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Xander Krane

To be or not to be......

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......that is the question.

(This time posted in the correct forum)

My Star Wars journey has begun with the X-Wing miniatures game. I'm not disappointed, in fact I feel I made a good choice. Really feels like dogfighting in a galaxy far far away. Originally my intention was to buy the starter set of each game, with Armada being next followed by Imperial Assault.

Such was my enjoyment of X-Wing that I got a couple more expansions, completely forgetting the original plan.

Now I find myself with enough money in the bank to buy the Armada starter set, but I'm hesitating as I also want to continue getting expansions for X-Wing.

So here I am on the Armada forum with the hopes of being convinced to take the leap and get into this game.

Already I've read some good reviews.

Just like X-Wing has captured the feel of starfighters dogfighting, I've read that Armada has captured the feel of massive mighty starships lumbering through space while pounding each other.

I've also read that this is less bookkeeping than X-Wing. At the moment all the cards, tokens, movement dials, range marker etc aren't too much of a problem. When games get bigger, I can imagine it'll get a bit irritating. Apparently Armada is much better and has less of all that.

You the players can confirm or deny those reviews.

One last point:

IMPERIAL STAR DESTROYERS!

What say you on whether or not I should get into Armada as my in next buy?

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I will warn you...if you get Armada you may not want to play X Wing anymore.  :)  That is what happened to me. X Wing is awesome but Armada is much deeper in terms of tactics and game play.  Now Armada, on average, takes about 2x as long to setup and play and before you invest in it I would make sure you have enough of a community or group of friends that also are invested in it.  Otherwise I would say definitely take the dive.

 

Keep one other thing in mind, if you want to get the full experience you will undoubtedly want to invest in more than just the Core set and it adds up quickly.  Wave 1 is out and Wave 2 is about 2 months down the road so I would sit down and calculate what you want to buy.  Most people just focus on one faction to help mitigate the costs.

Edited by Overdawg

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I'll start off by saying this is your only bet for Star Wars fleet actions.  If that interests you at all then this is definitely the place to be.  However there are a few caveats to that.  One is the system itself.  While the movement and order system do a reasonable job of translating what it might be like to command these giants of warfare the range system for targeting and squadron use kind of undermines it to a not small degree.  These machines are equipped with turbolasers and ioncannons and proton torpedo tubes while housing hangers large enough for multiple (in some cases entire wings of) squadrons and support craft.  So when you set up your 6x3 play area and get into the first few turns of your first game and realize the maximum range of turbolasers is about a foot and all of these banks of weapons that do different things are abstracted by dice it is kind of a let down.  At least it was for me.  

 

It might sound silly but believe it or not the ranges really kill the immersion for me.  That might be more about my history with miniature games and the pretty much universal use of tape measures but it is what it is.  I'll add however I would have loved to see a more traditional tabletop mini rule set for Armada.  X ship has y amount of turbolasers, turbolasers are accurate at z range and do A damage.  That sort of thing,

 

The other thing, if you are at all interested in organized play I would definitely check out the tournament rules and give them a good read.  While I would love to see them changed I don't think they will be.  They also happen to kill any desire I have to play outside of friendly one offs.  Had I known that before I bought in I probably would have passed on it but that also is what it is. 

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to help you decide: https://www.youtube.com/watch?v=R4CSoy4YuP8

 

Not your average review of armada. :)

 

Oh and it might not be SFW...

How big are those ships!! :o

Can't wait to see an Imperial Star Destroyer on the table!

I can certainly see why people say that once you start playing X-Wing will take a back seat, but the way I design narrative campaigns wouldn't allow that to happen.

I can honestly say that video, odd as it is, has certainly made Armada more tempting not less.

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In my own game group, we have gathered a healthy 12 regular players for Armada. Even though the current ship range is small, it has provided plenty of replay capability with very little problem. I would say that the game has just as much clutter as X-wing, but that is relative to your fleet build more then anything. More ships = more clutter.

 

Playing the game has provided us with great fun. We have all agreed that despite not being the most complex fleet game we have ever played, it is probably the most fun we have ever had. The fact that it is Star Wars just really made it work out. As a suggestion I would recommend adding some ships to the core game rather early as it does not provide the full experience on its own. An Assault Frigate, Gladiator Star Destroyer and a fighter pack for each side will really give you the best image of the game with the most to offer. That said, the repeat ships outside of the core box contain different cards then their core companions, and are also worth a look later.

 

Better then X-wing is a matter of opinion and I play both so I can really not attest to either as I think they are two different playing games.

 

The Victory Star Destroyer is about 13cm long, where the Star Destroyer looks to be almost double that. Big enough to look epic and feel the part. I can say you will not be dissapointed once you have started getting your games to 300+ pts/side, so judging the experience off of the core game alone is not recommended. On a side note, the core rebels seem underpowered, expanded they handle much better and have a better win ratio in our parts as well.

 

Play the game, it has Star Destroyers after all.

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Your suggestions of Gladiator, Assault Frigate and Squadrons are among the miniatures I like. Probably won't bother with Victories, as I'm after an ISD trilogy. But the Raider Corvette is a good option to accompany the Gladiator for a lower cost, less powerful/points fleet. My imagination has three Raiders with a Gladiator and as many squadrons as fill the Gladiator launch bays.

X-Wing and Armada are different, I picked that up from the reviews, but "better or worse" is up to player taste. For me, Armada gives me the chance to play Epic Ships and larger scale battles. This leaves X-Wing to a maximum 150 points, and more shelf space for ISDs.

When I saw the video, I saw the size of the ships! Wow! Was even better seeing them out the box and on a gaming table.

