Jump to content
Sign in to follow this  
jomayo112

Twin Shadows: Has anyone played??

Recommended Posts

 

 

 

 

How many deployment cards do we get for the Heavy Troopers? Is it only one regular and one elite or can you deploy both groups as the same level?

 

1 regular card and 1 elite card obviously. Why would it be any different?

 

 

Because in Skirmish you could have 2 regular or 2 elite squads with the provided figures.

 

Now was your answer based on what's actually in the box, or how you think it'll "obviously" be?

 

 

Look at the picture again, theres only 3 imperial cards. 1 for regular heavy stormtrooper, 1 for elite heavy stormtrooper, and 1 for Kayn Somos.

 

 

I see, same for the Tusken Raiders. 

 

Siiiighh

 

I mean I knew they would do it again, but I'm still super disappointed.

 

FFG, if you're reading this, this is bollocks. Absolute, utter bollocks. Why do you do this to us? I wish I had the writing skills to write a long open letter as to why this is NOT OK.

 

I love FFG, they're like 9/10 stars company to me. Could be 10/10 but this, everytime! Netrunner (and every other LCG): buy 3 Cores because of a few single cards, Armada: missing 1 blue dice, IA: buy 4 Cores to get enough regular Royal Guards and now same for this expansion.

 

Could've just included that 1 card and all this frustrations would've been averted.

 

As far as figure distribution in the boxed products, it's all been completely backwards from the beginning.  EVERYTHING unique should be included in the boxed product (unless it's released as part of an in-between wave, of course), and EVERYTHING non-unique should have tokens, and if you want the figures you buy them separately.  You'd think that would be the whole point of supplemental figure packs, to give you the flexibility to build your army the way you want without paying for what you don't. Instead they've made it effectively mandatory to buy at least one of every figure pack AND multiples of every boxed product, paying for tons of extra components you'll never need.

Share this post


Link to post
Share on other sites

 

 

 

 

 

How many deployment cards do we get for the Heavy Troopers? Is it only one regular and one elite or can you deploy both groups as the same level?

 

1 regular card and 1 elite card obviously. Why would it be any different?

 

 

Because in Skirmish you could have 2 regular or 2 elite squads with the provided figures.

 

Now was your answer based on what's actually in the box, or how you think it'll "obviously" be?

 

 

Look at the picture again, theres only 3 imperial cards. 1 for regular heavy stormtrooper, 1 for elite heavy stormtrooper, and 1 for Kayn Somos.

 

 

I see, same for the Tusken Raiders. 

 

Siiiighh

 

I mean I knew they would do it again, but I'm still super disappointed.

 

FFG, if you're reading this, this is bollocks. Absolute, utter bollocks. Why do you do this to us? I wish I had the writing skills to write a long open letter as to why this is NOT OK.

 

I love FFG, they're like 9/10 stars company to me. Could be 10/10 but this, everytime! Netrunner (and every other LCG): buy 3 Cores because of a few single cards, Armada: missing 1 blue dice, IA: buy 4 Cores to get enough regular Royal Guards and now same for this expansion.

 

Could've just included that 1 card and all this frustrations would've been averted.

 

As far as figure distribution in the boxed products, it's all been completely backwards from the beginning.  EVERYTHING unique should be included in the boxed product (unless it's released as part of an in-between wave, of course), and EVERYTHING non-unique should have tokens, and if you want the figures you buy them separately.  You'd think that would be the whole point of supplemental figure packs, to give you the flexibility to build your army the way you want without paying for what you don't. Instead they've made it effectively mandatory to buy at least one of every figure pack AND multiples of every boxed product, paying for tons of extra components you'll never need.

 

I think the reason it seems backwards to you is that you have a standpoint based in skirmish whereas the game was developed with a focus on the campaign. As someone who likely won't play skirmish the way the have it the base game is enough and the add-ons are just that. Using a few tokens doesn't hurt the feel of the campaign; using all the stormtroopers etc would. Having said that I understand the need for ffg to make packs for all the troops in the boxed games in the same way as storm troopers.

Share this post


Link to post
Share on other sites

 

As far as figure distribution in the boxed products, it's all been completely backwards from the beginning.  EVERYTHING unique should be included in the boxed product (unless it's released as part of an in-between wave, of course), and EVERYTHING non-unique should have tokens, and if you want the figures you buy them separately.  You'd think that would be the whole point of supplemental figure packs, to give you the flexibility to build your army the way you want without paying for what you don't. Instead they've made it effectively mandatory to buy at least one of every figure pack AND multiples of every boxed product, paying for tons of extra components you'll never need.

 

 

 

 

They really are quite the marketing geniuses aren't they?

Share this post


Link to post
Share on other sites

And how do the epilogues work like? Since I red that there are 12 epilogues, I would guess that each mission has two different epilogues. Is it an additional encounter depending on success of the mission or is it just different textual ending (to differentiate mini-campaign from side mission) with different rewards?

Share this post


Link to post
Share on other sites

Yes, Device Tokens, a total of 8. She uses them not unlike the Champion in Descent, can throw them out then depending on which skills she's learned, the person with the token can spend it for boosts on attacks, tests, etc.

