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ForceM

Anyone excited for illicit cloaking device? Your best combos here please!

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Idk but

Palob

with the Cloak,

Blaster Turret,

Stygium,

Recon specialist,

opportunist

Moldy crow title

Will be fun

Not competitive but fun.

Decloak get into that sweet spot

Get your evade and have a mountain of focus, steal evades or focus and attack hard.

Basically I just want to use that decloak to,close the gap faster

A problem i see with hwk is that range bubble, which some ships can easily avoid

Really I'm just trying to find a different way to use it rather than on the viper

Or maybe on the scyke pilot that gets an evade everytime she evades

Give her a hlc

When things get close, cloak and run away

Never mind she doesn't have illicit slot

Maybe on talabane cobra

I don't know if it is not just what Palob needed to push him to competitive level definitively. I mean he already regularly does make top spots. He definitely is top 3 of Scum lists at the moment already behind IGs and together with Warthog Y-Wings.

I think this is more than a fun build. Prone to failure... okay, but in a game where we roll dice all the time 2 points spend on a thing that works 3/4 of the time and gives a pretty expensive turret ship the chance to get better defense AND reposition very efficiently? That's really awesome in my book!

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Ultimately I get why they were conservative with the design so that something unintended didn't end up OP.

 

I don't think it was in any danger of making anything OP. With no ACD it costs an action and an attack to use it. Leaving the random chance to decloak would have been enough of a check. 

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I was excited about it until I realized that when it crapped out you lost it. IT would have made N'Dru an annoying little flanker for 23 points..

 N'Dru Suhlak (17)Lone Wolf (2)Cloaking Device (2)Stygium Particle Accelerator (2)

 Total: 23

Great minds think alike! I totally wanted to put a cloaking device on N'Dru (and I still might for fun!) until I realized how fluky it is.

Ultimately I get why they were conservative with the design so that something unintended didn't end up OP.

Well honestly i would run him without the Stygium for 21 points. That's a Rookie Pilot, just Way better as long as you only flank with him!

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Cloak + Autothrusters + Lone Wolf seems like a lot of fun.

 

However, the ships that I think that will benefit most from it? HWKs.

 

They're the ones that have the least to lose from not having their attacks, and they have insane pilot abilities you want to protect, and have a need for the mobility-boost from Decloak to boot.

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Leaving the random chance to decloak would have been enough of a check.

I'm missing something here evidently. Not following

I think he was saying that it would have been enough of a check on the card's power if you didn't discard it on a failed roll, but were just forced to decloak.

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Leaving the random chance to decloak would have been enough of a check.

I'm missing something here evidently. Not following

I think that needing to discard the Cloak Device when you roll an eyeball is too conservative and will probably cause this upgrade to get very little usage. Just the 25% chance of having the cloak fail and having to commit to the decloak before your opponent sets their dials is enough to keep this upgrade from getting out of hand. Without ACD, even a reliable cloak like the Phantom has doesn't really create a problem.

Edited by WWHSD

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Leaving the random chance to decloak would have been enough of a check.

I'm missing something here evidently. Not following

I think that needing to discard the Cloak Device when you roll an eyeball is too conservative and will probably cause this upgrade to get very little usage. Just the 25% chance of having the cloak fail and having to commit to the decloak before your opponent sets their dials is enough to keep this upgrade from getting out of hand. Without ACD, even a reliable cloak like the Phantom has doesn't really create a problem.

 

That's the curious bit: Without ACD, Cloak is actually a balanced mechanic. High-detriment for High-reward.

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Or maybe on the scyke pilot that gets an evade everytime she evades

Give her a hlc

When things get close, cloak and run away

 

No dice. The Scyk doesn't get an illicit slot.

 

 

Having it on Serissu could have been fun. Just keep cloaked all the time for the extra green and everyone else taking advantage of the reroll. Oh well.    

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I'll be running:

Talonbane Cobra + Predator + Cloaking Device + Stygium Particle Accelerator

He comes out to 35 points, but the action economy will be awesome!

 

until you roll that device focus

 

 

seriously, there was no bloody reason to instal that pain in the ass dice-dependent failure state. Cobra could've been fun :(

Edited by ficklegreendice

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I hope you can modify your preorder of G-1A transports down from 7 to 1 pack before it's too late

Clearly he's going to run 7 of them with Tractor Beams in Epic.

 

Now that I think of that, 12x K-Wing will fit in 300pts.

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Cloak + Autothrusters + Lone Wolf seems like a lot of fun.

 

However, the ships that I think that will benefit most from it? HWKs.

