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Kilcannon

SABER THROW & Other Lightsaber talents

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My group and I were wondering the correct ruling on Saber Throw and other lightsaber talents that have a Force dice roll as part of the action. Does the force dice in saber throw use the pips o activate the saber throw, return the saber, and additional pips for successes or advantages? Or do the pips only get used to activate and return the saber throw? Also is this similiar with other lightsaber talents like Quick Movement in Pathfinder that have force dice rolled with the attack?

Edited by Kilcannon

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Saber Throw—and all other Force talents that require rolling a Force die—do exactly what they say in the Talents chapter: no more, no less.

 

Saber throw allows you to make "a Lightsaber combat check as a ranged attack at one target within medium range…spend[ing] [1 Force pip] and succeed[ing] at the check to hit his target; he may spend [2 Force pips] to have his weapon return to his hand after resolving the attack."

 

That's all it does. It does not allow you to spend additional pips for advantage or success. You only get what is stated. Remember that these talents are not Force power rolls, so any Force powers the character may have are irrelevant. Saber throw is a Lightsaber combat check, not a Force power check.

 

-EF

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Yes but the Dantari crystal works with it well. So Hawk Bat swoop is only one that gets success or advantages because it's stated in the talent?

 

Draw Closer from Niman adds Success for Force Points, Hawk Bat Swoop from Ataru adds Advantage. Buy yes, they only get those effects because they specifically state they do.

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Yeah, Saber Throw only lets you spend the Force Points to throw (1 FP) and return (2 additional FPs) your lightsaber, with anything over those being lost.

 

Obviously the Dantari Crystal is great when used in conjunction with any of the talents that let you roll your Force Dice as part of a Lightsaber combat check, since if only only need one or two Force Points for the primary effect, you can spend the rest of them to recover strain at a very quick rate.  This is especially true for Ataru Strikers as they are very dependent on talents that cost strain for their defenses so any means they can get to quickly recover strain is good.  That it can quite easily be modified to be a very effective weapon in combat that comes close to the EotE/AoR lightsaber nastiness doesn't hurt either.

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Side question... is it 1 to throw, plus 1 to  return? Or 1 to throw and 2 additional to return? (Total of 3)

 

Makes more sense for it to be 1 to throw and 1 to return but wording is capable of both interpretations.

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Side question... is it 1 to throw, plus 1 to  return? Or 1 to throw and 2 additional to return? (Total of 3)

 

Makes more sense for it to be 1 to throw and 1 to return but wording is capable of both interpretations.

 

The book lists 1 to throw and 2 to return, for a total of 3. This might be to give a "soft pre-req" of FR2 to throw and return, while still allowing FR1 characters to throw their sabers.

 

-EF

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