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I think that Xwing and Armada are hard to compare. i am now into both an I find them to be different on a lot of levels.

X wing is a casual game, which is accessible to a large audience since the rules are really simple and you will not need to buy a lot of expansions to play hansomly. I have bought every ship that are in the original trilogy as I have no interest for the expanded universe. With the amount of ships I have (12 imps and 10 alliance) I have everything I could ever want to play and do not feel the need to buy anything else.

Armada on the other hand is more complexe on all levels, from fleet building to the actual ship handling, I am losing all the casual gamers in my group on a game of Armada. The complexity of this game allows for a lot more finesse and fun options than xwing, I have seen beginner's luck in Xwing and I doubt that it could really happen in Armada. Also, I think that Armada will be dangerously expensive once waves start flowing. I see the potential of Armada being played as a campaign (a bit like the old SW Rebellion on PC) and this could bring a whole new dimension to the game.

So, depending on who your crowd is, I think that having both is great and I dont see myself droping xwing because of Armada.

Having said that, you may want to wait a bit before getting into Armada because there are for now a very limited number of ships available, a wave 2 that keeps on not coming, no wave 3 announced yet and at this pace, it will take 2-3 years before really getting an interesting variety of ships to choose from. I am about to put it away for a while for that reason, it feels like getting a video game that only gets its full potential once patch 1.03 is out...

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to help you decide: https://www.youtube.com/watch?v=R4CSoy4YuP8

 

Not your average review of armada. :)

 

Oh and it might not be SFW...

The best review of Armada. . .

X-Wing is all about the kill and dogfight where Armada is all about the tactics.

Tactics, Tactics, Tactics.

Now I have not played X-Wing due to not liking the scale. I don't want to be a fighter pilot I want to be an Admiral!

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I think that Xwing and Armada are hard to compare. i am now into both an I find them to be different on a lot of levels.

X wing is a casual game, which is accessible to a large audience since the rules are really simple and you will not need to buy a lot of expansions to play hansomly. I have bought every ship that are in the original trilogy as I have no interest for the expanded universe. With the amount of ships I have (12 imps and 10 alliance) I have everything I could ever want to play and do not feel the need to buy anything else.

Armada on the other hand is more complexe on all levels, from fleet building to the actual ship handling, I am losing all the casual gamers in my group on a game of Armada. The complexity of this game allows for a lot more finesse and fun options than xwing, I have seen beginner's luck in Xwing and I doubt that it could really happen in Armada. Also, I think that Armada will be dangerously expensive once waves start flowing. I see the potential of Armada being played as a campaign (a bit like the old SW Rebellion on PC) and this could bring a whole new dimension to the game.

So, depending on who your crowd is, I think that having both is great and I dont see myself droping xwing because of Armada.

Having said that, you may want to wait a bit before getting into Armada because there are for now a very limited number of ships available, a wave 2 that keeps on not coming, no wave 3 announced yet and at this pace, it will take 2-3 years before really getting an interesting variety of ships to choose from. I am about to put it away for a while for that reason, it feels like getting a video game that only gets its full potential once patch 1.03 is out...

I actually love the slow release of products for Armada. The non stop spitting of new ships in X Wing REALLY turned me off from the game. I can't afford wave after wave of multiple ships and since I can't the game gets stale quick. And if you go to any tournaments you end up completely underclassed. Not to mention it's stupid competitive from what I've seen.

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@Lyraeus: I agree that the replayability is good with limited amount of ships but imagine the possibilities once escort vessels, anti-fighter ships, carriers, large ships, armed transports and more... Just imagine :)

@ Stasy: Your point is very valid, why wait though :)

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Oh I know the possibilities but I am not willing to stop mastering this game just to await more releases.

To me this game has the near strategic and tactical capacity as Go does. Go has a mantra of "easy to learn but a lifetime to master"

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X-wing and Armada are difficult to compare. There are some die-hard Armada fans on this board that will swear it is the superior game but just take that with a pinch of salt.

 

I would not say that Armada requires any more use of tactics than X-wing, despite what others may tell you. X-wing is faster paced, for sure, which means your overall strategy and turn-to-turn tactics are more fluid. In Armada, simply placing your ships badly or setting the wrong starting speed can lose you the game before you've started the first turn. With X-wing, I find that it's almost possible to determine who will win a game until the last shot is fired or time is called. With Armada, you can often determine who will win after the first couple of rounds. In fact, we usually call our games over by turn 3 or 4 as one player will often have a clear lead over the other by then.

 

I will say that Armada has much more clutter than X-wing. On the table you will have: movement ruler, range ruler, ship cards, squadron cards, speed dial for each ship, many command dials for ships (especially for Imperials), upgrade cards, 3 defence tokens per ship (4 for upcoming large ships), 2 (?) defence tokens for named squadrons, command tokens, objective card, objective tokens. In all, I found that Armada takes twice as long to set up as X-wing.

 

Armada is in its infancy so it has lower variety of ships, which is both good and bad. You may feel restricted in terms of fleet options, especially as Imperial, but it does allow you to get intimately familiar with these ships and squeeze every drop of potential out of them. The advantage of Armada is that it's new, so you don't have 7 waves of ships to buy to be up-to-date. The core set does a poor job of demonstrating the actual gameplay, so you'll need some extra ships. The tutorial is especially bad (in my opinion), but the general gameplay mechanics for the ships are very good. There is far less dependency on dice rolls and luck in Armada, so it can be fairly unforgiving if you've botched a movement. You have to play with objectives (which the tutorial doesn't include) to give beginner Rebel players a chance to compete.

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