Nemesite 0 Posted June 24, 2015 Hello everyone, i just started reading the Edge of the Empire Corerules. The rules aren't that complicated but i found my first questions, maybe you can help me: If a weapon has a stun setting and i set my weapon on stun, does it then use the normal damage rating of the weapon as stun damage (after soak was aplied)? If a weapon has the stun ability, like the Shock Gloves with Stun 3, do the gloves deal their normal Damage as wound-damage and the Stun 3 causes 3 points of stun damage against the strain threshold? I fear i will have a few more question when i read on, but i hope you can help me. Thanks in advance Nemesite Quote Share this post Link to post Share on other sites
CaptainRaspberry 1,190 Posted June 24, 2015 First, the stun setting inflicts the weapon's base damage as strain damage. This is still in line with the rules of adding successes to the damage dealt. The stun setting also instantly decreases the weapon's range to close. Second, the answer is found in the description for Stun (Active): When the Stun quality is activated, it inflicts strain equal to the weapon's Stun rating. Quote Share this post Link to post Share on other sites
awayputurwpn 7,720 Posted June 24, 2015 The "stun damage" or "stun setting" passive qualities essentially means that the weapon deals (or can be set to deal) stun damage, which, after soak is applied, is translated to strain instead of wounds. As the good Captain notes, blasters set to stun have their range reduced to a maximum of short range. Melee weapons set to stun keep their range limit of "engaged." The "Stun" quality is active. You spend the required amount of Advantage, and when triggered, the target suffers strain equal to the Stun rating of the weapon. This not "damage," and therefore the target's soak never comes into the equation. Quote Share this post Link to post Share on other sites
Krieger22 2,471 Posted June 24, 2015 (edited) Stun setting: The weapon can be set to do stun damage as an incidental, using its listed stats except for range, which becomes Short. Stun Damage: The weapon only causes stun damage, but uses all its remaining stats (included the listed range). Stun: By spending 2 Advantage the weapon can, on a successful hit, inflict the listed number as stun damage. This damage bypasses soak. Edited June 24, 2015 by Krieger22 1 bradknowles reacted to this Quote Share this post Link to post Share on other sites
Nemesite 0 Posted June 26, 2015 Ok, that clears it up for me. Thank you all for your help Quote Share this post Link to post Share on other sites
Darth Poopdeck 52 Posted June 26, 2015 Let me get this straight, "Stun Quality" bypasses soak and "Stun Setting" & a weapon that only deal "Stun Damage" does not bypass soak? Quote Share this post Link to post Share on other sites
2P51 33,416 Posted June 26, 2015 Let me get this straight, "Stun Quality" bypasses soak and "Stun Setting" & a weapon that only deal "Stun Damage" does not bypass soak? Yup. Quote Share this post Link to post Share on other sites
awayputurwpn 7,720 Posted June 27, 2015 (edited) Let me get this straight, "Stun Quality" bypasses soak and "Stun Setting" & a weapon that only deal "Stun Damage" does not bypass soak? Yeah, the Stun quality doesn't actually deal any "damage" per se; it simply, directly, inflicts strain. So soak doesn't apply, you can't Parry/Reflect it, etc. But the Resolve talent still helps in any case. Weapons that deal "stun damage," on the other hand, are actually dealing damage. And damage gets soaked. Except for the damage from the explicitly-called-out Pressure Point talent in the Doctor specialization's talent tree, which allows you to completely ignore a target's soak. Edited June 27, 2015 by awayputurwpn 1 bradknowles reacted to this Quote Share this post Link to post Share on other sites