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Danthrax

New FAQ and Tournament Rules uP (July 24, 2015)

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@fickle the generic YV is 29 points I believe, so toss on Tactician+Gunner+Bossk and get some great double-stress TL+F R2 shots with the capable YV dial for a relatively-paltry 38 points. I'd take that over any shuttle any day (and I do love me some shuttles).

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 I'm curious why they didn't just make a ruling that Tactician does not stack with itself using the precedence of the 'single opportunity' rule. Seems like it would have been easier than chaging the text on the printed card. In fact, they could do that across the entire game and really limit the possibility of broken combos in the future

There is a precedential ruling that different copies of the same card trigger differently.  They probably didn't want to undo that rule just for Tactician, when there was an easier solution.

 

Intel Agent, Mercenary Co-Pilot, Recon Specialist, and Flight Instructor are still free to triple their effects on a Decimator...

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Per ship. You can still stack it with other stress cards though. Flechette Cannon just became a much more viable consideration.

I have had some solid successes with B-Wings kitted out with both Flechettes and Tacticians. At Range 2, if the Cannon hits it stresses, then the Tactician triggers and stresses again. I love it.

Plus the Flechette Cannon is great for Range 3 against AGI2+ targets.

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"Q: Can a ship decloak or perform a boost or barrel roll that
would cause it to go outside the play area (and thus flee
the battlefield)?
 
A: No. A ship cannot decloak or perform a boost or barrel roll if this would
cause its base to go outside the play area."..

 

 

I'm curious as to why they didn't note this in the errata for barrel roll and boost on the first page of the FAQ.  Neither mentions this.

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Per ship. You can still stack it with other stress cards though. Flechette Cannon just became a much more viable consideration.

Do they work together?

Edited by Koshinn

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Per ship. You can still stack it with other stress cards though. Flechette Cannon just became a much more viable consideration.

I have had some solid successes with B-Wings kitted out with both Flechettes and Tacticians. At Range 2, if the Cannon hits it stresses, then the Tactician triggers and stresses again. I love it.

Plus the Flechette Cannon is great for Range 3 against AGI2+ targets.

 

 

You could get an HLC+2x tacticians for 40 points on a normal YV which is really strong- You can still get a flechette+gunner+bossk+tactician for 40 points and it's still a nice piece.  3 normal K fighters to fill out and I think I could win a lot of games that way.

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Per ship. You can still stack it with other stress cards though. Flechette Cannon just became a much more viable consideration.

I have had some solid successes with B-Wings kitted out with both Flechettes and Tacticians. At Range 2, if the Cannon hits it stresses, then the Tactician triggers and stresses again. I love it.

Plus the Flechette Cannon is great for Range 3 against AGI2+ targets.

 

 

You could get an HLC+2x tacticians for 40 points on a normal YV which is really strong- You can still get a flechette+gunner+bossk+tactician for 40 points and it's still a nice piece.  3 normal K fighters to fill out and I think I could win a lot of games that way.

 

Except tactician is Limited now, so you can only do the one.

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End of Match

 

Each tournament match ends in one of the following ways:

 

• All of one player’s ships are destroyed (respecting the Simultaneous Attack Rule on page 16 of the Rules of Play). The player with at least one ship remaining immediately earns a win, and the opposing player receives a loss. If neither player has any remaining ships, the game ends in a draw.

 

• At the end of the current round, the match time limit has been reached. (If time is called mid-round, players must finish the round.) Each player calculates their score by adding together the total squad point value of their opponent’s destroyed ships, including Upgrade cards equipped to those ships. The player with the greater score receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a win. If both players have the same score, the game ends in a draw.

 

• A player voluntarily concedes defeat at any point during the match. The conceding player receives a loss and the opponent receives a win.

 

 

Do we think modified wins are gone now?  I know this was mentioned earlier in this thread, but it really hasn't gotten much attention.  It may be a typo on FFG's part, but it still hasn't been updated since it was first posted.  I can see reasons why they would remove modified wins.  Given the small cuts that have been happening at Regionals, and will happen at Nationals and Worlds, earning a modified win was nearly the same as a loss.  If you only got 3 points for a match you had won, you weren't going to make the cut, unless you went undefeated the rest of the way.  So, you could either lose or score a modified win but rarely both, making them functionally the same.  For that reason I can see this not being a typo.

