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emmjay

Wave 8 power creep.

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Look, I love X Wing, and for the most part it is fairly balanced. And, with currently released products in a standard 100 point match, it is very hard to get more than 4 primary weapon attack dice, much less 5+ agility dice. However, with wave 8 coming, it looks like it is possible to get to 7 attack dice and 7 evade dice. How?

SEVEN ATTACK DICE

Ghost (4)

Expose (+1) - The card is fuzzy but it looks like it has an EPT's and/astromech slot for R2d6

Range 1 (+1)

Jan Or's ability (+1)

SEVEN EVADE DICE

Any Star viper (Guri is a great choice) (3)

Cloaked with new Cloaking Device (+2)

Range 3 (+1)

Obstructed (+1)

With Guri this also means you have a Focus AND Evade token......

Edited by emmjay

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No EPTs, no Astromech. 4 dice with forward arc, rear arc only if you pay for an escort ship and don't use it. Only Jan Or works, for total of 6 at R1. And that is costly as well as conditional, as it should be.

The StarViper does have one more agility than the Phantom, but has no access to ACD and therefore can't attack if it chose to cloak. Ships that don't shoot can't win games. Not to mention, the cloaking device has a 1/4 chance to fail permanently.

Yes its strong, no argument there. Broken? Hardly.

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both of those were possible before, so, your exmaples could be better, but im really not liking the power boost for newer stuff.  

 

could we please see more old movie ships on the tables for good reasons?  I don't even see much firesprays now, cuz the turrets are just easy/more conisitent.  

 

Yes I said easier.  

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And we haven't even touched on the cloaking conditions where you can use it once and arbitrarily lose it for the remainder of the game.

Talonbane Cobra and Graz the Hunter (the named Kihraxz pilots) can also get 7 dice at times. But again, the cloaking device isn't consistent enough to create any widespread balance issues.

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I remain optimistic they know what they are doing.

I remember the first time Keyan HLC Opportunist + Jan Ors was sprung on me. 6 dice TL focus 1 shot a TIE every turn. It just had too many moving parts to work consistently. And they still need to get you in arc.

RE defense dice, they are weaker than attack dice and can be mitigated with good movement. I noticed a few examples of R3 through an obstacle. While this does come up, it's also something we all have a reasonable amount of control over.

Rewarding good movement is not a bad thing.

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6 Dice attacks are not unheard of, but they're generally more trouble then they're worth- Being in range 1 means your opponent most likely also gets an extra dice, Expose only works with primary weapons and has generally been shown to be less effective than Focus+Predator, Opportunist does work with all weapons but hinges on stripping tokens which is tricky and works less well against ships that can get multiple tokens, and Jan is very expensive and shackled to the HWK's very tricky dial.

 

 

Green dice stacking is easier, but usually involves making your own attack equally pointless, so who cares?

Edited by Squark

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Amusingly enough none of these threads have realized it shoots twice.

It doesn't do that until the end of the round, and it's only a turret shot. Plus, with ten hull and no agility, this thing is going to wear every crit you can hang from it.

The only area where I would argue FFG is definitively showing signs of power creep is in the strength of ordinance, but that's starting from such a low floor that I'm not sure it's a problem.

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3 Agility Prockets+Opportunist+Jan Ors= 7 Attack Dice

 

A Wings are OP, pls nerf FFG

Nah, now that all factions got a Fat Turret ship Interceptors would never be played again.

swx42_spread.png

Pleas Nerf Interceptors. :P

Edited by Marinealver

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