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Zogwort

Fugitive Witch card (Halls of Terra) question

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Hello Relic community!

 

I just got Halls of Terra over the weekend and notice that the Fugitive Which card is worth more trophy points on a certain space on the main board (sorry I don't have the card in front of me right now).

 

I'm curious how the threat card which would only spawn somewhere in the Sol system board make it to that space on the main board for the ability to trigger?

 

Or to make this work am I supposed to defeat the witch, hold on to the trophy, travel to the space on the main board, and then during my experience phase there, turn in the trophy for 8 trophy points instead of 4?

Edited by Zogwort

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When I first read this I was thinking that it said it was worth 8 trophy points instead of 4 on the Ultramar Emissary space (so could be traded in for 8 influence as you swap trophy points for influence) but having just checked the card it does say at St. Antias which is used for healing lives so I don't know what the idea behind the card is.

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Yes this:

"Or to make this work am I supposed to defeat the witch, hold on to the trophy, travel to the space on the main board, and then during my experience phase there, turn in the trophy for 8 trophy points instead of 4?"

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Hello Relic community!

 

I just got Halls of Terra over the weekend and notice that the Fugitive Which card is worth more trophy points on a certain space on the main board (sorry I don't have the card in front of me right now).

 

I'm curious how the threat card which would only spawn somewhere in the Sol system board make it to that space on the main board for the ability to trigger?

 

Or to make this work am I supposed to defeat the witch, hold on to the trophy, travel to the space on the main board, and then during my experience phase there, turn in the trophy for 8 trophy points instead of 4?

YOU MUST READ CAREFULLY:

in order to have 8 point of trophy converted into influence instead of 4 you should take the card instead of discarding it to level up... And - once you have it into your trophies "rack" of cards - you MUST go and end your movement into the space reported in the card's text and only then, and only if there are no other things to do / fulfill on that space, you are able to get rid of that trophy and gain 8 influence instead of 4 !!!

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When I first read this I was thinking that it said it was worth 8 trophy points instead of 4 on the Ultramar Emissary space (so could be traded in for 8 influence as you swap trophy points for influence) but having just checked the card it does say at St. Antias which is used for healing lives so I don't know what the idea behind the card is.

The idea behind is:

Ultramarines HATE tyranids - so there is a tyrant card worht 8 influence instead of 4 once you end the moves into the Space Marine Emissary space

The Imperial Ecclesiarchy HATES the witches so the witch cards are worthy 8 instead of 4 for the same reasons above

and so forth for each card of the same mechanics described...

 

IN ORDER TO "UNDERSTAND WHY" AT THE 100% I SEND YOU BACK TO THE LORE OF THE WARHAMMER 40000 UNIVERSE AND NOVELS FROM GAMES WORKSHOP... OR THE VIDEOGAMES AND MINIATURE GAMES LINKED TO SUCH LORE...

 

FAREWELL

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Hello Relic community!

 

I just got Halls of Terra over the weekend and notice that the Fugitive Which card is worth more trophy points on a certain space on the main board (sorry I don't have the card in front of me right now).

 

I'm curious how the threat card which would only spawn somewhere in the Sol system board make it to that space on the main board for the ability to trigger?

 

Or to make this work am I supposed to defeat the witch, hold on to the trophy, travel to the space on the main board, and then during my experience phase there, turn in the trophy for 8 trophy points instead of 4?

The idea behind is:

Ultramarines HATE tyranids - so there is a tyrant card worht 8 influence instead of 4 once you end the moves into the Space Marine Emissary space

The Imperial Ecclesiarchy HATES the witches so the witch cards are worthy 8 instead of 4 for the same reasons above

and so forth for each card of the same mechanics described...

 

IN ORDER TO "UNDERSTAND WHY" AT THE 100% I SEND YOU BACK TO THE LORE OF THE WARHAMMER 40000 UNIVERSE AND NOVELS FROM GAMES WORKSHOP... OR THE VIDEOGAMES AND MINIATURE GAMES LINKED TO SUCH LORE...

 

FAREWELL

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