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Mu0n729

Wave 7 and Raider spoiler info collection post

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I've written a lot of 'missives' everywhere for the past 2 weeks (reddit, here, facebook x-wing groups, team covenant) trying to ask for help in the collection of the still unknown spoilers and good quality pictures, partly for the preparation of the next vassal module, but also for a centralisation of this information.
 
http://teamcovenant.com/mu0n/2015/07/22/road-to-v5-4-0-spoilers-we-still-need/
 
If you're at gencon and want to help, please read the instructions in that blog post. I'll be updating it today as it pours in. Thanks a lot in advance to whoever helps. I'll credit you as the champions of information sharing that you are!
 
PILOTS:
 
K-Wing Guardian Squadron PS4 (25)
9CFk9Rt.png
 
 
DIALS:
 
K-Wing
lPhj097.png
 
Raider
raider%20dial%20info.png
UPGRADES:

jX8HDTq.jpg
 
Crack Shot (1)
When attacking a ship inside
your firing arc, you may
discard this card to cancel
1 of the defender’s <evade> results.
 

 

J4AabS4.jpg
Maneuvering Fins (1)
YV-666 Only. Modification
When you reveal a turn
maneuver [symbols], you
may rotate your dial to
the corresponding bank
maneuver [symbols] of the
same speed
 

zo0ZxGw.jpg
Ion Projector (2)
Large Ship Only. Modification
After an enemy ship
executes a maneuver that
causes it to overlap your
ship, roll 1 attack die. On
a [hit] or [crit] result, the
enemy ship receives
an ion token
 
sDJ9iDO.png
 Adv. Homing Missiles (3)
ATT3, Range 2
Attack [Target Lock]:
Discard this card to
perform this attack.
If this attack hits, deal
1 faceup Damage card to
the defender. Then cancel
all dice results.

MISCELLANEOUS

Nashtah Pup deployment rule
kMJMR1G.jpg?1

Edited by Mu0n

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E-Wings don't like it either. Even Aggressors wouldn't feel comfortable about them...

 

Anything that deals face-up damage cards isn't going to be fun for anyone, but high-agility, low-hull targets in particular will not be amused.  I'm a fan. =)

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Stacking crit effects like Injuried pilot, Direct Hit or, Blinded Pilot, Damaged Sensor Array, etc on a Fat ship without even removing the shields (early game) should also have some effect, right?

It shouldn't be hard to hit a fattie several time with these (5 points for two shots with Expanded Munitions) when you have heavily modify the 3 dice roll.

Edited by Azrapse

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Stacking crit effects like Injuried pilot, Direct Hit or, Blinded Pilot, Damaged Sensor Array, etc on a Fat ship without even removing the shields (early game) should also have some effect, right?

Oh definitely.  Lower the agility of the falcon by one and C-3PO is useless.  Taking out the pilot ability and/or EPT on an ace large ship can really ruin a squads day.  Munitions Failure on an Outrider.  Depends on what comes up in the damage deck.......  or what Maarek chooses.

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