SpikeSpiegel 2,077 Posted June 27, 2015 Tarn Mison (23) R7 Astromech (2) Hull Upgrade (3) Jake Farrell (24) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Tycho Celchu (26) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Total: 96 View in Yet Another Squad Builder Similar to my AAA "Autoclub" list, this time I've included a beefy tarn instead of the GSP. Despite being less survivable than an Autothruster, PtL A-Wing, at least he'll carry some stopping power. I'd like to think of this as an anti-meta build since Soontir + Chiraneau is a dominant list in my region. I'm trying to undercut RAC and Fel on PS and Points bids for movement. I know A's lose a lot of offensive power after they alpha their missiles, but if I can muscle out Soontir in a single barrage, or land 5 hits on a large base ship, the 5 points worth of opportunity cost is worth it. As for Tarn, I know there's some math somewhere that calculates how truly durable he is, but at PS3 he'll shoot before Han's Z's, BBBBZ and Academy TIEs, the X-Wing dial is neat, and his ability to stay on the board while tossing 3-4 dice is nuts. An alternative is Porkins with VI, which could come in handy against debris and K-turning at the right time. Let me know what you guys think! Quote Share this post Link to post Share on other sites
cubby09 143 Posted June 27, 2015 (edited) DD instead of VI and then get EI instead of AT= Loads of Tycho fun Edited June 27, 2015 by cubby09 Quote Share this post Link to post Share on other sites
Shirako 353 Posted June 27, 2015 I agree on dropping VI for DD on Tycho, however whenever I use EI I find myself missing AT or SD Quote Share this post Link to post Share on other sites