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Zethnar

Disappointed yet interested.

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All I know is I have loved all the other FFG Warhammer games I've bought (Blood Bowl, Space Hulk etc).

 

However when I bought the latest edition of Space Hulk by Games Workshop I was let down.  The minis were great but I feel that's all they are good at with their games being dated.  Even their new one Asassinorum wasn't great.

 

As for could FFG make a mini based game?  Well, my growing collections of Imperial Assault and Battlelore would suggest that they can.

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Yes pathfinder can get samey. I played the first one from start to finish. The most recent box wrath of the righteous is much more enjoyable with a lot of differences in terms of scenarios etc..... That being said I hope ffg can come up with something different (it looks different from what I've seen) and I hope it's successful. Day 1 buy for me.

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It's actually more of a meld of Death Angel and the LotR: LCG than a Rune Age clone...

Agreed.

And I'm glad that I sold my SH with all expansions one week prior to the announcement of this. WHQ seems to lack Space Hulk's irritating restriction on communication between players, while brings more depth and involvement with the campaign mode.

I only wish they included more characters for greater variety.

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What if FFG redid all the rules, made cards, tiles, etc., and then had little cardboard tokens instead of miniatures. And then said, "For a more visually engaging adventure, head over to your local GW store to purchase models to replace your cardboard heroes and enemies." ow GW doesn't really need to do any advertising on there own but can still expect to get some people buying their models and maybe getting involve in their games. Meanwhile FFG makes a reboot of a classic game that could draw in many people. Just a thought.

Edited by Budgernaut

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What if FFG edid all the rules, made cards, tiles, etc., and then had little cardboard tokens instead of miniatures. And then said, "For a more visually engaging adventure, head over to your local GW store to purchase models to replace your cardboard heroes and enemies." ow GW doesn't really need to do any advertising on there own but can still expect to get some people buying their models and maybe getting involve in their games. Meanwhile FFG makes a reboot of a classic game that could draw in many people. Just a thought.

 

That would be awesome and I wouldn't be surprised if it would work. The only things I would hate about that is the HUGE markup I would have to pay per miniature from that company. I would also hate supporting their miniature product line. I will buy their products when they are priced reasonably enough for "me" but their miniature line is just an abuse of their customer base in my opinion.

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What if FFG edid all the rules, made cards, tiles, etc., and then had little cardboard tokens instead of miniatures. And then said, "For a more visually engaging adventure, head over to your local GW store to purchase models to replace your cardboard heroes and enemies." ow GW doesn't really need to do any advertising on there own but can still expect to get some people buying their models and maybe getting involve in their games. Meanwhile FFG makes a reboot of a classic game that could draw in many people. Just a thought.

 

Look at the WFRP 3e standups. They have most (maybe all) monsters from Warhammer as well as standups for Wayfarer, Trollslayer, Ironbreaker, Marauder, Pitfighter, Wizards etc.

I have been playing a few rounds of the original game, but with standups instead of minitures (easier to transport) and it works great.

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I have bought enough miniatures from GW to last a lifetime

(really, 4.5 fantasy armies, 2.5 40K armies, 2 warmaster armies, 2.5 epic armies and lots of individuals)

and so for me, I would actually prefer a WHQ reboot full of standees.

 

I have plenty of miniatures to paint, plenty to proxy-in if I want, so standees would be MUCH preferred. Yet for thise without miniatures, buying them from GW would give them profit, so I think its a great idea all-round.

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I agree with everything that Horseman had to say, though he was a little condescending, I think he's 100% accurate as to why there is no reprint. It's like asking someone to reprint HeroQuest. In today's market it would have to sell for hundreds of dollars for the company to make money. Making games, even by FFG costs so much. And I don't know if you check FFG's job postings, but they certainly don't pay very much in case you think this company is making money hand over fist. Those I think it is a great producer of quality games. I think the references to TSR is a very good analogy to what people THINK they know. 

 

That being said, if there's not Town/Travel Event Cards in this game, I'm going to be p*ssed.

 

Horseman, I think you have sound logic. 

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Thank you GalaxyUC.

