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rustedghost

1st ed vs 2nd ed

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There are a lot of small changes here and there so it might be hard for someone to list them all.

 

Some of the major changes are:

 

Moribund is removed, now things happen straight away unless it gets interrupted by an interrupt effect.

Influence is gone

Crests are gone

Shadows is gone

Lots of keywords have changed or got removed.

House Tyrell and The Nightwatch are now playable factions (which is the new name for houses)

The gold curve has shifted a little upward so cards are overall a bit more expensive and as a result of that you can now place cards for 8 gold during setup.

You can have 1 extra copy of a single plot in your plotdeck though some plots are limited to 1 per plotdeck still.

Attachments now return to your hand if the character they were on is killed or discarded. Unless they have the terminal keyword in which case they are discarded like before.

All events now has a gold cost though the cost might be 0 gold.

 

Since all factions start over from scratch with new cards they have changed the flavor of certain houses. Baratheon is now the kneel house like Lannister used to be for example. Many of the factions still retain a lot of their old flavor though.

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I wouldn't claim that Shadows is 'gone'. The game has reset and as a result, several of the mechanics are not there yet to make sure core is "simple" enough. You don't want to flood new players with a bunch of keywords/icons/whatever. Given the reception, I doubt we've seen the last of shadows, and 'naval' is also a well established mechanic in cardgames so it'll probably return as well.

 

It basically comes down to the fact that the rules are simplified somewhat, and the curve has indeed been broadened, which renders the v1 (v2 actually counting the CCG :P) cards unplayable by definition, though not in practice (unless they have influence requirements). After the first few months, I'm probably going to experiment with hybrid decks, though it's kind of a pointless venture. :P They will be overpowered for their cost.

 

But I guess you can safely play the v1 decks with the new plots and agenda's. I think I'm gonna do that for once.

Edited by Marginal0

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I'm of the opinion that cards like Queens Assassin, Areo Hotah, and Olenna's Informant are the writing on the wall that Shadows is not coming back.

FFG has said in interviews that one core driver of the new edition is to streamline confusing or redundant mechanics. Since Deadly is often just used to push UO challenges, we have Stealth for that without complexifying challenge resolution. Likewise Gold/influence are just two different resource curves for economy.

I think they looked at Shadows and Ambush and decided to combine them into one that does the same thing as Shadows: pay a premium over the printed cost for a surprise effect. And was there ever any mechanic which was more confusing to new players than Shadows?

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I remember when Shadow was introduced and I don't know if this has changed over the years, but it always felt a bit clumsy to me. I'm won't miss it very much in 2E, there's a lot of design space left to explore without going back to older mechanics.

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