Viperous 351 Posted February 11, 2016 (edited) IG-90 Merc Droid Hunter Cost: 12 +1Block | ~2 Damage | ~Recover 3 | ~+2Acc Relentless Versatile Weaponry: When attacking you may force the defender to reroll one defense die. Health: 10 Speed: 5 Defense: B Attack: BGY I love IG-90. Don't know anything about him besides he's a red IG lol. Figured I could try make an IG figure that might be more useful than IG-88 I like the idea but with assault, arsenal (even if IG-90 has one more dice) and +2 accuracy automatically for the same price I think I'd still go for IG-88 (Although I love the addition of versatile weaponry, something I wish IG had got). http://vignette4.wikia.nocookie.net/starwars/images/f/fc/Showdown_at_Circumtore.jpg/revision/latest?cb=20120407185647 (Unfortunately it wouldn't let me post a picture of him so I put in a link for the page) D'harhan Hunter-Heavy Weapon-Mercenary Cost 13 ~ 2 damage | + 1 Block | ~ + 3 accuracy | ~ ~ Blast 2 Aim : If you have not exited your space during this activation, apply + 1 damage and + 2 accuracy to the attack results. Awkward: You cannot attack adjacent figures Assault : You can perform multiple attacks per activation. Health 12 Speed 4 Defense Black Attack (Ranged) Red,Blue,Green I figured he might be a better alternative to an e-web engineer Edit. That stupid link, arrghhh! Fixing it. Edited Edit. Still hasn't worked. Edit Edit Edit. I hate this thing. Edit Edit Edit Edit . Fixed it! Man, that took longer than it needed to. Edited February 12, 2016 by Viperous 1 Sturmtruppen X1 reacted to this Quote Share this post Link to post Share on other sites
Rikalonius 871 Posted February 13, 2016 (edited) Is Star Wars Rebels actually worth watching??? The stuff I've heard about it hasn't been that positive but I want to see what it is like. Did you like The Clone Wars? If so, then yes. If you didn't like TWC then the answer is probably. It's new canon star wars, so for me it's a no brainer. So far it hasn't hit the lows TCW had, nor has it hit the amazing highs either. Pretty average. Interesting characters for the most part. Lots of Legends content being appropriated into the show. Worth watching if you can. I don't care for it, and I liked most of Clone Wars. It stared losing me when Darth Maul came back. Rebels dials back Clone Wars intelligence, and further smashes the lore into dust by including an epic barge-ton of force users that completely make Obi Wan and Grand Moff Tarkin's statements about Jedi in Episode IV foolish sounding. The animation is a big step down from Clone Wars. The use of canned art assets and low production value, intermixed with kiddie humor (juxtaposed with Clone Wars humor that can be appreciated by adults as well) really make it difficult to enjoy. To pile on, playing to the worse possible depiction of Stormtroopers, so that they can become the dumb mooks to the Clone Wars' "roger, roger" battle droids, is very frustrating to me. Chopper is about as intelleroble as Zero the Hutt's nephew "stinky" in the original Clone Wars movie. That's my take on it. I will say season 2 got a little better. Edited February 13, 2016 by Rikalonius 2 Sam Tomahawk and Viperous reacted to this Quote Share this post Link to post Share on other sites
patrickmahan 297 Posted February 13, 2016 After I saw that energy sling shot I didn't even bother watching Rebels. Course I didn't care for the Clone Wars either... the cartoon version was much better. Quote Share this post Link to post Share on other sites
Rikalonius 871 Posted February 14, 2016 After I saw that energy sling shot I didn't even bother watching Rebels. Course I didn't care for the Clone Wars either... the cartoon version was much better. I meet so few people who familiar with the Samurai Jack Clone Wars cartoon. Yes, it was over the top in many ways, but it was far more endearing. It felt more like the pair where really becoming friends, not like the forced friendship of the films. Anakin's fight with Asajj Ventress was something to behold at the time. Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,127 Posted February 14, 2016 Love the Genndy clone wars. Lucky I managed to find them cheap on DVD a while back 2 ThatJakeGuy and Sam Tomahawk reacted to this Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,127 Posted February 16, 2016 (edited) Agent Kallus Empire Leader Brawler Cost: 8 ~Focus | ~+1Damage | ~2Acc --> Advance and Fire: Choose one friendly figure within 3 spaces. That figure gains two movement points. Then, that figure may perform one RANGED attack. -->Bo-Rifle Stunner: Perform a MELEE attack using one yellow and one green die. This attack gains STUN. Health: 8 Speed: 4 Defense: B Attack: GG Edited February 16, 2016 by RogueLieutenant 1 Viperous reacted to this Quote Share this post Link to post Share on other sites
