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DariusAPB

128th Recon Wing

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Hi guys, so i'm considering running an online squadron/gaming club based on a small group of Imperials and A: looking for people interested, B: looking for ideas on how to best run this.

 

Right now here's what I've got:

 

The 128th Recon wing, are a specialist group - all trained as Storm Commando's on Carida as well as having received Imperial Naval Academy training.

 

Assets: The Base ship for the wing is the Victory II class Star Destroyer Adjudicator

Command and control are ran from the VT-49 Decimator Retribution, or the Raider class Huntress. Occasionally from an as yet unnamed CR-92 corvette. - Obviously this depends on the mission/game system used. Boarding, re-arms and followup ground ops are handled by 4 DX9 Stormtrooper Transports, S&R handled by the Adjudicators 2 Lambda class shuttles.

 

The wing's current complement are: 12 XG-1 Assault gunboats from Steel wind squadron, split into 3 flight elements (Alpha, Beta, Gamma)

3 TIE Phantoms, as a single element "Shadow".

12 modified TIE Interceptors, with shields and decoy beams(stealth devices/autothrusters whatever) Designated Eclipse Squadron. This squadron handles superiority, CAP.

 

So so far it's campaign/narrative missions for XWM, but I'm also a veteran of TIEED and XVTED.

 

The question is, for space sim bits, what is the best bet - Co-op missions which can't be recorded but are co-op for XVTBOP or flight record to see how things go for TIE Fighter.

 

For the ground actions, what do I use for the recon missions? FPS/RPG/RTS - so far nearest thing I can modify is galactic battlegrounds, and I can't do nearly what I want to there.

 

 

It's worth noting that this is kinda RPG based, and if an asset such as a DX9 is recorded lost, then it won't be replaced immediately (or in certain situations - at all). Battles will be more skirmish and objective based rather than epic level. Recon not assault.

Edited by DariusAPB

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Note: Considering adjusting the wing's layout to include a third squadron, making Black Omega the "spec ops/recon" squadron, Eclipse a hyperdrive modified interceptor squadron and including a bomber/punisher squadron - at the cost of half a regiment of Stormtroopers and their heavy ground support vehicles. Basically more hangar space for the fighters, much less for ATATs and landing craft. Fluff (and again, when I break XVTED out or TIEED once this starts every craft lost will be recorded and considered a real issue).

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Well, this thread is a wee bit of a necro, so it's current status is in the air.

 

Plus you are literally the first person to sign up.

 

So I don't know yet.

Oh, well PM me when you get an answer.

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