Sorry about what some call condescending; most folk's elders always seem to be labelled such or much worse these days.  :rolleyes:

 

Been around in the gaming community since the '70s so I better know a thing or two; I have seen most of the history of our little hobby first-hand.

When I read Designers & Dragons by Shannon Appelcline, a lot of it feels like personal history even though I worked more in the wargaming industry rather than the roleplaying one.

There was certainly overlap though.

 

A WHQ game with standees would at least get the game back out there.

Those of us who prefer toy soldiers could sub them in ourselves.

But it ain't going to happen.

Selfishness is not a GW-exclusive trait, but it is one they excel in.

 

Oh well, as one guy with the handle "OldWarrior" put it elsewhere, "Woe is us Questors."

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Here's another thing that seems to get overlooked; granted it's a product of its era, it still was a rather sexist game. Not a SINGLE female hero. Not one. A direct reprint in this day and age would be well...incredibly sexist. Atleast the card game mixes it up a little bit. Don't get me wrong, I love to rescue me some damsels every now and again, but times they are a changin'.

 

Horseman, sometimes you just cannot reason with a fanatic.

 

Would actually love to hear more about your time with GW in the mid 1990's, as that was my GW hey-day...until I saw the light...and the frivolous lawsuits...and hyper aggressive IP litigation...and the price creep...and the revisions....etc.  haha.

Edited by GalaxyUC

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I took Andy J at his word in the WhQ rules - use what you want when you want.

 

Only used the Town/Travel Events when I was playing the game with folks with roleplaying tendencies.

Still progressed characters from game to game, but you do not need to roleplay to do that in WhQ.

As a wargamer, well, I fluffed in other directions - the use of non-GW tile mapping for one - increased the variety of map, therefore the adventure, by a thousand fold.

 

The female hero was easily done if you looked at the stats as the average of the genders.

Then all you had to do was switch the toy soldier.

And GW had/has a rich toy soldier heritage to choose that female toy soldier from and it only got richer as time progressed.

Female figures were/are in the distinct minority of the GW hoard, but they were/are still available for most figures.

I only picked non-GW toy soldiers for the Witch Hunter (Raging Heroes), the Imperial Noble (Raging Heroes) and the Halfling (Reaper) because there were not any GW ones.

I have never ran into anyone that wanted to play a female Slayer or Pit Fighter so I have not looked for a toy soldier for these.

 

I have to say that I am a GW loyalist as far as if I am playing a GW game I work hard at using GW toy soldiers for it.

Some call me stupid, but I feel that GW earned the loyalty by coming out with a quality game.

But that is indeed, especially in these days, just me evidently.

 

As far as my time with GW, maybe sometime, somewhere else.

We will have to see.

I will say I was there for WhQ; that was a fun time.

Thenagain, I was known as the "Blood Bowl MANIAC of GW-US"; converted up a whole team of minotaurs (when you could have such) including coaches, staff, wizard and cheerleaders as just one example of my BB mania.

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Just to note, Heroquest is being reprinted (well a tribute clone with enough differences to avoid lawsuits, hopefully) and the cost is actually pretty reasonable.

I also understand that there are a myriad of problems with that reprint and several legal issues pending. It also appears that the the release date continues to slip indefinitely.

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There's really no point to doing a reprint of WHQ as the game as it is with no overhauling is inferior to many others successors that are currently in print.  It's doubtful they want to put any redesign effort into a new version and considering how lazy they were about the Space hulk and Dreadfleet reprints in the passed few years I'm glad they don't.  A card format seems more realistic from a design perspective and it's vastly more cost effective.  Not to mention if they do it right it will be a smoother more enjoyable game that can be distinctive from anything else out there.

 

I'm personally looking forward to pure card based dungeon crawl game that removes the fiddly parts of today's dungeon crawlers.  FFG turned one of my favorite GW game Blood Bowl into a fabulous card game.  There's every reason to think they can turn WHQ into a great card game version of itself.

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Just to note, Heroquest is being reprinted (well a tribute clone with enough differences to avoid lawsuits, hopefully) and the cost is actually pretty reasonable.