Viperous 351 Posted February 16, 2016 I feel like the attack triggered by "Move and Fire" should only be a ranged attack, or else I think that his cost should be greater. I do like the ability though, it feels like the revised "order" and "executive order" rolled into one, but more powerful. I'd choose this guy over Sorin. Is he from the Rebels Tv series? I really must get on and start watching that. Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,127 Posted February 16, 2016 I feel like the attack triggered by "Move and Fire" should only be a ranged attack, or else I think that his cost should be greater. I do like the ability though, it feels like the revised "order" and "executive order" rolled into one, but more powerful. I'd choose this guy over Sorin. Is he from the Rebels Tv series? I really must get on and start watching that. Yes he is from Rebels. He says "Advance and Fire" to some stormtroopers in an episode so I figured i'd be a good ability for him. true it should only be for ranged attacks. Quote Share this post Link to post Share on other sites
Viperous 351 Posted February 16, 2016 (edited) He looks pretty cool! So he would have killed one of the main guys in the series had Ezra not intervened! Unfortunate Edited February 16, 2016 by Viperous Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted February 16, 2016 That Kallus is really awesome, except that Advance and Fire should read: --> Advance and Fire: Choose one friendly figure within 3 spaces. That figure gains two movement points. Then, that figure may perform one RANGED attack. This wording removes ambiguity as to whether you move or shoot first. On a tangent, idk why Zeb takes the Bo'Rifle so seriously. It really looks like the Lasat just took Clone DC-15s and tied cattle prods to the ends. Cool design, but not worth getting worked up over. Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,127 Posted February 16, 2016 That Kallus is really awesome, except that Advance and Fire should read: --> Advance and Fire: Choose one friendly figure within 3 spaces. That figure gains two movement points. Then, that figure may perform one RANGED attack. This wording removes ambiguity as to whether you move or shoot first. On a tangent, idk why Zeb takes the Bo'Rifle so seriously. It really looks like the Lasat just took Clone DC-15s and tied cattle prods to the ends. Cool design, but not worth getting worked up over. Have you seen Legends of the Lasat yet? That thing is pretty elaborate. :\ Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted February 16, 2016 That Kallus is really awesome, except that Advance and Fire should read: --> Advance and Fire: Choose one friendly figure within 3 spaces. That figure gains two movement points. Then, that figure may perform one RANGED attack. This wording removes ambiguity as to whether you move or shoot first. On a tangent, idk why Zeb takes the Bo'Rifle so seriously. It really looks like the Lasat just took Clone DC-15s and tied cattle prods to the ends. Cool design, but not worth getting worked up over. Have you seen Legends of the Lasat yet? That thing is pretty elaborate. :\ That's the next episode for me. I need to get onto the computer to see it though and I haven't had an opportunity to do so lately Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,127 Posted February 16, 2016 That Kallus is really awesome, except that Advance and Fire should read: --> Advance and Fire: Choose one friendly figure within 3 spaces. That figure gains two movement points. Then, that figure may perform one RANGED attack. This wording removes ambiguity as