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Formynder4

2VSD with 8 squadrons

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Here's my list of 2 Vic 1s and 8 squadrons that I'm thinking about using in the local league play this week. Any suggestions for improvements?

 

Squadron heavy (300 of 300 pts)

Flagship: (117 pts)

 

  • Victory I-Class Star Destroyer(73 pts)
     
  • Admiral Motti (24 pts)
     
  • Expanded Hangar Bay (5 pts)
     
  • Admiral Chiraneau (10 pts)
     
  • Corrupter (5 pts)

Fleet Ship 1: (90 pts)

 

  • Victory I-Class Star Destroyer(73 pts)
     
  • Expanded Hangar Bay (5 pts)
     
  • Flight Controllers (6 pts)
     
  • XI7 Turbolasers (6 pts)
     


Squadrons (93 of 100 pts):

 

  • 1x Darth Vader Tie Advanced Squadron (21 pts)
     
  • 3x Tie Advanced Squadron (36 pts)
     
  • 4x Tie Bomber Squadron (36 pts)

Objectives:

 

  • Precision Strike
     
  • Hyperspace Assault
     
  • Minefields
     

Thanks,

 

Formynder

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I have played something very close to this build and you want Rhymer in there instead of Vader.  2-3 Advanceds are more than enough to tie up any enemy squadrons.  That will put you at 296 with a decent initiative bid.

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Find a way to get Rhymer in there. Trust me. I run a modified version of this for fun.

Totally agree. I would maybe even drop 2 bombers for one Rhymer. The added range and defence tokens more than compensate. He would pair nicely with Vader's anti-ship potential with the bonus damage from crits.

You could then drop expanded hangar bays on Corrupter (since it will be commanding bombers I guess!) Maybe add assault concussion missiles for some extra anti-ship punch.

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I've played something like this, but with Rhymer included, and TIE Advanced squadrons; without Darth Vader.  Two to three TIE Bomber squadrons with TIE Advance escorts is a scary thing to face, especially with Rhymer.  It will draw a lot of attention.  I would think about adding some TIE Interceptors to tie up enemy fighters, which allows the bombers some time to work before attrition works against you. 

 

Personally, I like the mix of a Victory 1 and a Victory 2, with the Victory 2 being the flagship and not needing Expanded Hangers. 

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Very close to the build I used yesterday.  Main difference being I had Maj. Rhymer + 4 more TIE Bombers and Vader + 2 more TIE Advanced and no XI7.  I played Advanced Gunnery against a Rebel "no squadron" build (AF2, 2xNeb-B & 1 Corvette).  I pulled out a 173 to 107 win.

 

I lost 1 VSD (not the objective ship), the rebels lost everything but their AF2 (their objective ship).

Edited by Edsel62

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I appreciate all the feedback. Looks like I'm going to have to grab another fighter pack to make it work though.

 

Here's an alternative I am considering:

 

(296 of 300 pts)
Flagship: (110 pts)

  • Victory I-Class Star Destroyer(73 pts)
  • Admiral Motti (24 pts)
  • XI7 Turbolasers (6 pts)
  • Intel Officer (7 pts)


Fleet Ship 1: (115 pts)

  • Victory II-Class Star Destroyer(85 pts)
  • Leading Shots (4 pts)
  • Expanded Hangar Bay (5 pts)
  • Flight Controllers (6 pts)
  • Admiral Chiraneau (10 pts)
  • Corrupter (5 pts)


Squadrons (71 of 99 pts):

  • 1x Major Rhymer Tie Bomber Squadron (16 pts)
  • 1x Tie Bomber Squadron (9 pts)
  • 2x Tie Advanced Squadron (24 pts)
  • 2x Tie Interceptor Squadron (22 pts)


Objectives:


Edited by Formynder4

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I went with my first list, with 3 Bombers, MAJ Rhymer, and 4 TIE Advanceds.

It was rather successful, playing with Precision Strike. My opponent had Salvation Support and Escort Yavaris with a Assault Frigate B, Dodonna, Tycho, A, Y, and 2 B-wings.


The Nebs were way out left, and my bomber carrier handled them rather nicely without taking any damage from the B-wings, while the other VSD traded some long range shots with the frigate and the advanceds tied up his A-wings and Y-wing.

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