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Star Wars 6mm Wargame

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The scale of the star wars x-wing miniatures for the small ships is 1/270, which would mean infantry would be ~ 6.5 mm tall.  Do you think FFG could make a successful 6mm tactical war-game based in the star wars universe?  How awesome would it be to see x-wings strafing stormtroopers or a pair of tie advanced loosing proton rockets at rebel hover tanks!  The infantry or ground based units would just need to have rules for movement, we could continue to use the rapid movement of star fighter dials and attack dice.  The attack system for ground units attacking star fighters is already in place, we could just use the armada dice system and give them worse dice when attacking star fighters.  What do you think, could FFG make a successful 6mm war-game whereas Games Workshop has discontinued specialist games?

 

Credit for the models goes to Ignatius Miniatures.

post-254905-0-13939200-1438579227_thumb.png

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Ah, here again!

Basically, lotsa people have wanted exactly this. It probably won't happen, especially because we have Imp Assault. But it's been wanted.

Personally, I'd have liked something Clone Wars-era (because we saw way more ground battles, and there's a wider array of recognizeable stuff, and because then people would have their CW game finally).

 

Have it set up on a hex-board (simplifies movement...I don't care for Assaults movement style. Squares? Nah...3 squares horizontally is much shorter than 3 squares diagonally...makes no sense!). Larger vehicles/things could easily take up multple tiles.

Heck, you could even have elevated terrain, obstacle packs...Ships could be on big flight stand things...It's the game I've been dreaming of, and if I had the money to spare and could find things in an appropriate scale, I'd just do it myself. If only...

I think I need a 3D printer.

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Ah, here again!

Basically, lotsa people have wanted exactly this. It probably won't happen, especially because we have Imp Assault. But it's been wanted.

Personally, I'd have liked something Clone Wars-era (because we saw way more ground battles, and there's a wider array of recognizeable stuff, and because then people would have their CW game finally).

 

Have it set up on a hex-board (simplifies movement...I don't care for Assaults movement style. Squares? Nah...3 squares horizontally is much shorter than 3 squares diagonally...makes no sense!). Larger vehicles/things could easily take up multple tiles.

Heck, you could even have elevated terrain, obstacle packs...Ships could be on big flight stand things...It's the game I've been dreaming of, and if I had the money to spare and could find things in an appropriate scale, I'd just do it myself. If only...

I think I need a 3D printer.

 

Imperial assault doesn't scratch that itch at all in the same way, that is more a skirmish/roleplay game than an actual wargame.  You could probably play on hex-board but I would stick to squares or no pattern at all.  While hexes are better for movement they also are far less common and difficult to get terrain for, you are limited to making it yourself or buying heroscape tiles which is quite spendy.  Movement would have a short ruler to move ground units while aircraft still use the dials and templates, maybe a trisected 3 straight movement template for ground units like infantry, walkers and hover tanks/speeders.

 

Having played 15mm Flames of War... I don't know that I'd want a 6mm game.

 

 

What part of 15mm wargames makes you not want to play at 6mm?  After playing 40K, D&D 3.5, and Descent V.2. I still prefer the look of 6mm miniatures.  One important thing for 6mm is that a 3' x 3' area places more importance on maneuvering and that larger battles can be more easily fought.  With 40K I have a hard time finishing a game of 2000 points on a 4' x 8' board in an evening, with 6mm I can easily move a 3' x 3' board out of the way and resume the battle.

 

It would also make for some difficult decisions, do you place Vader in his advanced, in the shuttle or on the ground to lead your forces?  You might win air superiority but lose control of an objective on the ground.  

 

FFG made Armada and that competes with existing X-Wing players, so there is a precedence of making games that are similar and have the same player base.

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Ah, here again!

Basically, lotsa people have wanted exactly this. It probably won't happen, especially because we have Imp Assault. But it's been wanted.

Personally, I'd have liked something Clone Wars-era (because we saw way more ground battles, and there's a wider array of recognizeable stuff, and because then people would have their CW game finally).

 

Have it set up on a hex-board (simplifies movement...I don't care for Assaults movement style. Squares? Nah...3 squares horizontally is much shorter than 3 squares diagonally...makes no sense!). Larger vehicles/things could easily take up multple tiles.