to whether you move or shoot first. On a tangent, idk why Zeb takes the Bo'Rifle so seriously. It really looks like the Lasat just took Clone DC-15s and tied cattle prods to the ends. Cool design, but not worth getting worked up over. Have you seen Legends of the Lasat yet? That thing is pretty elaborate. :\ That's the next episode for me. I need to get onto the computer to see it though and I haven't had an opportunity to do so lately Also I think he might be a bit worked up over the fact that this is a special weapon used by his people, and Kallus was instrumental in the genocide of his people and uses one of their weapons as a slap in the face. 1 ThatJakeGuy reacted to this Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted February 19, 2016 (edited) I'll be making a few hero units from the Darth Bane novels, my favorite EU material •Darth Bane Last of the Sith Force User-Brawler Imperial, 17 points +Block, ~:+2 Damage, ~: Pierce 1, Bleed Life Drain: Whenever a figure within 2 spaces is wounded, withdrawn, or defeated, you may recover 1 damage or discard a Harmful condition. Strength From Pain: After an attack targeting you is resolved, if you suffered 2 or more damage, it becomes Focused. -> Charge: You may move a number of spaces equal to your speed and then perform an attack. Health: 14 Speed: 5 Defense: BB Attack: RRG Command Card: Force Storm Darth Bane 3 points ->: Roll a green die. Each figure within 2 spaces of you suffers damage equal to the damage results and becomes stunned. Darth Bane is a terrifying master of close quarters battle, able to pump out insane amounts of damage to single targets. You want this man as close to the action as possible, as his massive defense and ability to regenerate when nearby figures die make him hard to kill while he decimates opponents. He is not able to kill Swarms as well as Vader, but nobody can focus down a single target as effectively. Edited February 19, 2016 by ThatJakeGuy 1 Rogue Dakotan reacted to this Quote Share this post Link to post Share on other sites
Norgrath 382 Posted February 19, 2016 I'll be making a few hero units from the Darth Bane novels, my favorite Star Wars novels. •Darth Bane Last of the Sith Force User-Brawler Imperial, 17 points +Block, ~:+2 Damage, ~: Pierce 1, Bleed Life Drain: Whenever a figure within 2 spaces is wounded, withdrawn, or defeated, you may recover 1 damage or discard a Harmful condition. Strength From Pain: After an attack targeting you is resolved, if you suffered 2 or more damage, it becomes Focused. -> Charge: You may move a number of spaces equal to your speed and then perform an attack. Health: 14 Speed: 5 Defense: BB Attack: RRG Command Card: Force Storm Darth Bane 3 points ->: Roll a green die. Each figure within 2 spaces of you suffers damage equal to the damage results and becomes stunned. Darth Bane is a terrifying master of close quarters battle, able to pump out insane amounts of damage to single targets. You want this man as close to the action as possible, as his massive defense and ability to regenerate when nearby figures die make him hard to kill while he decimates opponents. He is not able to kill Swarms as well as Vader, but nobody can focus down a single target as effectively. I don't like having a figure this expensive that does nothing except kill one target at a time. Without brutality or a mechanic like it a skirmish opponent can nearly always just ignore him making two of his three abilities irrelevant. Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted February 19, 2016 (edited) Campaign: •Darth Zannah Sith Sorceress Force User- Spy Imperial, 10 points ~Pierce 2;~Focus,Weaken;~+1 damage;+1 damage Cunning: when defending, add a block result for each Evade result. Soresu: When defending, apply -2 accuracy to the attack results. When an attack targeting you deals no damage, deal 2 damage to the attacker ->Horrific Illusions: Choose a figure in line of sight to test 2[eye]. If that figure fails, that figure suffers 2 strain and becomes stunned. Health 9 Speed 6 Defense BW Attack RYY melee Skirmish: •Darth Zannah Sith Sorceress Force User- Spy Imperial, 10 points ~Pierce 2;~Focus,Weaken;~+1 damage;+1 damage Cunning: when