guest122127 0 Posted December 2, 2008 Just read this power on the site and Say WHAT? Smash - what the heck is that? Is that the same as the old Void - out of the game. Anyone? Quote Share this post Link to post Share on other sites
The Warp 23 Posted December 2, 2008 No, the Cudgel just sends (potentialy) more ships to the Warp. They aren't out of the game. I created a power like this called the Weapon (it was actually the very first alien I created, back in 1985 or so). Quote Share this post Link to post Share on other sites
Toomai 0 Posted December 3, 2008 Cudgel is kind of like Vacuum, it's just that Cudgel rubs it in, while Vacuum gets revenge. Quote Share this post Link to post Share on other sites
Dsarvess 0 Posted December 3, 2008 I do think that it would be a very good idea for FFG to clarify any potential confusion by just saying "Send to the warp", rather than using more colorful language like "Smash". For my part I do think that they are sent to the warp, not destroyed forever, but that's based on nothing more than a gut feeling. It would be unfortunate if the game needed a FAQ to clarify issues such as these. Quote Share this post Link to post Share on other sites
Toomai 0 Posted December 3, 2008 The tagline on Cudgel's card says "Opponent loses more ships", which I would easily interpret as "extra ships get sent to wherever they would normally be sent". Which would normally be the Warp. Of course, if Cudgel is also Void, those extra ships would be eradicated, just like the ships that were lost before the power to smash was used. Now that would be a menace...eradicating 8 ships at once. Quote Share this post Link to post Share on other sites
Xelvonar1 0 Posted December 3, 2008 Dsarvess said: I do think that it would be a very good idea for FFG to clarify any potential confusion by just saying "Send to the warp", rather than using more colorful language like "Smash". For my part I do think that they are sent to the warp, not destroyed forever, but that's based on nothing more than a gut feeling. It would be unfortunate if the game needed a FAQ to clarify issues such as these. Don't worry. The actual text on the card (if you zoom in and look) reads: "... when you win an encounter ... use this power to force your opponent to lose extra ships of his or her choice equal to the number of ships you had in the encounter, in addition to any ships he or she would normally lose." Quote Share this post Link to post Share on other sites
MarkHB 1 Posted December 3, 2008 I do think that "The Power to Smash" is one of the most entertaining power descriptors I've seen, right up there with the classic POWER OF MASS (which my brother would always say in a deep, fake-reverb voice). Quote Share this post Link to post Share on other sites
RobertDG 0 Posted December 4, 2008 MarkHB said: I do think that "The Power to Smash" is one of the most entertaining power descriptors I've seen, right up there with the classic POWER OF MASS (which my brother would always say in a deep, fake-reverb voice). Exactly. If you look at any of the versions of alien powers, from this set or at least a coupe of previous ones, you'll find that they say stuff like "You have the power to crash-land," or "You have the power to cling." It's just flavor text, and not meant to reflect actual game mechanics, though it does sometimes correspond closely to mechanics, such as "You have the power to negotiate." Quote Share this post Link to post Share on other sites
The Warp 23 Posted December 4, 2008 I like it when the "power to" flavor is kept simple and direct. I've seen a ton of homebrew powers that have things like "You have the power to alter things in the game in minor and sometimes major ways" (or worse). Oi, it rubs me the wrong way. Quote Share this post Link to post Share on other sites
ItsTheDukester 0 Posted December 4, 2008 Even worse are failed attempts at humor. Nothing makes me run away from a homebrew faster than "You have the power to [lame joke here]." Quote Share this post Link to post Share on other sites