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darthdoug

using weapon while moving

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What if a character wanted to swing a lightsaber at another character while leaping through the air using Enhance. Anikan and Obi Wan did it all the time. I can't find any rules for combat checks while moving. I was thinking I would treat the leap as maneuver as long as enough force points were generated and then the lightsaber skill for the swing. Any other ideas would be helpful.

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It depends on what you intend to do. The jumping/leaping we see is normal to get to a more advantageous position, so spending advantages to give setback dice to their opponent seems appropriate. Or if it's for movement, you can just describe your movement maneouvre as jumping/leaping.

If you want to use the Enhance power, that's another story entirely. The Enhance Force jump power is an action, so you either attack or leap—unless you have the control upgrade that lets you do it as a maneouvre. Of course, if you have improved parry, you can trigger that for your attack and use your action to leap away.

-EF

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This is done through the narrative, usually. In rounds that can last a minute or so, it's assumed that the characters are going to be moving around. 

 

After all, how many fights have you seen where the people involved have their feet firmly planted on the ground and stay in the same 5 square feet for over a minute?

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You could ask the PC to use both and action and a maneuvre to complete the task, no mater what happens. Have them make a combined Force check and Attack roll. Give the PC a couple of setback dice to the attack roll. then narate the outcome whether they succeed or not:

  1. succeed attack and generate enough force pips(or spend DS!) then they do as intended, with some cool descripotion of them leaping over their opponents head and catching them off guard.
  2. fail check but get enough force pips then they leap their opponent but miss "your opponent sees your leap coming and ducks just as you blade swings through the place their head had just been"
  3. succeed attack but not enough Force pips (or not willing to use DS) then they manage to land a hit, but remain engaged (or are moved to engaged) to their target
  4. fail and not enough pips then stay engaged (or move to engaged) with the target.

basically what you said :P

 

edit: as EldritchFire said

 

The Enhance Force jump power is an action, so you either attack or leap—unless you have the control upgrade that lets you do it as a maneouvre. 

 

 

i assumed that the PC has the control upgrade

Edited by Richardbuxton

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After all, how many fights have you seen where the people involved have their feet firmly planted on the ground and stay in the same 5 square feet for over a minute?

 

Actually, that Vader versus Kanan and Ezra fight - Vader didn't move from his spot once. It was a subtle "Look how much I'm powning you." thing - a very nice touch.

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I agree it's the narrative unless the player has the last leaping upgrade which then I might give a boost to the player if they describe the action to me since as a rule I don't give boosts to players if they aren't descriptive in their action

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After all, how many fights have you seen where the people involved have their feet firmly planted on the ground and stay in the same 5 square feet for over a minute?

 

Actually, that Vader versus Kanan and Ezra fight - Vader didn't move from his spot once. It was a subtle "Look how much I'm powning you." thing - a very nice touch.

 

 

At least, not until he got Force-pushed. That was embarrassing...

 

But yeah, that scene does serve to make it very apparent just how dangerous an opponent like Vader is. It is in stark contrast to Sabine's jumping and dodging over the place, and of Kanan's defensive footwork, Vader just stands there and takes on two people at once, throwing them around with the Force and his own mechanized body, reflecting Sabine's blaster bolts right back at her. 

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Well, even in the original films we don't see Vader moving about a whole lot when engaged in a lightsaber fight, and if anything his movement is generally a reaction to his opponent moving about.  Luke in ESB didn't really move about a whole lot, but he was also a rank novice, where in RotJ we see him making better use of the terrain in his rematch with Vader and making the Sith Lord come to him.

 

Given that the range bands generally aren't set in stone and that combat rounds have a general default of one minute as opposed to the handful of seconds that most RPGs use, I'd say it's pretty safe to say that most participants in a fight are moving about during the round, even if they're not directly changing range bands or are spending their maneuvers on things like Aim and and Guarded Stance.

 

I'd say Away's example of Kanan using a lot of defensive footwork throughout the series is probably a prime example of him spending his maneuver each round on Guarded Stance, figuring the more setback dice his opponent is rolling, the better for him (and maybe even improved odds of him getting a hit via Improved Parry in), yet narratively we still see him moving about, just not so much in relation to his opponent.

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I'm kind of confused.  Movement is a maneuver (Including Enhance leap if you have that upgrade) and attacking is an Action.  As long as you can do both of those then you can just move and attack.

