Darkblade113 41 Posted June 28, 2015 I plan on testing this soon, but wanting to see if anyone had any suggestions for refining it before I do. The only changes I was thinking of were for the Commander and the Objectives. I was thinking of switching to Mon Mothma for the extra survivability. If I did, I would switch the XX-9's on the Salvation to XI7's and one of the Escort Frigates would have to drop to a Support Refit to make room. One of the main reasons I wouldn't change to this is because of the higher initiative bid I get with Dodonna. I feel like objectives are very important for this list as it would have problems with many of the ones I didn't pick The only change I'd make to the Objectives would be on the red. I like Opening Salvo for the extra 8 blacks at long range (especially with XI7's), but I'm wondering if Advanced Gunnery is better for Salvation in the long run. Any advice is greatly appreciated REBEL FLEET 2931 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - General Dodonna (20) - XI7 Turbolasers (6) • Total : 83 2 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Intel Officer (7) - XX-9 Turbolasers (5) - Salvation (7) • Total : 76 3 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Intel Officer (7) - XI7 Turbolasers (6) • Total : 70 4 • Nebulon-B Support Refit - Nebulon-B Frigate (51) - Intel Officer (7) - XI7 Turbolasers (6) • Total : 64 5 • Objectives - Objectives (0) - Opening Salvo (0) - Hyperspace Assault (0) - Dangerous Territory (0) • Total : 0 Here is the suggested change to Mon Mothma: REBEL FLEET 2981 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Mon Mothma (30) - XI7 Turbolasers (6) • Total : 93 2 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Intel Officer (7) - XI7 Turbolasers (6) - Salvation (7) • Total : 77 3 • Nebulon-B Support Refit - Nebulon-B Frigate (51) - Intel Officer (7) - XI7 Turbolasers (6) • Total : 64 4 • Nebulon-B Support Refit - Nebulon-B Frigate (51) - Intel Officer (7) - XI7 Turbolasers (6) • Total : 64 5 • Objectives - Objectives (0) - Opening Salvo (0) - Hyperspace Assault (0) - Dangerous Territory (0) • Total : 0 Quote Share this post Link to post Share on other sites
Maturin 1,583 Posted June 29, 2015 Would you consider dropping an Intel officer to add Redemption? I'm presuming that your ships will operate fairly close together, and Redemption will mean your ships can raise 2 shields with an engineering command instead of one. 1 Darkblade113 reacted to this Quote Share this post Link to post Share on other sites
RedPriest 405 Posted June 29, 2015 Looks like the artillery barrage from hell to me. Protect those flanks though if Gladiators are on the table. Watch out for Assault Concussion Missiles. Those will ruing a Neb-B's day real quick. 1 Darkblade113 reacted to this Quote Share this post Link to post Share on other sites
Darkblade113 41 Posted June 29, 2015 Would you consider dropping an Intel officer to add Redemption? I'm presuming that your ships will operate fairly close together, and Redemption will mean your ships can raise 2 shields with an engineering command instead of one. I think I would, yes, especially since I just recently found out it gives an extra engineering point with command tokens as well. Quote Share this post Link to post Share on other sites
Darkblade113 41 Posted June 29, 2015 Looks like the artillery barrage from hell to me. Protect those flanks though if Gladiators are on the table. Watch out for Assault Concussion Missiles. Those will ruing a Neb-B's day real quick. This and Rhymer's Flying Circus are my biggest concerns. Hopefully I could withstand a Demolisher ACM barrage and then just focus it to hell with all 4 Nebs that turn or the next. Quote Share this post Link to post Share on other sites
Kimbo81 38 Posted June 30, 2015 well the imps like to be in your face..... and with that list its says "OK lets kiss" 1 Darkblade113 reacted to this Quote Share this post Link to post Share on other sites
JJs Juggernaut 1,843 Posted July 1, 2015 (edited) This is fairly similar to a list I've been theory building as well. I was using 3 Nebs and a corvette with Dodonna's pride and Dodonna. I have two versions; one with the more upgrade heavy build, Salvation, Redemption, then Intel officers and XI7 on every Neb. This list has no fighter support, and like your list I get very worried about Rymer and friends. They can shred a Neb just like Demolisher. So I'm toying around with a more basic build and downgrade to support frigates without the Intel officers. I don't know if they are worth the 21 points. With 3-4 reds you have a fairly decent chance of an accuracy and you are already nullifying redirects. So my second variation throws in 4 A-wings which can also put some hurt on caps if needed. Edited July 1, 2015 by JJs Juggernaut 1 Darkblade113 reacted to this Quote Share this post Link to post Share on other sites