Heck, you could even have elevated terrain, obstacle packs...Ships could be on big flight stand things...It's the game I've been dreaming of, and if I had the money to spare and could find things in an appropriate scale, I'd just do it myself. If only...

I think I need a 3D printer.

 

Imperial assault doesn't scratch that itch at all in the same way, that is more a skirmish/roleplay game than an actual wargame.  You could probably play on hex-board but I would stick to squares or no pattern at all.  While hexes are better for movement they also are far less common and difficult to get terrain for, you are limited to making it yourself or buying heroscape tiles which is quite spendy.  Movement would have a short ruler to move ground units while aircraft still use the dials and templates, maybe a trisected 3 straight movement template for ground units like infantry, walkers and hover tanks/speeders.

 

 

I agree wholeheartedly that IA just isn't the ground game so many of us wanted. We'll never see our beloved AT-ATs...I know hexes aren't common, but I just don't get why. They just seem to work for that sorta thing. Regardless, if we saw no tiles whatsoever, I'd be okay with that too. It's a little more comoplex and intimidating to new people, but I'd definitely be up for it.

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I think hexes haven't caught on because there are only a few sources of hex tiles and none of them are cheap.  Further hex tiles all have difficulty with roads, rivers and walls and buildings look a little goofy when spanning multiple tiles.  I love the look of battletech and wish I had been around when it was common, I would play that game if it were rebooted.  At the end of the day most people can only invest in two or three wargame systems and hex grid tends to not have as good compatibility for a wide variety as square grid.

 

So my idea is that any ground units (i.e. all non-spacecraft/starfighter as this includes planetary fighters such as cloud cars and airspeeders) would have to move before the same skill star fighters.  Movement for the stormtroopers would be using the 1 forward template any direction after which the unit could rotate any number of degrees.  The stormtrooper unit could only shoot out of the front arc and as an action only focus or target lock.  When attacking other ground units the primary attack of 3 would be used but when attacking star fighters they would use only the 1 attack dice and 1 evade dice when defending against star fighters.  I would use the same range bonuses for ground units attacking ground units but would not apply them when  ground units attacked star fighters.  What this means is the stormtroopers at range 1 of an x-wing would still only get 1 attack dice whilst the x-wing would get 4 attack dice when strafing the stormtroopers.  

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Just posted this in the general section thread as well.

A copy of a post I made back in February.

I don't see them doing a ground forces expansion for x-wing, but a new game in the same scale and with similar style rules that we fans could hack together would work.

These 2 threads may be worth looking at

http://community.fan...assle-the-hoth/

http://community.fan...-for-star-wars/

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What part of 15mm wargames makes you not want to play at 6mm?

The painting part. I'm assuming that like the 15mm a 6mm game means a human is 6mm tall, that's really tiny and I think the modeling part of it would drive me nuts.

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I'd love to see this as a large map war game.  3D terrain even.  Would be great to have an option to incorporate X-wing minis in the battle too.  IA is cool for what it is but limited to smaller scale and restricted movement with the grid board.

 

But at 6mm they would get stuck in my nose

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What part of 15mm wargames makes you not want to play at 6mm?

The painting part. I'm assuming that like the 15mm a 6mm game means a human is 6mm tall, that's really tiny and I think the modeling part of it would drive me nuts.

6mm scale infantry would come unpainted. In armada the little tiny fighters are unpainted, but FFG produces them in a different, appropriate, color of plastic based on faction so it didn't look too bad to have unpainted ones. That might work for 6mm infantry too. Stormtroopers in a white plastic for example.

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In armada the little tiny fighters are unpainted

Mine are all painted, and not just a stripe here and there, my A-Wings look almost as good as the X-Wing A-Wing does IMO.

That might work for 6mm infantry too. Stormtroopers in a white plastic for example.

That's the point, all you'd have is little white blobs on a stand. After painting a couple armies for FoW I'd rather not do that with 6mm figures is all.

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In armada the little tiny fighters are unpainted

Mine are all painted, and not just a stripe here and there, my A-Wings look almost as good as the X-Wing A-Wing does IMO.

That might work for 6mm infantry too. Stormtroopers in a white plastic for example.