 

Or is this leaping and then striking something while in midair?  That would be weird as you need to become engaged with a target to hit with melee.  Maybe if they want to strike the target and keep moving they spend two maneuvers, the first to leap and then the second to disengage, otherwise their momentum is disrupted by the strike and they stay engaged with the target.

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Well...it's not necessarily moving during a fight.

 

Nobody flips around more then Yoda, but Yoda generally stays engaged, even if he's pretty much all around his opponent all the time. Can't really call what Yoda's doing a move action.

 

Yoda probably has a lot of ranks of adversey and/or dodge. Personally Yoda struck me as incredably slow and sluggish until he called on the force, which he largely uses for one of two functions. Either to become incredably evasive (reflected by his darty nature, despite not really going any great distance relatie to the oppoment.) or he can commit to enhance to gain medium range banded jumps.

 

Personally I imagine Yodas stats to be terrible; he's a old jedi (Brawn and agility of 1/2. Not to mention being small.), thus his agility and brawn is quite low but he makes up for that in experience and talents (Ranks in Lightsaber and Adversary, a fairly large force rating of 5 or greater. Thus he is always one step ahead of those who try to eliminate him despite his disadvantages.)

 

I would also treat certain duels like chases; if it's fairly obivious that you can't beat that character at any point in time, it should be more about how you lose them. Such as a PC Jedi fighting Jango Fett would be facing a long catalog of checks to catch the bounty hunter before he makes it on the slave 1.

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Fortunately for Yoda, he's a master of all forms, so he can just use the stat he's best at (probably willpower, with int a close second) so even if he prefers Ataru, his actual proficiency dice is determined by his best stat.

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I would probably have an enhance upgrade that allows you to ignore age penalties if you commit a Force die for each age penalty so for Yoda probably two or three dice. Or just flip a destiny die to ignore for an encounter and a strain cost for every round encounter lasts to show that it is taxing

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There aren't any "age penalties" that I'm aware of in Force and Destiny...but there is already an Enhance ability that allows you to commit a Force Die and increase your Agility by 1. When I read that, I thought of Yoda immediately. 

 

I'd say that if he wanted to do any fancy Ataru stuff (Hawk Bat Swoop or Saber Swarm, both of which require a Lightsaber [Agility] check), then that Enhance upgrade might be worth it. I don't think I'd go so far as to give him a Force Rating of 8 (and I will not argue the point; I'm just using this for example), but his FR is certainly going to be high enough that he can commit a Force Die and not really miss it when it comes to things like the Saber Swarm talent or activating Force powers. 

 

Granted, Yoda would have 5 ranks in Lightsaber without question, and has an untold number of Boost dice coming his way from talents, Accurate rating, etc :) So that opening strike where he leaped in (I'm gonna say it was Hawk Bat Swoop, because it's cool), he could have utilized any number of ranks of Quick Strike to offset the "weaker" Agility vs. his (likely stronger) Willpower.  

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Yeah, Yoda's a textbook example of using the Enhance Control Upgrade to increase his Agility to probably match his already high Willpower.  Particularly since as Away noted, there's no such thing as aging penalties in this game; the only way for a characteristic to get permanently decreased is via a specific critical injury.  It's pretty much accepted that Yoda was boosting his speed and agility thru the Force during his duels, and the aforementioned Control Upgrade for Enhance fits that bit of lore perfectly.

 

It's true that he might have a higher Willpower even with boosting his Agility up, but if he's got various Ataru Striker talents like Hawk-Bat Swoop and Saber Swarm, then he's better off using his Agility even if it's one less proficiency die simply to take advantage of his high Force Rating when using Saber Swarm to be able to dish out multiple hits with one attack.  Heck, he'd probably have the left side of the Sense power tree purchased all the way up to the Control Upgrade to boost his combat checks, giving him two free upgrades on his Lightsaber skill and still have Force dice left over to make Saber Swarm a viable tactic.

 

Of course, his Willpower only matters if he has the Niman Technique, which he may well not have as the older lore had Yoda be first and foremost a master of Ataru, having adopted that Form and taken it to its limit to counteract his small size and limited reach.  So if not using Ataru Technique and not having any other LS Form technique talent, he'd have to pick between Brawn or Agility, and pretty sure his Brawn's a lot worse than his un-Enhance-boosted Agility.

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