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awayputurwpn

Shadows of the Future [Force and Destiny] OOC

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Fair enough. In that case shall I hold back until the combat-capable characters have acted?

 

Well...if you're hanging back and using a Force power, perhaps it's best if you act first, so that others can benefit from that nifty 3 Defense that Maya gave them. Just spitballing.

Edited by awayputurwpn

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It doesn't really matter to me when Xan acts, though when he does he will certainly attack with his lightsaber. If someone else wants to act before I do, go ahead.

I suppose I should act before the phantoms do, given how aggressive Xan is, but that probably isn't a problem given how high our initiative checks are.

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Kovin stretched out with the Force and attempted to feel how it flowed around the nearest. He wasn't sure what this thing was. It definitely had a presence in the Force—a powerful presence—but cold, and distant. Kovin was sure he'd never felt anything like this before...but something about it still felt elusively familiar. 

 

Two things were for certain: It was not an apparition, but neither was it alive.  

 

The plot thickens...

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Well, if no one objects, I'll make my attack

That's two Difficulty dice for the Melee attack, and one Misfortune from the fear, correct? Or did I forget something?

Edited by Korro Zal

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Man, you guys can't seem to catch a break with these Average fear checks. 

 

Maya and Seifer will both suffer an additional setback die to all actions this encounter due to their growing fear. That's two setbacks per action for the both of them.

 

Also, this:  

 

 

Also Fear check (Cool)1eA+1eP+1eB+2eD 1 failure, 2 advantage

a-s-a.pngp-a-a.pngb-a.pngd-th-th.pngd-f-f.png

 

Happened before this:

 

I'd like to parry to reduce that damage from 8 to 3, taking 3 Strain in the process.

 

At least, in the order of things. The Shade engaged with Seifer first, triggering the fear check. Then it attacked, triggering the Parry. Therefore Seifer had no strain to recover before making his check to avoid Fear. So he's stuck with 3 strain right now, I'm afraid. 

 

Is there anything else you'd like to do with that 2 Advantage, Silver Crane? If you'd like a suggestion, per the Fear guidelines, you could give yourself 2 Boost dice to your next action. Call it an adrenaline surge or somesuch, if you like :)

 

Speaking of which, who'd like the next PC slot?

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"They're too close together!" Firan thinks to himself, raising his carbine up towards the shades attacking his companions, "Too risky."Altering his gaze towards the still distant remaining shade, partially visible through the enhanced vision of his electrobinocular scope, he smirks underneath his helmet, "That'll do." "I don't care what it is," He says, muffled by the dark distortion in the room, "If you put enough blaster bolts into something, sooner or later it's gonna die!" Manuever to draw carbine, Action to attack.  Binoculars remove one setback, if I'm reading them correctly, but I still have one from the earlier fear checkCarbine justice: 2eP+2eA+2eC+3eS 1 failure, 1 threat, 1 Triumph, 1 Despairp-tr.pngp--.pnga-s.pnga-a.pngc-th-th.pngc-d.pngs-f.pngs-f.pngs--.pngThat is one hell of a roll!

That is one hell of a roll! What would you like to do with the Triumph?

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@CC Awww.. I'm disappointed by the new Avatar.

 

Maya could attempt bind one of them.

 

I felt like a change of scenery (of sorts).

 

Binding might require LoS - if I take the first slot (or at least a high-up one) then with away's approval I can make crossing the rubble much easier for everyone.

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Well, I don't have a target now--if someone could provoke the spirits into moving out of the rubble (assuming they're insubstantial and can do so) or if Kovin can help with crossing the rubble, that would possibly allow me to save my action for doing what I do best.

(No, I don't mean starting arguments with party members--I mean lightsaber dueling...wait, maybe that's my second best talent...)

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I do not mind giving Kovin first go. Other than that, are we waiting on something else? Last post in the IC thread is Seifer using the 3 Advantages to reduce the difficulty of checks made to clear the rubble.

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