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awayputurwpn

Shadows of the Future [Force and Destiny] OOC

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Maya reached for the Lightsaber which was no longer in her sleeve. Right, Kovin took it. Instead she began to recall any knowledge of such manifestations in order to aid her companions.

 

This...thing, whatever it was, was strong in the dark side. That much was clear. But its form was alien to Maya.

 

Mostly just setting up to use Forewarning if we break into initiative. So if we do go into structured time, let Maya go first ;)

Edited by kaosoe

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Okay, Destiny Point it is, then.

No Triumph...no effect?

 

Not necessarily. Success means that you won't be afraid of this thing (which has the Fearsome talent), whatever it is—and Advantage can do lots of cool stuff, depending on the degree of Advantage!

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So I still suffer the setback die then, correct?

 

Yes, until this encounter is finished, you still suffer the single setback die for the fear emanating from the place. You will also suffer a single strain; this room has a chilling effect on you.

 

Tell ya what, though. During this encounter, you all may (if you wish) suffer two Conflict to remove the fear effects from your character for one skill check. And you can do this as many times as you wish. Think of it as a dark-side-fueled, feedback loop of fear. 

 

Please see the IC thread for details and a call for initiative checks!

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Maya was not expecting the apparitions to draw lightsabers, but a quick flash of foresight alerted her to their movements even before they made them.

 

I forgot about her 2 ranks in Uncanny Reactions. Also, she will suffer 1 strain, flip a destiny points, and spend that light pip to add another success to her roll. I humbly request that you allow her to take the first PC slot.

 

Initiative1eA+2eP+2eB+3eF 3 successes, 2 advantage, 1 Light Side, 2 Dark Side
a--.pngp-s-s.pngp--.pngb-a.pngb-s-a.pngf-ds.pngf-ds.pngf-ls.png

 

Do the setbacks apply to initiative rolls? If so, here it is:

Setback1eS 1 failure
s-f.png

 

 

Hmm. The rulebook says setbacks apply to "actions." What do you guys think? Are initiative checks "actions?" I've interpreted them that way before; they are actions but still technically outside of "structured time." I could use some input, though.

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I've never encountered this type of scenario before. I would think the initiative check is not an action.

When it comes to this incidence, I agree, even though I normally hold to a "skill check = action = skill check" viewpoint...at least when it would be beneficial to rule it as such as such. Here though, I would say that the fear effect is supposed to affect the actions you take, not the Simple check you made strictly to determine initiative. Different rules seem to govern those checks... :)

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Advantage boosts the next character's check, given the opening Xan has created with his lightning attack.

 

 

 

I'd like to use 2 of my advantage to recover 2 strain and I'll give the next check a boost die as well.

 

 

I don't think you can use advantage from Initiative checks; I thought they were used for tie-breaking purposes.

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Oh my! So many dice. 

 

 

 

Cool2eA+1eP+1eD 4 successes, 1 advantage
a-s-s.pnga-s-s.pngp-s-a.pngd-f.png
 
...
Advantage boosts the next character's check, given the opening Xan has created with his lightning attack.

 

 

 

Cool (initiative)1eA+1eP+1eB 1 success, 3 advantage
a--.pngp-a-a.pngb-s-a.png
...
I'd like to use 2 of my advantage to recover 2 strain and I'll give the next check a boost die as well.

 

 

vigilance: 1eP+1eA+1eS 1 success, 1 advantage
p-s-a.pnga-s.pngs-f.png

...

 

 

The Difficulty die, Boost die, and Setback die (respectively) in the previous checks really shouldn't be there.

 

Please remember that first that Initiative checks are against a Simple (-) Difficulty, which means no purple dice are necessary.

 

Secondly, we determined earlier that fear-induced setbacks don't belong in Initiative checks. So both Xan and Firan get an effect +1 Success to their checks :)

 

Also, with Initiative checks, Advantage has a different role than it does in normal checks. Advantage is used simply as a tiebreaker, essentially allowing for someone who's rolled 2 Success and 2 Advantage to act before someone who's rolled only 2 Success. Since there is no difficulty, it gets a little wonky trying to spend all that "free" advantage on other things. So no strain recovery or boost dice-passing, please. 

Strain may be recovered with the normal, Simple (-) Cool/Discipline check after the encounter is over. 

Advantage during the encounter can be spent on all manner of things!

 

I think we're just missing Jonas' initiative check, and then we can begin.

Edited by awayputurwpn

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Looks like we just missed each other, FCastor :)

 

 

Vigilance (Initiative): 1eB+1eP+2eA 4 successes, 1 advantage
b--.pngp-s-s.pnga-a.pnga-s-s.png
 
Using the Advantage to recover 1 Strain.

 

 

No strain recovery should be happening here, but I will be using that advantage as a tie breaker. 

 

Excellent rolling for the most part guys, and I really appreciate the stellar narrative. Keep it coming. Will get the post up with the order within the half hour.

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Tactically speaking I would advise that for our first three slots we have Xan make an attack along with Seifer, who has the best dice pool, while Kovin gives back Maya's lightsaber and then casts Sense. Thoughts?

 

Consider also that kaosoe requested a first crack at initiative. 

 

Not saying you have to be nice about it, just sayin'...

 

:)

Edited by awayputurwpn

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I have Maya's lightsaber (apparently, but as it was kaosoe who mentioned it I think it's probably true) so if I hand it over as my maneuver then Maya can act fully in her action.

It's just a training saber so it's no big deal to me if Kovin holds on to it. Anyone who saw her swing the thing could easily tell she had no freakin' clue what she was doing with it. She's better off without it.

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