 

-shnar

Share this post


Link to post
Share on other sites

There are 6 new missions, listed in order of the mini campaign:

 

1 - Hunted Down : Green Side Mission, time period 2-4, Han Solo as reward

2a - Past Life Enemies : Red Side Mission for Biv Bodhrik's 

2b - Shady Dealings : Red Side Mission for Saska Teft

3 - Canyon Run : Gray Side Mission

4a - Fire In The Sky : Agenda mission (Pursuit of the Enemy set), time period 1-5, Bounty reward card

4b - Infiltrated : Agenda mission (The Empire's Reach set), Surveillance Operatives reward card

 

the "a" missions are if the Rebels win the previous mission, "b" for imps. They are separate missions though, so are represented outside the mini campaigns as side missions. Missions 4a and 4b use the same map layout, just different details. 

 

So basically, if you're playing the mini campaign, those are the 4 missions you'll end up playing. If you're playing a regular campaign, depending on the time period, you can include those missions while building your Agenda deck, and for the Rebels while they're building their Side Mission deck. 1 gray, 2 reds (only if you're including those heroes), and 1 green.

 

-shnar

With the second mission being either biv's or saska's side mission does this mean you have to play this mini campaign with at least these two heroes?

Share this post


Link to post
Share on other sites

 

There are 6 new missions, listed in order of the mini campaign:

 

1 - Hunted Down : Green Side Mission, time period 2-4, Han Solo as reward

2a - Past Life Enemies : Red Side Mission for Biv Bodhrik's 

2b - Shady Dealings : Red Side Mission for Saska Teft

3 - Canyon Run : Gray Side Mission

4a - Fire In The Sky : Agenda mission (Pursuit of the Enemy set), time period 1-5, Bounty reward card

4b - Infiltrated : Agenda mission (The Empire's Reach set), Surveillance Operatives reward card

 

the "a" missions are if the Rebels win the previous mission, "b" for imps. They are separate missions though, so are represented outside the mini campaigns as side missions. Missions 4a and 4b use the same map layout, just different details. 

 

So basically, if you're playing the mini campaign, those are the 4 missions you'll end up playing. If you're playing a regular campaign, depending on the time period, you can include those missions while building your Agenda deck, and for the Rebels while they're building their Side Mission deck. 1 gray, 2 reds (only if you're including those heroes), and 1 green.

 

-shnar

With the second mission being either biv's or saska's side mission does this mean you have to play this mini campaign with at least these two heroes?

 

They could use them as free allies if they're absent.

Share this post


Link to post
Share on other sites

None of the heroes are usable as "allies", this expansion nor core set. If you're not using Biv and you end up playing his mission in the mini-campaign, there is an alternate reward you earn (credit) instead of Biv's special Reward Card.

 

As for Hero count, yes, 2 to 4 heroes, just like the normal campaign (2 heroes gain Legendary, 3 heroes gain Heroic).

 

-shnar

Share this post


Link to post
Share on other sites

They did follow the pattern that Descent established. All the missions are usable as "rumor" missions. In fact, when Lair of the Wyrm first came out, none of the missions were connected, there was no mini-campaign at all, even though each missions had a narrative that connected it to the next mission. They tacked on the mini-campaign afterwards, and that's been the established way for the rest of the small boxes (until now, see Bilehall).

 

So makes sense that the first IA small box would be similar: 2 heroes, 2 groups of villains, a couple "lieutenants", and missions that can either be played as part of a bigger campaign, or connected for a mini campaign. IMHO, they did a good job. I've played through this campaign 3 times now, and the 'mini' campaign does a fantastic job at condensing the *time* the campaign takes, while still giving the *feel* of a campaign (character growth). I've even had these missions come up as side missions, and they fit the normal campaign quite nicely.

 

-shnar

Share this post


Link to post
Share on other sites

Yes, but only Boba Fett's pack. R2/Threepio's pack and Kayn Samos' pack only uses Core tiles (for the skirmish missions, the side/agenda missions is the opposite).

 

-shnar

Share this post


Link to post
Share on other sites

I am overall disappointed with the items not because they are bad but because they fail to fill the holes in the item decks.

The tier 1 deck already has 2 low cost melee weapons that are barely better (or better in some situations) than the starter. We needed a melee weapon that costed around 500 and was a meaningful upgrade rather than a third low cost. The hunting rifle is fine, tho it is really only good for 1 character.

The carbine is a fine weapon but is virtually identical to the A280 (carbine has slightly higher damage, A280 is slightly better at ranges >4), I don't understand why they made it so similar. The mod is the one card I truly like, and the core ranged mods in tier 2 were weak/specialized.

The DLT-19 is also a fine weapon, but has the exact same role as the DXR-6 (I need to do the math to see which is better). There is only 1 tier 3 melee weapon, so I'm disappointed we didn't get one. Hidden Blade is a waste of a tier 3 card imo. The hidden blade is a waste of a tier 3 card imo.

Edited by Deadwolf

Share this post


Link to post
Share on other sites

Is it correct, that Twin Shadows comes with no more than 3 Command Cards?

 

I've already seen Saska's and Biv's unique Command Cards. Can someone post a pic of the remaing Command Card(s)? 

Edited by DerBaer

Share this post


Link to post
Share on other sites

No one has commented on Tool Kit yet? It's so good!

One XP to never worry about succeeding on an attribute test for the whole campaign. Gaarkhan, go slice that terminal. Jyn, smash that door open. Yes, please!

Share this post


Link to post
Share on other sites

No one has commented on Tool Kit yet? It's so good!

One XP to never worry about succeeding on an attribute test for the whole campaign. Gaarkhan, go slice that terminal. Jyn, smash that door open. Yes, please!

It's "using practical solutions" which involves discarding a device token so it's nowhere near that good.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...