 

They're the ones that have the least to lose from not having their attacks, and they have insane pilot abilities you want to protect, and have a need for the mobility-boost from Decloak to boot.

Don't forget the fluffiness of it being a smugglers ship that is sneaking around the galaxy with an illegal, slightly temperamental cloaking device on board...

 

You can practically hear the plotlines writing themselves. ;)

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"7 cloaked Z-95"

 

Does NOBODY read the bleeding cards anymore? Cloaking Device is clearly marked as unique.

Not if you do a "Clone War" Scenario. :P

 

Now you got 4 N'dru Shulak with Lone Wolf, Cloaking Device, Experimental Interface, and Cluster Missiles.

 

Come to think of it 1 might be bad enough. It certainly is unique.

;)

Edited by Marinealver

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Not really excited. Unique is a okay; random failure is a turn off

Imo, this thing could've possibly had cobra survive in a meta where you need to have soonts/corran level defenses to last at all, and stygiim could've helped bridge that gap a littlem it still does, only it can also **** you over with a worthless mod because idk why

As is, it's going on high-impact ships that can take care of themselves, such as guru & xizor and palob (orientate DAT ability)

Not necessarily a failure as more of a forced de-cloak. The decloak doesn't happen until the end of the round after combat so you would have had your extra 2 defense dice for the entire round you were cloaked. Also you have the option to perform a decloaking maneuver which you would have done at the very start of the first turn anyways (thanks to the new decloaking rules) so you don't lose much if you were planning on decloaking as far as maneuvers go. Only the surprise in the planning phase is what you may have missed out, still significant which is why the Sigma squadron pilot still and is supposed has to have the superior cloak but the illicit cloak isn't that bad with the focus result. You still get all the defensive and maneuvering option of the cloaking tokens. Also you could just discard it without having to perform such maneuver.

 

At some point scum is going to get a modification illicit that allows you to discard it instead of those 1 use illicits. Maybe that's even what the Dual ... Something already does. When that happens this and hot shot will be awesome®.

Sorry confused. Modification illicit? Are you talking about a scum only modification or an illicit that discards? Well they already have 2 (now 3) illicit upgrades that require you to discard them when you use them. 

Edited by Marinealver

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While i agree that it would not have been broken to give the player the possibility to either decloak normally and discard the card, or to just discard the cloak token, even being forced to discard the whole card either way makes it too interesting on some ships to just pass over it. Talonbane, Guri, and most Scum HWK pilots should be interesting ships to slap it on.

Nobody forces you to use the **** thing all the time. If you pull it off 1-2 times in a crucial moment during the game it's already a great asset.

The absolute least you get out of your 2 points is one turn of +2 agility while not being able to fire and a free decloak move to boot.

You know in a world where people pay 4 points for a device that gives you +1 agility until you get hit (so possibly one attack phase only), which is just as unsafe as an investment but still frequently seen, the cloaking device sounds like a very fair deal to me.

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The absolute least you get out of your 2 points is one turn of +2 agility while not being able to fire and a free decloak move to boot.

You know in a world where people pay 4 points for a device that gives you +1 agility until you get hit (so possibly one attack phase only), which is just as unsafe as an investment but still frequently seen, the cloaking device sounds like a very fair deal to me.

(Stealth Device is 3 points, not 4)

 

I think this is a good point. In a single 3 attack dice vs 4 defense dice attack, both ships focused, the odds of at least 1 hit getting through are about 27%. Now, obviously there's more to it than that: you can combo Stealth Device with other defensive upgrades like PTL and Autothrusters to increase its longevity. But I still think it's worth pointing out that the inherent riskiness of Cloaking Device is comparable to that of Stealth Device.

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the 1-2 use thing is exactly why we don't need to add rng to this illicit upgrade

 

 

cloaking is not a trivial choice to make when it voids your attack (so, outside of ACD), it requires set-up and good foresight

 

 

it could have been a great tactical asset and added a nice level of depth to the ships that could take it, without being muddled by dice ******* you over every now and again.

 

hopefully ffg fixes that in the long stretch between now and wave 8's release. It's not a huge deal, mind, it's just a minor grievance about a small but entirely unnecessary bit of game design that will prevent us from reliably seeing some very cool combinations on the table.

 

 

this game has more than enough rng with green dice, we really don't need more <_<

Edited by ficklegreendice

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But if you can't attack while cloaked, it really, really sucks . . . BIG TIME. I mean, 2 points, for what? A chance to not get hit? Where is your attack back? Sorry, you can't. I really don't think I would use this, it is only good if you are running away.

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