defending, add a block result for each Evade result. Soresu: When defending, apply -2 accuracy to the attack results. When an attack targeting you deals no damage, deal 2 damage to the attacker ->Horrific Illusion: Choose a figure within line of sight. Your opponent may discard a command card [edit: at random]. If they do not do so, the chosen figure suffers 2 strain and becomes stunned. Health 9 Speed 6 Defense BW Attack RYY melee Command Card: Overwhelming Fear Darth Zannah 2 points ->: Choose a figure within 3 spaces. That figure performs an attack against itself. You choose what, if any, of the figure's abilities to apply to the attack. Zannah is a much more controlling and defensive figure. Lacking the raw damage output of her Master, Zannah is even more defensive and applies conditions like nobody's business. Edited February 22, 2016 by ThatJakeGuy Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted February 20, 2016 I don't like having a figure this expensive that does nothing except kill one target at a time. Without brutality or a mechanic like it a skirmish opponent can nearly always just ignore him making two of his three abilities irrelevant. I specifically designed this card to shore up Vader's main weakness: mobility while making him worse at dealing with chumps (how often does Brutality actually happen against competent opponents anyway?). With Charge and Life Drain, Bane thrives in the middle of a melee (since his ability does not discriminate, you can pair him with weaker units and mob the opponent, healing ask the while). If your opponent ignores Bane, you can move and charge to keep killing units. If your opponent focuses him, you Focus and Heal enough to give your opponent a hell of a fight Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted February 22, 2016 Githany Sith Acolyte Force User - Brawler - Spy Reach, Cleave 2, ~Weaken, ~+2 Damage ->Brutality Seductress: When defending against a non-unique figure, apply -1 damage to the results. Cunning Health 9 Speed 5 Defense W Attack GGY Command card: Poison Githany 1 point -> Choose an adjacent enemy figure. That figure suffers 2 damage and becomes Bleeding and Stunned. Githany kills Swarms. Full Stop. Cleave and Brutality with Reach gives her a massive 15 square threat area where she can pump massive damage to single defense die figures. Quote Share this post Link to post Share on other sites
CheapCreep 1,141 Posted March 7, 2016 (edited) I'm a firm supporter of scum needing support. However, I think it needs to be a different kind of support then rebel or imperial, in the hope of keeping this game diverse.Here's my idea:Kowakain Monkey LizardCompanion CreatureDistracting: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 to the defense results.Health 2Speed 5Defense -Attack - Edited March 9, 2016 by CheapCreep Quote Share this post Link to post Share on other sites
CheapCreep 1,141 Posted March 7, 2016 (edited) I think Merc lists are cool and often share types. I want to reward a type specific list with these support figures, making a strong synergy in Mercenaries of the same ilk. Edited March 9, 2016 by CheapCreep Quote Share this post Link to post Share on other sites
Norgrath 382 Posted March 9, 2016 Inspired by discussion on another thread I'm going to start posting KOTOR characters (fun though I'd be wildly surprised if they made KOTOR content). Bastila Shan: 15 points Leader, Force User, Brawler +1 block S: Cleave 2 S: Recover 2 S: Pierce 3 Foresight Battle Meditation: While a figure within 3 spaces of you is attacking you may force it to re-roll 1 attack dice. Health: 13 Speed: 5 Defense: W Attack: RGY Battle Meditation is obviously going to make Bastila a tuned up version of Luke. Quote Share this post Link to post Share on other sites
