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Atomisk

Changes from Beta?

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I picked up my copy of the CRB at Gencon and now I'm home I was beginning to flip through... And looks to me that things aren't all that different from the beta as I thought they might be. Talents I recall being considered for errata, powers that were errata'd, and morality tables all look pretty much the same to me.

So, for those who had the Beta and the finalized version, what actually changed? All I've noticed was the price of a few weapons myself.

Edited by Atomisk

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There are very few broad changes, Many of the changes you see are exactly that: clarifications, rewording or fixing rules.

 

The thing between the beta and CORE for those considering keeping the beta is the number of changes. Many of the original rules talents and such form the beta are fixed through the many beta updates. There were what... 11 beta updates for this one???

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The thing between the beta and CORE for those considering keeping the beta is the number of changes. Many of the original rules talents and such form the beta are fixed through the many beta updates. There were what... 11 beta updates for this one???

Yeah, but that's the part that surprised me was that a lot of the 11 errata changes didn't seem to be in there. I distinctly recall an update to Heal/Harm, a buff to  a change to Hawk-Bat Swoop, and a change to parry and it looks just like the Beta. Now maybe I'm mis-remembering, I'll check my PDF of the Beta Updates to see what changes made it in but it still seems weird to me.

That said, I think the CRB is totally worth it so don't let me deter Beta owners from buying the new version! Between for all the clarifications, beautiful new FFG art, immensely enlightening fluff and super useful side-bars that weren't in the Beta it's more than worth the price tag! :)

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The thing between the beta and CORE for those considering keeping the beta is the number of changes. Many of the original rules talents and such form the beta are fixed through the many beta updates. There were what... 11 beta updates for this one???

Yeah, but that's the part that surprised me was that a lot of the 11 errata changes didn't seem to be in there. I distinctly recall an update to Heal/Harm, a buff to  a change to Hawk-Bat Swoop, and a change to parry and it looks just like the Beta. Now maybe I'm mis-remembering, I'll check my PDF of the Beta Updates to see what changes made it in but it still seems weird to me.

That said, I think the CRB is totally worth it so don't let me deter Beta owners from buying the new version! Between for all the clarifications, beautiful new FFG art, immensely enlightening fluff and super useful side-bars that weren't in the Beta it's more than worth the price tag! :)

 

 

Heal/Harm was changed pretty significantly from the Beta, even after the Beta Updates. The cost went from 20 to 10 to 15 XP for the base power, and two whole upgrades (one Magnitude and one Ranged) were removed from the tree entirely.

 

So yes, there were definite post-Beta changes; it's not the case that they simply 'forgot' to add the Beta updates to the final book or anything.

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The thing between the beta and CORE for those considering keeping the beta is the number of changes. Many of the original rules talents and such form the beta are fixed through the many beta updates. There were what... 11 beta updates for this one???

Yeah, but that's the part that surprised me was that a lot of the 11 errata changes didn't seem to be in there. I distinctly recall an update to Heal/Harm, a buff to  a change to Hawk-Bat Swoop, and a change to parry and it looks just like the Beta. Now maybe I'm mis-remembering, I'll check my PDF of the Beta Updates to see what changes made it in but it still seems weird to me.

That said, I think the CRB is totally worth it so don't let me deter Beta owners from buying the new version! Between for all the clarifications, beautiful new FFG art, immensely enlightening fluff and super useful side-bars that weren't in the Beta it's more than worth the price tag! :)

 

 

Heal/Harm was changed pretty significantly from the Beta, even after the Beta Updates. The cost went from 20 to 10 to 15 XP for the base power, and two whole upgrades (one Magnitude and one Ranged) were removed from the tree entirely.

 

So yes, there were definite post-Beta changes; it's not the case that they simply 'forgot' to add the Beta updates to the final book or anything.

 

Yeah, keeping up with the changes to Heal/Harm was a real PITA a few weeks ago when I was running some F&D.

