly at the target ship. No swinging around to get extra information. That keeps the fact that you get extra information, but it still relies on skill to estimate ranges that you don't specifically get to "swing" past.

 

That's actually how most people I've met who are willing to bend the rule this way play it. Which is wise, because if you did swing it around to other targets you could get called on it, as you're then clearly not just checking for the TL.
 
Ideally, though, FFG should just ditch the pretense with this one and make range open information like it is in Armada. I'm more than willing to sacrifice a little bit of the estimation required in the game if it means clearer rules and less conflict between players.

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Using dice instead of shield tokens? - TWEET!! Foul! - incorrect game components, and against the competition rules

This is one of my major petpeeves. Use tokens for shields.! Just do it.

 

I know! It's not like you don't get enough. I've got 30 ships and about a hundred shield tokens. I'm sure I can scrape enough together for a game.

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Using dice instead of shield tokens? - TWEET!! Foul! - incorrect game components, and against the competition rules

This is one of my major petpeeves. Use tokens for shields.! Just do it.

 

 

I've not seen it in X-wing, but people who use dice for their credits in Netrunner bug me the same way. Too great a chance of it getting knocked and possibly losing what your total was, adds too much of a chance of screwing up the math once you start using more than one, especially when you're using a bunch of d6s...just use nicely organized rows of tokens please.

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OK, where do we blow the whistle here?

 

  • Up to 8 minutes to plan? - TWEET!! Foul! - intentional stalling, and against the competition rules
  • Measuring a second, obviously out of range target lock? - TWEET!! Foul! - intentional stalling, and against the competition rules
  • Spending a couple more minutes "debating" his only other action option?  - TWEET!! Foul! - intentional stalling, and against the competition rules
  • Using dice instead of shield tokens? - TWEET!! Foul! - incorrect game components, and against the competition rules
  • Numbering ships, but not their corresponding ship card? - TWEET!! Foul! - insufficient game components in use, and against the competition rules

 

How many fouls does a player in any other game (football, basketball, etc.) have to commit before he's ejected from the game? I just wish FFG would tighten up a little and make some of these stalling tactics go away by making hard and fast rulings, instead of leaving it up to the TO's discretion.

 

I love the idea of having a ref with a whistle haha.  Could you imagine, the game is going along and suddenly, without warning, a ref blows a whistle, holds up a hand pointing to the offending party and mets out discipline?  So in football (soccer for us Americans in the crowd), you get free kicks for infractions, what would be the reward to the offended party?  A free attack?  

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OK, where do we blow the whistle here?

 

  • Up to 8 minutes to plan? - TWEET!! Foul! - intentional stalling, and against the competition rules
  • Measuring a second, obviously out of range target lock? - TWEET!! Foul! - intentional stalling, and against the competition rules
  • Spending a couple more minutes "debating" his only other action option?  - TWEET!! Foul! - intentional stalling, and against the competition rules
  • Using dice instead of shield tokens? - TWEET!! Foul! - incorrect game components, and against the competition rules
  • Numbering ships, but not their corresponding ship card? - TWEET!! Foul! - insufficient game components in use, and against the competition rules

 

How many fouls does a player in any other game (football, basketball, etc.) have to commit before he's ejected from the game? I just wish FFG would tighten up a little and make some of these stalling tactics go away by making hard and fast rulings, instead of leaving it up to the TO's discretion.

 

I love the idea of having a ref with a whistle haha.  Could you imagine, the game is going along and suddenly, without warning, a ref blows a whistle, holds up a hand pointing to the offending party and mets out discipline?  So in football (soccer for us Americans in the crowd), you get free kicks for infractions, what would be the reward to the offended party?  A free attack?  

 

The idea of a big red penalty card in the face also invokes some entertaining imagery.Red-Card-Referee.jpg

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