patrickmahan 297 Posted March 10, 2016 (edited) I've been mulling the idea of an Imperial 'hero' team that the Imperial player could use during a campaign. The basic idea is that the Imperial Player could deploy a squad that somewhat mimics/resembles a basic team the Rebel players would compose. However this squad would have to be weaker than the Rebel players of course, since the Imperial Player would most likely still have other normal figures on the board like storm troopers etc. Therefore their power would be at the equivalent of Tier 1 heroes, despite showing up mid to late campaign. For those familiar with Star Fox 64, think of this as Imperial Assault's version of Star Wolf. (And before you ask, Storm Commandos are in the 'new canon'.) (Unique) Storm Commando - Squad Leader Threat cost: 14 http://i.imgur.com/3nBoBXn.jpg(just imagine his armor is black.) Trooper / Leader -: +2 Accuracy l -: +1 damage, Weaken -: Focus _______________________________________ Commando Leader: When this figure is deployed, place the Storm Commando Sniper, Infiltrator, and Saboteur in adjacent spaces. -> Tactical Maneuvering: Choose another friendly figure in your line of sight. That figure gains 2 movement points or becomes focused. ______________________________________ 6 Health 4 Speed B Defense BG Ranged Storm Commando - Sniper http://i.imgur.com/JIm8Nfe.jpg Trooper / Spy -: +1 Damage l -: Pierce 2 _______________________________________ Priority Target: Figures do not block line of sight for your attacks. -> -> Focus Fire: Perform 2 attacks targetting the same figure. ______________________________________ 5 Health 4 Speed B Defense BB Ranged Storm Commando - Infiltrator http://i.imgur.com/TgEnfFf.jpg Trooper / Brawler +1 Anti Surge l -: +1 damage, Pierce 1 -: Bleed _______________________________________ - Fighting Knife: After this attack resolves, perform an additional melee attack using 1 red die. Apply +1 damage to that attack's results. Limit once per round. Efficient Travel: You ignore additional movement point costs for difficult terrain and hostile figures. ______________________________________ 6 Health 6 Speed B Defense BG Ranged Storm Commando - Saboteur http://i.imgur.com/wsQN9gC.jpg Trooper / Heavy Weapons -: +2 Accuracy l -: +2 Damage _________________________________________ -> Frag Grenade: Choose a space within 3 spaces. Roll 1 red die. Each figure on or adjacent to that space suffers Damage equal to the Damage results. _________________________________________ 6 Health 3 Speed B Defense BR Ranged Edited March 10, 2016 by patrickmahan Quote Share this post Link to post Share on other sites
ThatJakeGuy 982 Posted March 10, 2016 (edited) Inspired by discussion on another thread I'm going to start posting KOTOR characters (fun though I'd be wildly surprised if they made KOTOR content). Mind if I join you? http://vignette1.wikia.nocookie.net/starwars/images/0/01/Young_Canderous_Ordo.JPG/revision/latest?cb=20060604131728 •Canderous Ordo Mandalorian Warrior Hunter-Brawler-Heavy Weapon Mercenary, 9 points +Block, ~:Pierce 2, ~:+1 Damage Mandalorian Instincts: At the beginning of your activation, gain one movement point for every adjacent hostile figure, to a maximum of three. Assault Tough: This figure cannot become stunned Health 12 Speed 4 Defense B Attack: Ranged BGR Canderous is a much more selfish version of Fenn, getting into position and then gunning things down until he dies Edited March 10, 2016 by ThatJakeGuy Quote Share this post Link to post Share on other sites
Norgrath 382 Posted March 10, 2016 I think Canderous is slightly overtuned, compared to an elite E-web you're spending 1 point (and weakening your surges) to have not just proper but good mobility, tough, 5 more health and a green die rather than a yellow (also I'd suggest he have recover because of his implants). 1 ThatJakeGuy reacted to this Quote Share this post Link to post Share on other sites
patrickmahan 297 Posted March 12, 2016 (edited) (Attempt #2 at Mara Jade now that we have the hidden mechanic and villians are being made with cheaper threat costs.) Mara Jade - Emperor's Hand Empire Spy Force User Brawler 10 deployment cost +1 Block l -: Recover 2 -: Hide l -: +2 Damage Strike from the Shadows: Whenever this figure declares a melee attack and is Hidden, it gains Pierce 3. -> Blaster: Perform a ranged attack using 1 blue and 1 yellow die. This attack gains +1 Accuracy. -> Force Dash: This figure gains 8 movement points and mobile until the end of it's activation. Health: 10 Speed: 4 Defense: W Attack: melee RGY Edited March 14, 2016 by patrickmahan Quote Share this post Link to post Share on other sites