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Darkblade113

Something Crazy...

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I like to call this the "Misfit List".

 

REBEL FLEET  300

1 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - General Dodonna (20)    - XI7 Turbolasers (6)
    • Total : 83   

2 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - Adar Tallon (10)    - XI7 Turbolasers (6)    - Yavaris (5)
    • Total : 78   

3 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - XX-9 Turbolasers (5)    - Salvation (7)
    • Total : 69   

4 • B-wing Squadron - B-wing (14)
    • Total : 14   

5 • B-wing Squadron - B-wing (14)
    • Total : 14   

6 • B-wing Squadron - B-wing (14)
    • Total : 14   

7 • B-wing Squadron - B-wing (14)
    • Total : 14   

8 • B-wing Squadron - B-wing (14)
    • Total : 14   

9 • Objectives - Objectives (0)     - Precision Strike (0)    - Hyperspace Assault (0)    - Superior Positions (0)
    • Total : 0   

 

Possible Changes:

 

I was also looking at a variant that uses Keyan in place of one of the generic B-Wings, while either taking XI7's off of Yavaris or switching the flagship to a Support Refit.

 

 

B-Wing Strategy:

 

The B-Wings stick close to the Nebs, while they snipe away with their red dice, discouraging GSD's (especially Demolishers) from just charging in.  The B-Wings will also be able to hold their own in fighter-to-fighter combat, especially with Adar and Yavaris.  With the help of the anti-squadron fire of the Nebs, ideally the B-Wings would have 2-3 turns to lay into the opponent's capital ships. 

 

 

Neb Strategy:

 

All 3 start at speed 1 or 2 and get a navigate token first turn (these would be saved until evasive maneuvers were required :P).  Yavaris and the flagship get a squadron token second turn, while Salvation picks up a concentrate fire token. This will allow all 5 B-Wings to be activated on turn 3 and 4 if both Yavaris and the flagship continue to do squadron commands.  Meanwhile, Salvation keeps sniping away, trying to crit-fish with its token and future CF commands.  By turn 5, it is unlikely that more than 4 of the B-Wings will still be alive, so two squadron commands, even without tokens, should suffice to activate the remaining fighters.  By this point, hopefully those commands are helping them put the hurt on capital ships.

 

 

The Method to my Madness:

 

The inspiration for this list came from the general concensus I've seen that the B-Wing and Neb aren't as strong as the other Rebel options.  I've always personally liked both the Neb and the B-Wings, and I think this list could be effective; or at the very least a hell of a lot of fun to run.

 

 

Thoughts and comments are always welcome! :)

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why adar tallon, you would be better off with  Raymus Antilles gives you 3 squads with 6 attacks and more flexibility not having to bank a token, opposed to 2 squads with 2 attacks, and one resetting for 1 more potential attack.

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Hey there!

 

A colleague of mine has shown me that Adar Talon works best on any ship BUT Yavaris. A Squadron command from, say, Dodonna's frigate moves a B-Wing into range for a shot, and Adar (on that Neb) does his thing. Next, Yavaris activates the squadron again, but as he's already in range, he gets his 2 shots (giving him three total shots in the first round of firing). :)

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why adar tallon, you would be better off with  Raymus Antilles gives you 3 squads with 6 attacks and more flexibility not having to bank a token, opposed to 2 squads with 2 attacks, and one resetting for 1 more potential attack.

 

I thought about Raymus, but I always bank tokens the first couple turns anyway, so he wouldn't be helpful until I actually engage. 

 

While he is very strong and would work well, I like the extra activation from the squadrons instead. I can still get 3 squads with 6 attacks, and then reset one for an extra attack.

 

Hey there!

 

A colleague of mine has shown me that Adar Talon works best on any ship BUT Yavaris. A Squadron command from, say, Dodonna's frigate moves a B-Wing into range for a shot, and Adar (on that Neb) does his thing. Next, Yavaris activates the squadron again, but as he's already in range, he gets his 2 shots (giving him three total shots in the first round of firing). :)

 

Another thing that crossed my mind.  It would be nice to be able to use the flagship to move a B-Wing in, reset with Adar, then have Yavaris activate it for two attacks, but with my strategy, it just won't work like that.

 

Additionally, the B-Wings don't move very quickly, which I think makes the combo less likely to make a difference.  I'd basically be waiting for the enemy to engage me, so I shouldn't have to move into their range anyway.

 

The other main reason it's on Yavaris is to spread out the points.  Nebs aren't the tankiest of ships, so I don't want all my points on my flagship in case it gets taken out.

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I like crazy. After you test this out please share your results.

 

Will do! I hope to test it sometime this upcoming week :)

 

Love it! :)

Was looking at 3x Neb-Bs too, although I might have stocked up on X-Wings.

Very curious to know how it gets on.

 

I will make sure to post here how well the list performs!

