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SpikeSpiegel

AAX -

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Tarn Mison (23)

R7 Astromech (2)

Hull Upgrade (3)

Jake Farrell (24)

Push the Limit (3)

Proton Rockets (3)

Veteran Instincts (1)

Autothrusters (2)

A-Wing Test Pilot (0)

Tycho Celchu (26)

Push the Limit (3)

Proton Rockets (3)

Veteran Instincts (1)

Autothrusters (2)

A-Wing Test Pilot (0)

Total: 96

View in Yet Another Squad Builder

Similar to my AAA "Autoclub" list, this time I've included a beefy tarn instead of the GSP. Despite being less survivable than an Autothruster, PtL A-Wing, at least he'll carry some stopping power.

I'd like to think of this as an anti-meta build since Soontir + Chiraneau is a dominant list in my region. I'm trying to undercut RAC and Fel on PS and Points bids for movement. I know A's lose a lot of offensive power after they alpha their missiles, but if I can muscle out Soontir in a single barrage, or land 5 hits on a large base ship, the 5 points worth of opportunity cost is worth it.

As for Tarn, I know there's some math somewhere that calculates how truly durable he is, but at PS3 he'll shoot before Han's Z's, BBBBZ and Academy TIEs, the X-Wing dial is neat, and his ability to stay on the board while tossing 3-4 dice is nuts. An alternative is Porkins with VI, which could come in handy against debris and K-turning at the right time.

Let me know what you guys think!

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