 

That version being made illegally still is in limbo though.  It's a stick situation with how they are doing it base don copyright laws and infringement.  Honestly though there are plenty of great games out there now that are spiritual successors to Heroquest and are just as good if not better.  Hell there was a recent KS that put out a game that looks and plays just like HQ but is a little molre advanced and has a ton more content.  Hell Dungeon Saga is essentially just a slightly more advanced version of Heroquest that has a ton more content  and is more readily available.

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Not wanting to argue the merits or devilment of the Heroquest clone, just saying it exists thats all.

Also, as I understand it, the delays have been horrendous, but not due to legal issues. All the game including rules has been remade, so its only the name (and spirit) of the game in contention yet the company do actually legally own the rights to that name within Spain where they are based (and thus through EU can ship all over europe ok, though US becomes more problematic).

The delays seem to be less legal, and more that they simply underestimated the time/work involved (or didnt invest enough of the backers money into more staff?).

I was just pointing out its existence in relevance to the style of game being produced similar to WHQ.

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I am super excited for this game, but as for the entire argument about FFG doing a complete remake of warhammer quest as it used to be...isn't that Descent?

I love and eat up most any co-op game. I thought WHQ was fantastic, for its time. I am not a big fan of Descent. For the most part, many vs one doesn't do much for me, especially when it takes 3+ hours to play. Every time that I have played it, all I can think about is "Why aren't we playing D&D?" 

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Eh. While I am excited about Warhammer games in general, I am getting sick of effing card games at this point. I mean from my perspective, we have had Chaos in the Old World. Actual original game. Disk Wars. I liked it, but FFG dropped it pretty quick. Warhammer third edition, which was a great idea, but dropped and now is Star Wars RPG. We have had Blood Bowl Team Manager. Another card game. Talisman a remake. Warhammer Quest is just another card game, and people are right to bring up Descent. I mean, Descent is one of the games that put FFG on the map if I am not mistaken. 

 

The only original game so far is Chaos in the Old World. FFG has license to use Warhammer IP right? We are getting some reskins or some boring card games. I just am interested in seeing something, original. 

 

The best games by Game workshop in my opinion was everything that was not Fantasy or 40K. I loved the specialist games. 

 

I am sure if FFG announced that they were doing Mordheim for instance, it would be a friggin card game. Snore Fest.

 

And FFG does do some great card games, but come on. Not more card games! 

 

I want an actual game. Something meaty.

 

I will likely purchase Warhammer Quest. I can't help it. But it is not what I want, and I expect more. **** it. 

 

Not very eloquent, but I think FFG is squandering a good opportunity here. 

 

Sorry for rambling, but it is sort of how I feel about the situation.

Edited by simpatikool

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I'm a little confused by your post (no offense meant). You basically say that you've enough of card games (I respect your opinion, even if I don't share it), then you mention the Star Wars RPG (that shouldn't be seen as a card game), then you pull out Descent (which is not a card game) and then you say you want something original but you like Warhammer (so, it can't be 100% original since it's an already existing IP). Not so sure I got what you want...

 

I think FFG has been wonderfully active on two different fronts: re-editing timeless classics in a new vest, improved under many points of view in the light of their 20 years of experience (let's say this clearly: some games in the past had brilliant ideas, and terrible wording / poor playtesting) (some examples here: RuneBound, BattleLore 2nd edition, Mission: Red Planet), and they created some great new games at the same time (Star Wars: Armada, comes to mind, or Forbidden Stars, or Eldritch Horror). And while doing this, they kept developing some older lines (Wiz-War, Blood Bowl Team Manager, Elder Sign).

 

I think they are doing a pretty decent job (not that I like all their games, but in general I'm satisfied with the company), and that there should be enough games to meet everyone's taste and likenings :)

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He mentioned Star Wars RPG is a spiritual successor to the Warhammer Fantasy RPG, which is technically true. And the Descent was mentioned by him as an example of that "meaty, actual" game he craves for. By original he meant game mechanics, not IP, so that would be a new game set in Warhammer universe, not a Warhammer-themed version of some older game. 

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