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Alright. I got bored. Here's what I spotted throughout the book. I'm more than positive there's stuff I've missed.

 

Character Creation + Talents

  • Pg. 52 – Paragraph about players not gaining Morality if they have no chance to really earn Conflict
  • Pg. 71, 83, 149 - “Pre-emptive Avoidance” changed to “Preemptive Avoidance”
  • Pg. 76 – Links removed: Row 1, Column 1 and Row 2, Column 1. Row 4, Column 1 and Row 5, Column 1.    Links added: Row 2, Column 1 and Row 3, Column 1.
  • Pg. 86, 95, 151 - “Saber Throw” now takes 1 Force Point to return lightsaber.
  • Pg. 94 – “Now You See Me” short description now specifies Medium range.
  • Pg. 95 – Row 1, Column 1 “Defensive Training” is now “Side Step”.
  • Pg. 99 - “Terrify”’s Conflict effect now is represented as a symbol in talent tree name box; description of symbol added to pg. 98.
  • Pg. 101, 145 – “Intuitive Strike” short description now applies to planetary scale weapons, not vehicle weapons. However long description still specifies vehicle weapons. (error?)
  • Pg. 109 – Group resource Holocron no longer specifies that the given career skills only apply after character creation (error?). Group resource starship can now cost up to 70,000 credits.
  • Pg. 141 – “Counterstrike” no longer applies to the next attack by “Counterstrike’s” user before end of the encounter, and now applies to the next attack by “Counterstrike’s” user before the end of their next turn.
  • Pg. 142 – “Falling Avalanche” can now only be used once per round. “Draw Closer” specifies that engaged range is different than short range.
  • Pg. 144 – Outside of defined encounters, “Healing Trance” takes effect every 12 hours.
  • Pg. 149 – “Parry” now specifies that it can only be applied once for each hit it’s used.
  • Pg. 150 – “Reflect” now specifies that it can only be applied once for each hit it’s used.

 

Gear and Equipment

  • Pg. 177 – “Double-bladed lightsaber” now costs 18,600 credits.
  • Pg. 183 – “Portable Healing Kit” is now “Emergency Medpac”.
  • Pg. 192-201 – “Mono-Molecular Edge”, “Telescopic Optical Sight”, and “Weighted Head” weapon attachments added. “Helmet Comlink” armor attachment removed.
  • Pg. 193, 196 – “Barab Ingot” is now 15,000 credits.

 

Starships and Vehicles

  • Pg. 254-268 - “Civilian Airspeeder”, “Y-Wing”, “X-Wing”, and “Victory-Class Destroyer” added.
  • Pg. 254 – “Cloud Car” now has correct Damage and Critical rating.
  • Pg. 255 – All landspeeders had maximum altitudes removed (error?). “Light Speeder Truck” has 1 lass passenger in the cab.
  • Pg. 258 – “Delta-7B” mentions removed from “Delta-7” descriptions and stats.
  • Pg. 260 – “Civilian Pathfinder Scout Ship” is now just “Pathfinder Scout Ship”.
  • Pg. 261 – “TIE/LN Starfighter” dropped the “Space Superiority” name.
  • Pg. 266 – “ADZ-Class Destroyer” Port and Starboard Shields increased to 2, System Strain decreased to 35, encumbrance capacity decreased to 250.

 