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Possible Changes:


 


I was also looking at a variant that uses Keyan in place of one of the generic B-Wings, while either taking XI7's off of Yavaris or switching the flagship to a Support Refit.


 

Neb B w/ Dodonna. Intel, X17

Neb B w/ Antilles, salvation

neb B w/ yavaris

 

3 x Xwing

bwing

Keyan

 

296

 

:)

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I have loved the Nebulon from the beginning (and always will), and have tried various versions of a 3 Neb list (though never with this many B-wings).  It's lots of fun, but there are potential vulnerabilities.

 

I like your list, but if you have a canny opponent, they may try to time their approach so when their TIE fighters engage your B-wings, the Star Destroyers (whatever type) are in pounding range of your Nebs.  3 Nebs may take down a VSD, but if there's an accompanying VSD then your Nebs are in trouble (especially if there's a Gunnery team present).  It'll be potentially tricky to get shots on both the enemy ships and enemy fighters.

 

There's two potential tactics I've thought about to mitigate this problem.  Both are untested except against myself, but maybe ya'll can try them out for me.  :)

 

1)  Keep your B-wings in your Nebs' side or rear arcs, so if engaged those arcs have shots on the TIE's.  This is probably suboptimal, as it doesn't really deter the enemy from closing as much.

 

2)  Take advantage of speed 3, and start deploy your Nebs in a line....facing 90 degrees right or left.  Then over the course of the first three turns they arc around, with the rearmost slowing first to make a tighter turn.  By turn 3 or 4 you will hopefully have pulled the enemy ships into a line formation chasing you, so you can now engage them one on one.  B-wings should be deployed offcenter, toward the center of your turning circle and where you expect the enemy VSD's to be on turn 3/4.  Your Nebs should still be in range to provide AA support, though your exact tactics will depend on the amount of enemy fighter support.

 

I'd be tempted to substitute one of the B-wings with Tycho (would have to drop a turbolaser) to play havoc with enemy fighter timing.  I've also considered trying to shoehorn Redemption into the list for added Neb durability...goodness knows they need it.  It's at the cost of firepower though so I'm unsure on whether to do so.  

 

Good luck testing this out!  Nebulons forever!

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I won a tournament yesterday with a similar list and was checking to see if there were any similar threads. My list:

 

Escort Frigate, Dodonna

Escort Firgate, Yavaris, Veteran Captain

Support Refit, Salvation, Raymus Antillies, Nav Team

4x B-Wings

3x A-Wings

 

Contested Outpost, Precision Strike, Dangerous Territory

 

The B-Wings stay close to Yavaris to protect your fragile flank while Salvation snipes away, and the A-Wings are dispatched aggressively to tie up enemy fighter screens. If the enemy moves slowly, you can happily sit at range and trade red dice, and ideally you want to bank a nav token and plan a command so you can leap from speed 1 to speed 3 when they get in range with heavier weapons. If they come to you, and turn or two of Yavaris B-Wings can level just about anything. Bank a squadron token, spend it on your first volley, and don't be afraid to sacrifice the veteran captain the next turn for another so you can activate 3 B-wings twice.

 

My objectives are different because I find B-Wings too slow to reliably get behind your opponent for Superior Positions, and too slow to keep pace with enemy ships if they jump in with Hyperspace Assault. Rather than use them as attack fighters, I prefer to use them as a supplimentary capital ship to augment the fragile Nebulon sides.

 

Memorable moments were against Demolisher in two games; one in which it leapt in with Opening Salvo and near crippled Yavaris in one hit, only to be destroyed in turn by one Yavaris activation and B-Wings. Another in which it passed through an asteroid field to do a high speed strafe on the unprotected rear of my fleet. Dodonna allowed me to select Comm Noise, to change its command, and then with my B-Wings and Precision Strike, I was able to flip that crit 3 more times to slow it to speed 0, where it languished, crippled, while I racked up victory points refusing to destroy it.

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So any new news on this list? Im seriously considering running this at the next local tournament but haven't been able to test it out yet.

 

Unfortunately life has been really busy and I haven't had time to test it out yet.  I hope to sometime this week or next though.

 

I apologize on the lack of updates, but I'll make sure to post here once I've run it!

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So I ran something similar last night.


1 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - General Dodonna (20)    - XI7 Turbolasers (6) - Adar Tallon (10)
 

2 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - XI7 Turbolasers (6)    - Yavaris (5)
 

3 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57)     - XI7 Turbolasers (5)    - Salvation (7) -Intel Officer (7?)
 

5 • B-wing Squadron - B-wing (14)
    • Total : 14   

6 • B-wing Squadron - B-wing (14)
    • Total : 14   

7 • B-wing Squadron - B-wing (14)
    • Total : 14   

8 • B-wing Squadron - B-wing (14)
    • Total : 14   

9 • Objectives - Objectives (0)     - Precision Strike (0)    - Contested Outpost (0)    - Superior Positions (0)
    • Total : 0  

I was up against a Carrier Vic1, Demolisher, and a Screed GSD, there was also a rhymer ball bomber wing.

