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X-Wing Co-Op Campaign is Here!

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The dropbox link should be fixed now. I use Dropbox all the time and have been meaning to upgrade to Pro, so now I have.

 

This also means that more than 300 people have downloaded the campaign today.

 

Thank you so much!

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Love this, thanks for sharing. I ran a competitive system for a couple months that worked on similar principles, but wasn't anywhere near as well put together and defined.

I've already arranged two separate 6 player teams to put this through its' paces, one of which we'll likely be streaming and posting for posterity.

 

Awesome - I would love to get feedback from your group!

 

Just downloaded and looked through all of the files included. AMAZING!

 

I may need to pick up a few more ships to run a couple of these missions, but it looks like a lot of fun and I can't wait to try it out. Will you be making up new missions to add to the current list? If so, I have just one suggestion... a "boss battle" type scenario against the Raider!

 

Thanks!

Theoretically if your friends also own some ships, you probably have enough ships between you to do any mission in the book. My own Imperial collection (which seems only marginally larger than many competitive players) is 10 TIEs, 6 Interceptors, 4 Bombers, 3 Advanced, 3 Phantoms, 3 Defenders, 2 Shuttles. You could also do some substitutions - some suggestions are given in the book.

 

As for the Raider, I haven't even put it on the table yet. Seems like it will be pretty awesome when I figure out how to integrate it.

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As for the Raider, I haven't even put it on the table yet. Seems like it will be pretty awesome when I figure out how to integrate it.

 

Final boss

 

Also, can we expect support for the k-wing/E-wing as flyable ships?  It's not hard to justify the campaign as a new republic operation really.  Or a headhunter with greater mod support than other ships?

Edited by Wilhelm Screamer

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This is fantastic.   I'd love to see a mirror-style setup to play as Imps or Scum, even just the rules to play/xp up as their ships (I could do the rules part, but no way match the presentation level)   The presentation and work on the AI is top notch.  Looking forward to updates.

 

Gonna have to hit the printers real soon. 

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This is amazing. I tried making a similar system for Wings of Glory and never managed to make it work. I am in awe of the amount of work and obvious testing that went into making this. Thank you so much!

I do have a question about the mission cards. When the victory result says +"card name" this means I add it into my deck in place of the mission card I just finished. Then I draw two cards again and could potentially play the next mission or a mission from a different story arc. When it says "reshuffle" I leave the card in the deck and reshuffle so there is a chance I could do the mission again?

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I do have a question about the mission cards. When the victory result says +"card name" this means I add it into my deck in place of the mission card I just finished. Then I draw two cards again and could potentially play the next mission or a mission from a different story arc. When it says "reshuffle" I leave the card in the deck and reshuffle so there is a chance I could do the mission again?

Right on both counts.

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In your internal testing did you find a certain number of players works best? I ask because my girlfriend and I want to try it out but we would like to play more than one ship each. Should we do 4 or 6 total?

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This is very fun, thank you very much! I tried it out last night with a few friends, one of which was taught how to play X-Wing just before starting the game.  The AI is pretty well done, it's clear that a lot of effort went into making it. It can take some time to use it the first time, but I found it to be very intuitive. It is faster to use if you have some experience with the game since you can quickly determine choices by eyesight, without having to measure distances and angles. It's also faster if there are two or more copies of the AI card available since multiple AI groups can be moved at the same time.

 

Would it be possible to make a printer friendly version of the rulebook available, one without the shaded background? Possibly also doing the same for the Pilot and AI cards? The professional touch is great, but a little stressful on the toner. I don't mind as much, but I am a little hesitant to print out the full rulebook.

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In your internal testing did you find a certain number of players works best? I ask because my girlfriend and I want to try it out but we would like to play more than one ship each. Should we do 4 or 6 total?

 

4 is probably ideal, and close to a standard 100pt game. You can finish most missions in 60-75 minutes if you're familiar with X-wing and the AI because of their 10 or 12 turn limit.

I've played it a lot solo with 3-4 ships, but by far my favorite format is 2 players with 2 ships each. The campaign is pretty easy on the required components that way too.

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In your internal testing did you find a certain number of players works best? I ask because my girlfriend and I want to try it out but we would like to play more than one ship each. Should we do 4 or 6 total?

 

4 is probably ideal, and close to a standard 100pt game. You can finish most missions in 60-75 minutes if you're familiar with X-wing and the AI because of their 10 or 12 turn limit.

I've played it a lot solo with 3-4 ships, but by far my favorite format is 2 players with 2 ships each. The campaign is pretty easy on the required components that way too.

 

 

Assuming play time and required components are not a concern, would you still recommend 4?

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In your internal testing did you find a certain number of players works best? I ask because my girlfriend and I want to try it out but we would like to play more than one ship each. Should we do 4 or 6 total?

 

4 is probably ideal, and close to a standard 100pt game. You can finish most missions in 60-75 minutes if you're familiar with X-wing and the AI because of their 10 or 12 turn limit.

I've played it a lot solo with 3-4 ships, but by far my favorite format is 2 players with 2 ships each. The campaign is pretty easy on the required components that way too.

 

 

Assuming play time and required components are not a concern, would you still recommend 4?

 

If those aren't concerns then it's really just personal preference. The missions feel a little different with 5-6p for a couple reasons.

 

Most enemy squads gain another ship, which increases the amount of focus fire on a single Rebel ship each time those squads attack. Individual players tend to die faster as a result. In 3-4p games, having a 100% player survival rate isn't that uncommon but It's pretty rare in low-ps 6p games - somebody has to draw all the TIE Fighter fire. Until your 6p squad gets a couple A-wings with PTL/Stealth to do that, your poor X and Y wings will take a bit of a beating in larger games.

 

Most missions also add objectives based on the number of players. In larger games you tend to have 1-2 players that need to focus entirely on objectives (if they can) while the rest attempt to engage the fighters, but in 3-4p each ship's role tends to be a little more fluid.

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