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emmjay

Structual Damage and Range, how is it computed.

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Ok, came upon a situation that I would like input on.  I was attack a VT-49 (agility 0) at range 3 with Han Solo.  The VT already had 2x Structural Damage crit cards on him (-2 Agility).  After the range 3 bonus and the -2 agility, does the VT still get to roll 1 agility dice for the attack?

 

I said no, and here was my argument.  Other things in the game that are FAQ'd apply any positive benefit and then the negative.  Just look up Damaged Engine page 7.  I also went on to say that while the Range 3 defense die doesn't strictly add 1 agility (just a die), it works the same way as evade tokens and autoblasters (page 11).  While the Autoblaster card specifies that [HIT] cannot be cancelled by defense dice, the FAQ also states that evade tokens (or C-3P0) don't work at all.  I argued that the same philosophy worked with the Agility range bonus.  While it doesn't affect the ships agility, it is treated in the same way.

 

EDIT: Looking at page 5 Increasing and Reducing values also goes to show what I mean about positives applying first before negatives.

 

Any thoughts?

Edited by emmjay

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The extra dice for range is just that, an extra die, it doesn't change the ships agility value.

So you canculate agiltiy and gather dice ocrdingly, in this case 0 dice. Then you add a die for range. So end result would be one die.

 

Ref. FAQ P5 "Increasing and reducing values" and the rule book P20 "Attacking through obstacles".

Edited by Smuggler

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One more vote for "Smuggler has it right": the extra defense die at Range 3 is not an Agility bonus, and for that matter, neither is the extra defense die when defending against an obstructed attack. Your opponent should have rolled a defense die in the scenario described in the OP.

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Extra dice from obstacles and range does not increase agility.

Which the crit states. "reduce agility"

So you reduce agility by x amount

Add any bonus

And off you go

Edited by Krynn007

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