He opted for Contested Outpost.

During deployment there was a problem, he placed his vic1 first so i naturally placed a neb facing it. The plan was to hold the bwings back until i knew which way the GSD's would be coming from, the next deployment step was 2 squadrons which meant i had to reveal where my next neb was going to go and so forth. So he knew i was going to have a phalanx of nebs facing the vic1 and deployed his GSDs to pincer it. I was hoping the bwings would be enough to stop two GSDs.

By mid game the rhymer ball hurt my non bwing flank pretty bad, I lost yavaris and salvation as a trade for demolisher and the gsd.

Now i was left with 4 stranded b wings, vic1 bearing down on my last neb which was crippled from the rhymer ball. All in all i lost the game but not without doing some dmg. Its an interesting list to play and i think in the hands of a more capable commander it might've worked slightly better.

 

There were mistakes i made though, I forgot i had XI7s, Salvation and intel officer! and i was rolling at speed 1 all game because i wanted to them come to me to get first strike. My opponent did say he was quite taken back by the list and how well it stood up.

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So I ran something similar last night...

 

 

I was finally able to run my list last night as well!  I was up against 2 VSD's; a VSD1 that was acting as a carrier, and a VSD2 that was more focused on dishing out the damage.  My opponent also had a buttload of squadrons.  We played Precision Strike as the Objective, which ended up working out magnificently for me (135 VP from objective alone).  I ended up taking out the VSD2, which was his flagship, as well as a good number of his squadrons.  I lost Yavaris and one B-Wing.  I plan on running this list again, as I hope to test it out against a list with GSD's.  Sounds like you did pretty well even though you lost.  I am interested in tweaking this list to change things up, and I can't wait to see if it could be improved with Wave 2 upgrades once those come out :)

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So I ran something similar last night...

 

 

I was finally able to run my list last night as well!  I was up against 2 VSD's; a VSD1 that was acting as a carrier, and a VSD2 that was more focused on dishing out the damage.  My opponent also had a buttload of squadrons.  We played Precision Strike as the Objective, which ended up working out magnificently for me (135 VP from objective alone).  I ended up taking out the VSD2, which was his flagship, as well as a good number of his squadrons.  I lost Yavaris and one B-Wing.  I plan on running this list again, as I hope to test it out against a list with GSD's.  Sounds like you did pretty well even though you lost.  I am interested in tweaking this list to change things up, and I can't wait to see if it could be improved with Wave 2 upgrades once those come out :)

 

How'd you find dealing with the squadrons though? did you have to use the Bwings to engage? I found myself making that hard decision to either using the bwings to take down a capital **** or engage the squadron ball. From the looks of it you managed to position your forces in way to wipe out his squarons and ships! well done!

Also i didnt relise but i was physically lacking a 3rd XI7 card but my opponent let me roll it as a friendly game, i guess at the nationals i'll have to trade it for XX-9s instead or scrum up an Awing perhaps.

 

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So I ran something similar last night...

 

 

I was finally able to run my list last night as well!  I was up against 2 VSD's; a VSD1 that was acting as a carrier, and a VSD2 that was more focused on dishing out the damage.  My opponent also had a buttload of squadrons.  We played Precision Strike as the Objective, which ended up working out magnificently for me (135 VP from objective alone).  I ended up taking out the VSD2, which was his flagship, as well as a good number of his squadrons.  I lost Yavaris and one B-Wing.  I plan on running this list again, as I hope to test it out against a list with GSD's.  Sounds like you did pretty well even though you lost.  I am interested in tweaking this list to change things up, and I can't wait to see if it could be improved with Wave 2 upgrades once those come out :)

 

How'd you find dealing with the squadrons though? did you have to use the Bwings to engage? I found myself making that hard decision to either using the bwings to take down a capital **** or engage the squadron ball. From the looks of it you managed to position your forces in way to wipe out his squarons and ships! well done!

Also i didnt relise but i was physically lacking a 3rd XI7 card but my opponent let me roll it as a friendly game, i guess at the nationals i'll have to trade it for XX-9s instead or scrum up an Awing perhaps.

 

 

 

The squadron battle actually went really well in my favor.  My opponent had a ton of basic TIE's (5 I think), Howlrunner, and four bombers. He came to me, trying swarm tactics to quickly take out my B-Wings, which allowed my Yavaris-activated squadrons to rip apart 3 TIE's and damage a couple more that would be finished off by the other 2 B-Wings.  I then was able to tie up the bombers that had gone for Yavaris with a couple B-Wings and just stall them there.  I was really impressed by how well the B-Wings held their own in the fighter battle, they're definitely good all-rounders, which explains them being the most expensive.  Final score of the game was 329 to 122, for a 9-1 win with a 207 MOV.

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