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Covered in Weasels

Using TIE Fighters outside of a swarm

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Dark Curse, especially with a Stealth Device, is bizarrely hard to kill (especially for two-ship lists) and can work as a great blocker and nuisance.

 

This. Backstabber if I need more offense, but DC otherwise. Scourge may see some play once the Gozanti drops and I sometimes use Mauler as a cheaper heavy hitter, but rarely.

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mini-swarm count? :P

 

 

otherwise echoing Dark Curse. The Tie Fighter and A-wing dials are actually not that far apart. Both can be incredibly infuriating blockers, but of the Ties only curse is durable enough to really be a bloody nuisance.

 

Beast works well too, but being limited to greens makes him harder to use.

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I have a list with Vessery and a Scimitar for the TL. I was using Fel/Jax as my third, but decided to try some TIEs. Pulled out Curse and Backstabber...as people have said. People almost never shoot at curse, so he's great

To push down their throat with the bomber. I kind of want to free up a point, but BS is really nice as a 3-4 dice cheapo. I was considering night beast as I really like the idea of him: perhaps dive right in with next to curse with focus/evades.

I have outmaneuver on vessy.../so I like double flank threats, the TIE being much less threatening.

Can't wait to see the new TIEs.

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Black squadron with draw their fire is an obnoxiousl addition to a squad that leans on keeping 1 ship crit free. +1 for dark curse; the enemy's inability to hit him with focus, target lock etc enhanced attacks is great ability against rebels and scum that rely on things like fcs/gunner combos to make the most out of their attacks.

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I use them as fillers.  So, for example, you could build Deci decked out + a mini-Swarm of 3-4 TIE Fighter generics.  

 

The TIE Fighters could be used for blocking or as secondary attackers.

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I make use of Beast from time to time, when I have room for only one. Free actions is always nice to have, and enables the beast to go wild on BR or tank with evade. Just don't force those greens every turn to not limit yourself.

DC of course shines almost every time when on the table.

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Ties are the best, so iconic!!! Put ties where ever they fit, as they deserve a place in every list! Long live tie fighters!

Ties do make their way in to my lists, as others have said normally as an escort to a decimator.

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I have been having some success with a black squadron with lone wolf, I started running him as a distraction on the flank to hopefully take some attention away from my heavier hitters, however he normally gets completely ignored till he kills a ship then due to focus and rerolls much my opponents chagrin refuses to die!
Never been disappointed with him yet.

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I've used TIE fighters as fillers in two squads. In one squad, Commander Kenkirk is decked out to be defensive, so I added "Night Beast," "Dark Curse," and an Academy Pilot to get some more shots and to keep the theme of defense. It's actually been quite successful.

I also employed "Backstabber" in my TIE interceptor squad because I didn't have enough points for an Alpha Sq. Pilot, and "Backstabber's" PS 6 is really nice. He's like a TIE interceptor light. He supports Soontir Fel, Lt. Lorrir and a Saber Sq. Pilot with Opportunist.

 

Never had much luck with "Mauler Mithel," and "Howlrunner" is obviously best to use in a swarm. Although Hothie had some pretty good use out of her as a support ship for two Bounty Hunters in his Additional Damage squad.

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Depends on what you mean by "outside of a swarm".  Do you mean not with 7-8 and perhaps with Howlrunner?   Because, there are a lot of ways to use Tie Fighters not flying in formation.  

 

I've found an Omnicron with Fleet Officer and Dark Curse, Night Beast, Backstabber, and 2 Academies to be great.  Throw out the 2 free Focus each turn and double your actions.  

 

An academy is great to throw out there as a blocker.  Black Squadron pilots can take things like Wingman.  There are a ton of things you can do with Tie Fighters.  

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