That's the point, all you'd have is little white blobs on a stand. After painting a couple armies for FoW I'd rather not do that with 6mm figures is all.

 

 

 

Well nobody would force you to play a 6mm wargame, note however that you are already are in that size and scale with X-Wing.  Personally I would prefer to be able to paint and model an entire army in a few days than spend weeks on one like I do for 40K.  The photos below show how much is possible, is it as detailed as 28mm? No, but I daresay that it is equally impressive and that 6mm lends itself to faster painting which allows for more gaming.

 

Matt-Shadowlord%20at%203plusplus.png

SteelonSand%20-%20SteelonSand%20blogspot

Kunzomat%20-%20Tactical%20Wargames.net.p

 

(Credit for these go to: Matt-Shadowlord at 3plusplus, SteelonSand - SteelonSand blogspot and Kunzomat - Tactical Wargames.net)

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Well nobody would force you to play a 6mm wargame, note however that you are already are in that size and scale with X-Wing.

And miss out on a Star Wars game? Yeah right... ;)

I'm just saying that if there was ever a large scale ground war Star Wars game I'd rather see it be larger.

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That was amazing!  I really like it as a proof of concept, although to me mixing square and round bases is never to be done  ;)

 

 

Well nobody would force you to play a 6mm wargame, note however that you are already are in that size and scale with X-Wing.

And miss out on a Star Wars game? Yeah right... ;)

I'm just saying that if there was ever a large scale ground war Star Wars game I'd rather see it be larger.

 

 

What size miniatures are you thinking?  

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What size miniatures are you thinking?

I'd be fine with 15mm. Small enough that you can paint them fairly quickly and easily, but large enough to have some detail. In Flames of War you use them for company sized engagements. Which I think is more fitting to Star Wars.

Although to be honest I've become more and more a fan of skirmish sized games with 28mm sized models.

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I am doing just that, a 6mm ground based Star wars wargame using 6mm figures and vehicles alongside the x-wing miniatures. Early days yet as I've just started this project and am currently sourcing the stuff I need. I am also converting it to a 4" hex system using kallista's Hexon terrain. These 4" hexes use the same range and distance as the x-wing miniatures range markers.

 

I will be putting on a participation game at "The Joy of Six" wargames show in Sheffield run by Baccus in July of this year.

 

Progress can be found at reveillestudios.co.uk

 

cheers Dan

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I'd be all over a Star Wars mass battle game in pretty much anywhere between 6-20mm (at 28mm, I want a skirmish game with loads of detail and superb minis). I'd really prefer it to be a wargame, though, not a hybrid war-board-game like X-wing or IA. Tape measures, terrain and buckets of dice, please! 

 

I'd be hesitant to have any kind of direct crossover with X-wing; the game works, and is great, but laying out movement templates and such when you've got stands of minis all over the place would be a nightmare. Wouldn't mind using X-wing models, but the rules would have to be noticeably different from both a practical and logical perspective (in a game with any kind of ground scale on a reasonable table size, an X-wing is going to fly on and off the board in a turn.

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I'd love it. Imperial Assault is already the 28mm skirmish game, but there's a void in squad-level, larger combat scenarios that 6mm would be perfect for -- a stand of 6mms is a squad, and you can integrate various walkers, speeders, and other ships.

We need the Battle of Hoth, dagnabbit!

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By combining the D&D: Attack wing infantry (and swooping to attack infantry) rules with 6mm figures it shouldnt be too hard to make this yourself, and would make a great future expansion... though I dont think it would have as wide scale an appeal as the space dogfights.
I've seen lots of custom xwing infantry (there were photos of some awesome mandolorian infantry using their jetpacks knocking around somewhere).

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My son has an old game that was plasticard Star Wars things with some game attached.  Never played the game, but thought about pulling it back out again.  I wish I could recall the name of it.

The "Star Wars Pocketmodel Trading Card Game" (one of several 'constructable strategy games'). Some of the models were rather cool... shame the rules were so utterly mediocre. In the version I played the models litterally do nothing, you just line up their bases and roll dice based on the stats there.

https://en.wikipedia.org/wiki/Star_Wars_PocketModel_Trading_Card_Game

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