But, this does change some play tactics, and not for the better.  Suppose you have a 36 point Fel vs a 31 point Tycho at the end game.  With the rules that you would score 3 points for a modified win in place, it was in Fel's best interest to continue to engage Tycho and attempt to score the kill and earn the full win.  Fel's player had to seriously consider the fact that a modified win was essentially a loss when put in consideration to try to make a final cut.  Now, if there are no more modified wins, in the above situation Fel should probably just run from Tycho and not take any risks at all to try to kill him.  If Fel is going to get the full win for a winning by 5 points, he should just secure the win.  This is especially true when Fel considers that he is going to get a decent MOV for killing all of Tycho's friends.

With this change, if it holds, a player with a defensive ship and the smallest points destroyed advantage should not take any risks to engage and destroy his opponents ships.  He should run and secure the full win points.  There are a lot of situation where this will create bad problems, and will encourage slow playing in some situations.  I hope it's a typo, but I think it may not be.

Does anyone out there have any firm confirmation that this is or isn't a typo

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We at Fly Casual Batreps would just like to say to everyone in the X Wing community that we are sorry about the Tactician nerf. The developers at FFG HQ must have seen this Batrep and decided that both of the list used were just to powerful and could destroy the game as we know it.

 

We apologise and for doing this to you and promise to do our best to earn you forgiveness

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you guys have missed the biggest tourney rule change.  

 

The first tie breaker to make the cut is now head to head.  I think it will come into play more than people think in the smaller events, and will help to alleviate the MOV problems.

That's not a change... I don't think?

FAQ doesn't go live until August 15th. Someone at Nationals can still stack 3 tacticians on a decimator with expert handling and barrel off the board.

Disappointing, but a good catch.

 

 

These FAQs seem mostly like FFg was doing a little housekeeping right before their big tournaments at GenCon and Worlds. Something just to get ready in preparation for Nationals and Worlds such as banning Emperor Palpatine and Wave 7 from 2015 premier tournaments. The only major game-play change is that Tactician is now considered Restricted so that you cant double or triple up on them anymore. Also the tournament timed round extension from 60-75 minuets is pretty significant on the competitive game-play level.

 

No doubt this FAQ won't have that much of a life span as there will be a new one right before the official retail release of Wave 7.

Edited by Marinealver

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why are some of your advocating the desire for greater list variety then complaining about the Nerf on 3 tacticians?  Talk about a boring list to play 3 tacticians is lame for game variety folks. 

 

You're kidding, right? It's limited to arc at Range 2. It plays completely off of maneuvering. It forces every ship to care a lot about arcs and to avoid that doom zone lest it lose its actions. Tactician is by a long way one of the more interesting upgrades in the game.

 

It was nerfed because 3 tacticians in a 180 degree arc was insane. While it would probably kill off the two ship list for good, it's just too relatively powerful.

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75 minuet rounds, yikes tournaments will take all day, but I guess less games going to time with an extra 15 minuets. Of course let say 4 matches a game 75 minute match with 15 min between matches that would be 6 hours just for the Swiss.

 

Have you ever played blood bowl. 10 hours for 4 games..

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you guys have missed the biggest tourney rule change.  

 

The first tie breaker to make the cut is now head to head.  I think it will come into play more than people think in the smaller events, and will help to alleviate the MOV problems.

That's not a change... I don't think?

The document might be a little confusing.

As I read, if there are no elimination rounds, then the winner is determined by head-to-head as the first tiebreaker (then MOV).

But to determine which players make a cut, the first (and only) tiebreaker is MOV.

However: "The seeding for elimination rounds is determined by a player’s ranking in the Swiss rounds", and this ranking is affected by head-to-head tiebreaker.

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why are some of your advocating the desire for greater list variety then complaining about the Nerf on 3 tacticians?  Talk about a boring list to play 3 tacticians is lame for game variety folks. 

 

it'd be lame for a meta dominated by 2-fat ships for sure

 

lack of defensive tech and 1 agility, however, would promote the resurgence of larger numbers of ships that wouldn't care as much about what is essentially a 1.5 B-wing

 

the variety this ship could have promoted is exactly my problem with this errata

Edited by ficklegreendice

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If they specifically ban wave 7 at nationals does that mean wave 7 will actually be available there? I'm not going but it'll be nice to have the rest of the cards spoiled!

"Any new product released at Gen Con 2015 will not be legal for the 2015 North American Championship."

 

Raider or Wave 7 or both.

 

Hmmm, does seem to imply there will be an early Gen Con release again.

Wave 7 is now on the boat. There's a good chance of it.

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The raider is probably already here, but they're saving it for gencon, so all the gencon goers can get first access. My guess is the raider will be available 1-2 weeks after gencon, and wave 7 by October.

 

So has wave 7 been on the boat for awhile and it was updated late or are we getting raider mid-August and wave 7 late August?

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