Jump to content
Rogue Dakotan

Homebrew Characters Thread

Recommended Posts

Posted (edited)
8 hours ago, TheWelcomeMat88 said:

@Bitterman did you ever playtest that gonk droid? Seems like 3 of them with like an atdp and bt1 type figures around could be insane (atdp rolling 6 dice?)?

Not used it in anger yet, no, and it's true that I didn't necessarily think carefully about what might happen with multiple Gonks. OTOH, they only hand out power tokens (which are inherently limited to 2), not dice - so not sure where 6 dice come from? [edit] Wait... unless you're referring to an older version? I don't remember what that looked like if so, maybe it did grant extra dice. If so then yeah, that's likely to be too much. [/edit]

Edited by Bitterman

Share this post


Link to post
Share on other sites

I'm very intrigued by your stuff, @Tvboy :) You you tell us more about your campaign project (in a separate thread perhaps) or alternatively point me to somewhere where you do (in case there's a thread I don't know about)? :D

Share this post


Link to post
Share on other sites

Planning to initially release a 4-6 mission campaign with 4 heroes and 1-2 Rebel class decks, all using content available in the Core. Then a wave 2 release with 4 more heroes from the expansions along with more missions using expansion tiles. So far I've got 3 heroes finished, 1 Rebel class deck, 1 wave 2 hero, and 4 missions drafted, and a couple others that are still being workshopped. Even when all the content is done, templating and formatting and editing everything like I did with Edge of Oblivion will take a lot of time.

Originally I had been working with @josef747 on his project that he had already started, but I hadn't heard from him in over a year so I started from scratch with my own designs so that he could finish his on his own time if he wanted to later. 

I hope to release Wave 1 before the end of 2018. 

Share this post


Link to post
Share on other sites
Posted (edited)
3 minutes ago, angelman2 said:

Sounds great, @Tvboy. Perhaps we should share experiences and tips at some point. Your stuff is awesome :D

Thank you, I'd be happy to help you playtest stuff if you need it. Or just chat design. I'm probably gonna need some playtest help myself in the next month or so. 

Hmm, and now I already see something on Renz 3xp card that I want to change XD. 

Edited by Tvboy

Share this post


Link to post
Share on other sites

awesome work. been wanting to create a rebel version for a while (just finding the time to do it!) keep it up man. I'd offer my design services, but i'm absolutely stacked at present. my group and I would be down to help you play test if needed. 

Share this post


Link to post
Share on other sites

Yoda  must be in...

 

YODA-Cost 12

Force User/ Leader

Surges: Free Evade and block, 1 Surge: +2 damage, 1 Surge: Pierce 3, 1 Surge: recover 2

Action: Force Jump: move up to 6 spaces considering Yoda as mobile while counting. You must end in a free eligible space.

Free Action: Force push: Select an enemy mini and push it up to 3 spaces. Then deal 1 damage to it. Limit once per activation.

Force aura: friendly minis at 3 or less spaces under ranged attack apply -1 damage to the attack results.

Life 12, Speed 1 (is an old man with a rod, but with force powers), Defense: W-W Attack: G-G-G

 

Share this post


Link to post
Share on other sites
On 7/9/2018 at 2:14 PM, Tvboy said:

Planning to initially release a 4-6 mission campaign with 4 heroes and 1-2 Rebel class decks, all using content available in the Core. Then a wave 2 release with 4 more heroes from the expansions along with more missions using expansion tiles. So far I've got 3 heroes finished, 1 Rebel class deck, 1 wave 2 hero, and 4 missions drafted, and a couple others that are still being workshopped. Even when all the content is done, templating and formatting and editing everything like I did with Edge of Oblivion will take a lot of time.

Originally I had been working with @josef747 on his project that he had already started, but I hadn't heard from him in over a year so I started from scratch with my own designs so that he could finish his on his own time if he wanted to later. 

I hope to release Wave 1 before the end of 2018. 

Make sure to post a link here so we can all check it out! That sounds awesome.

Share this post


Link to post
Share on other sites
15 hours ago, BadMothaBantha said:

Working on a homebrew campaign with a nasty surprise.

1350110723_XenomorphStalker.png.ee44ade899e3b59c316528abaf403cc0.png1815102268_XenomorphFacehugger.png.a058737dc035ff33b2e3f4d1a3975e33.png

1212856606_XenomorphQueen.png.48c478e9163cdf646998f6d2cafc4063.pngegg.png.69571d4ed06697e7f5d5bf88eb5021f6.png

Great cards, will be scary when they are deployed.

There is one give instead of choose in the queen's movement ability. Also it maybe shouldn't cost s 12-point figure's whole activation to get a chance for a facehugger.

The egg can interact based on the card and is counted for control (can be important if you play skirmish with these)

The facehugger has low chance to defeat a hero especially because there won't be many of the map unless deployed by mission. Maybe they should also be able to impregnate stunned targets, which would defeat them and spawn the stalker in their space, but only at the end of the next round, so the heroes remove/defeat it.

 

Share this post


Link to post
Share on other sites
7 hours ago, NagyLaci said:

There is one give instead of choose in the queen's movement ability. Also it maybe shouldn't cost s 12-point figure's whole activation to get a chance for a facehugger

The egg can interact based on the card and is counted for control (can be important if you play skirmish with these)

The facehugger has low chance to defeat a hero especially because there won't be many of the map unless deployed by mission. Maybe they should also be able to impregnate stunned targets, which would defeat them and spawn the stalker in their space, but only at the end of the next round, so the heroes remove/defeat it.

 

Thanks for the feedback. That's some good stuff to consider. I will probably change the Queens ability to one action.

The egg and facehuggers are both companion cards though so I don't believe they count for control or interacting anyways. I didn't make that clear but the deployment Card Maker I've been using doesn't have a template for companions. 

As for the facehuggers ability to spawn more units, the campaign will have a lot of neutral Mission tokens as civilians that the heroes are trying to save.

Share this post


Link to post
Share on other sites

Could also feed civilians to the Queen to lay more eggs.

I think that's how it works:

Facehugger ambushes someone -> Impregnates them if not removed ->  Stalker kills the victim and hunts people -> It carries food to the queen who lays eggs

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×