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SoaringBear

Twin Laser Turret and R3-A2(stressbot)

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It will be absolutely brutal. Your only hope is to kill the stress machine quickly or get in behind the **** thing. I love it as a Large ship deterrent though. They need actions to be useful.

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I emailed FFG and asked if there were two declare target steps if I was attacking Tarn with cluster missiles because they have the same triggers as TLT and R3-A2. 

 

No. Since "Cluster Missiles” requires both attacks to be against the same target, only during the first attack does the attacker do the “Declare Target” step. -Frank Brooks

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I emailed FFG and asked if there were two declare target steps if I was attacking Tarn with cluster missiles because they have the same triggers as TLT and R3-A2. 

 

No. Since "Cluster Missiles” requires both attacks to be against the same target, only during the first attack does the attacker do the “Declare Target” step. -Frank Brooks

 

They SHOULD have two declare target steps, but this is one of those cases where they handwave past the mess that is secondary weapons.

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I emailed FFG and asked if there were two declare target steps if I was attacking Tarn with cluster missiles because they have the same triggers as TLT and R3-A2. 

 

No. Since "Cluster Missiles” requires both attacks to be against the same target, only during the first attack does the attacker do the “Declare Target” step. -Frank Brooks

 

Thanks for shooting off the email. We'll have to wait for the release for a rock-solid answer, but this is pretty solid in the meantime. 

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The problem is the ambiguous meaning of "performing an attack". Which steps?

Exactly. Provided the card text stays the same and the ruling is consistent with what we were told today, it would seem there is an interrupt after the deal damage step of the first attack that jumps back to the roll attack dice step.

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There's honestly nothing ambiguous about "performing an attack" - the FAQ erratas the rulebook, and it's all 7 steps.

 

The problem is that cards interact with it inconsistently.  When Gunner says perform an attack, you start at Step 1 and go through all 7 again.  But a secondary weapons tell you to perform an attack when you're already in Step 2, and for THOSE they just mean continue your current attack.  But multi-attack secondaries like Cluster Missile and now the Twin Turret, are picked in Step 2, and mean to continue the rest of the attack you're already in, and then start a new attack, but just jump to the point after you would select the weapon to use, and skip everything before that.

 

I tend to give FFG a fair bit of leeway about things like Cluster Missiles - X-wing was intended to be a light game with casual rules, and they were caught off guard.  Fine - the rules just didn't work with Cluster Missiles, and they made it work the best they could without errata.  But now...  we keep getting more and more abilities that make the exact same mistakes all over again.  That's getting old.

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No we are not making problems, its just some guys trying to exploit the rules... they should Faq stressbot so it works ONCE per round and it would break every cheezy whiner out there...

Edited by mikodz

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they should Faq stressbot so it works ONCE per round and it would break every cheezy whiner out there...

That isn't how it works though. If you have the BTL-4A title for example, there's no question at all that you could use it twice. Because you are in fact completing two separate attack sequences. The same goes for Corran with his second attack. The same would be true of Gunner if you had a ship that had both a Crew and Astromech upgrade slot.

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they should Faq stressbot so it works ONCE per round and it would break every cheezy whiner out there...

That isn't how it works though. If you have the BTL-4A title for example, there's no question at all that you could use it twice. Because you are in fact completing two separate attack sequences. The same goes for Corran with his second attack. The same would be true of Gunner if you had a ship that had both a Crew and Astromech upgrade slot.

 

 

This is just an interpretation. Rulebook/FAQ tells You can make one attack against one target.

Card tells You can make second attack, but there is no word if it can be done against different target.

Technicaly, if card does not change rule, we should stick to the rulebook. And there we are back to "one target" part.

If card does not have "against any target" text, by the letter of rules (and I belive by intention of designer) the second Gunner/4A attack should be against the same target.

 

We have generally accepted and different interpretation atm, but it can and I think it should be changed by single sentence in FAQ. 

They have negated Imperial Kath/Ion Cannon combo that way, they should put that one to rest too. 

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but there is no word if it can be done against different target.

You may want to actually read the FAQ before you try to correct someone...

From the FAQ page 11.

Using Gunner’s ability is a separate attack, which means that the ship can choose to declare a different target for the second attack

So RAW and RAI you can make an attack against a different target with Gunner. The BTL title uses the same basic wording as Gunner, so it is more then just an interpretation that it works the same way.

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but there is no word if it can be done against different target.


You may want to actually read the FAQ before you try to correct someone...

 

 

Point taken. I still belive this is bad rule.

 

I don't see why it needs to be nerfed.
With as broken as the MoV is, you need other things to be similarly powerful.

 

Becouse it is counterintuitive.

I have gunner so if I miss my primary target he will wake up and shoot something else.. 

I have my turret fixed forward, so I can attack 2 targets at once..

 

MoV needs fix. But not that way.

IMO.

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Ok, everyone is misinterpreting just what a cluster missile and TLT are in relation to cards like Gunner and Luke.

 

Cluster Missile and TLT are both one weapon firings with two attack rolls to each.

 

Cluster Missile is one missile that targets one ship then breaks up into two mini groups of 3 sub munitions each to attack the same target.

 

Twin Laser Turret is one firing of twin beams where you roll for each beam to see if one or both strike their one assigned target.

 

Gunner (an Luke) is an addition firing of a primary weapon in the same turn on the condition if the first firing had missed it's assigned target. You may choose a different target to attack with Gunner, because it is a second firing of the primary weapon.

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