The Force

  • Pg. 284 – Battle Meditation’s base power can now only be activated once.
  • Pg. 292-293 – Base Heal/Harm power reduced to 15xp. Range upgrades in Row 2 and Row 3 of Column 1 increased to 15xp and 20xp, respectively. Magnitude upgrade in Row 4, Column 3, replaces the Range Upgrade in Row 2, Column 3. Mastery Upgrade in Row 4, Column 4 replaces Magnitude upgrade in Row 3, Column 3. Conflict inflicted on user and revived target decreased to 7. Harm’s Control upgrade now only needs to use at least 1 Dark Side Point to recover strain, instead of needing to only use Dark Side Points. Harm Control power tree description no longer specifies the need to be a dark side force user to recover wounds inflicted on a target.
  • Pg. 298-299 – Description for hurl Control upgrade altered to simplify description of mechanics, but removes Discipline skill use mentions. Change applies to all uses through book. However, Discipline still remains the skill to use for the power, as mentioned as part of the description for the Discipline skill on pg. 120.
  • Pg. 300-301 – Link removed between Row 3, Column 3, and Row 4, Column 3. Control upgrade to spend strain removes requirements to first spend a Force Point in order to gain benefits; no longer has Force Point activation limit since it no longer requires Force Points. Unleash duration upgrade changes Burn to be Burn 2 as opposed to being equal to the user’s Willpower, and 1 Force Point needs to be spent to gain the benefit, as opposed to automatically applying if you don’t spend Light Side Force Points on the power.
  • Pg. 302-303 – Seek pierce Control upgrade no longer has an activation limit. (error?)
  • Pg. 305 – Sense combat commits now specifically call out that they can each only be activated once.

 

Adversaries

  • Pg. 402-418 - “Bith Musician”, “Planetary Defense Trooper”, “Analysis Droid”, “Protocol Droid”, “CSA Intrusion Specialist”, “Besalisk Adventurer”, “Chiss Mercenary”, and “Mustafarian Miner” added. “Arcona Salt Addict”, “Elite CSA Intrusion Specialist”, and “Grizzled Trader” removed.
  • Pg. 404 – “Toydarian Merchant’s” Brawn increased to 2. “Con Artist’s” Wounds Threshhold decreased to 12.
  • Pg. 408 – “TIE Pilot’s” Agility increased to 3.
  • Pg. 410 – “Interrogation Droid’s” Wound Threshhold increased to 12. “Probe Droid” is now a “Viper Probe Droid” with Cunning increased to 3, Soak decreased to 4, Wound Threshhold decreased to 12, Perception ranks decreased to 2, given Cool 1, Survival 2, Vigilance 2, and equipment replaced with built-in blaster, long-range HoloNet communicator, life form scanner, and long-range sensor array.
  • Pg. 412 – “Dandy Gambler” Brawn increased to 2.
  • Pg. 413 – “Murderous Fugitive” Agility increased to 3.
  • Pg. 416 – “Kouhun” no longer has “Cunning Ambusher” ability, and “Stinger” weapon is renamed “Spine”.
  • Pg. 417 – “Mature Tusk Cat” drops “Cunning Ambusher” ability. “Vicious Vornskr” is now just “Vornskr”.
  • Pg. 420-421 – Parry and Reflect decreased to 4, and now note that 3 strain must be used to activate them. Unleash does 3 extra damage instead of 2 per force point spent to activate the upgrade, Advantage upgrade removed entirely, can spend force points to hit more targets. Move only increases by one range per Force Point, can activate silhouette increases and magnitude upgrades multiple times.

 

 

And then there’s the obvious stuff. Added fluff for nearly everything. Adventures in the back of the books swapped. Minor things like grammar and punctuation changes.

 

 

Errors

  • Pg. 99 – “Improved Terrify” has a red Force Talent indicator instead of blue
  • Pg. 183 – (Unchanged from Beta + Updates, but probably still an error) “Electronic Lock Breaker” has “0” Encumbrance and “0” rarity. Encumbrance is “1” and Rarity is “5” in AoR and EotE.
  • Pg. 199 – “Krayt Dragon Pearl” is missing the little sentence about removing the crystal default the hilt to its default hilt stats.
Edited by Lathrop

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Didn't the Knight Level Play get moved into the GM Screen to give it a better treatment?

 

Although I should say GM Screen F&D Adventure Number 1, with GM Screen Included.

 

It didn't get moved.  The Knight level stuff from Beta is still in the Core book.  The stuff on Knight level with the GM Screen is additional.

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