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Ahrimon

Any twin lightsaber focused careers?

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Smuggler Gunslinger has some talents that might be useful, including Improved Quick Draw (can use Quick Draw twice per round), but most of its talents are focused on using two Ranged (Light) weapons. I suspect that the Warrior sourcebook might have what you're looking for, when it eventually comes out.

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Some of the lightsaber talent trees will certainly work well with 2 sabers.  I don't have the beta book in front of me at the moment, so can't give any specific examples, but dual wielding is very doable.

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There's no specialization that specifically is intended to be used with two lightsabers but there are 6 specs that revolve around being monsters with a lightsaber. Ataru Striker might be your best bet as it allows you to suffer a strain and give your saber the "linked 1" quality for a turn. Thus when can activate link, you can flavor the activation as a hit with your off hand.

 

Other than the pair of lightsabers, what else did you like about the marauder?

 

I've been working on a character I plan to play in my wife's upcoming campaign. She will be a Human Niman Disciple using 2 sabers. Thanks to Fly Casual, I'll be applying the "Paired" attachment to her sabers to reduce the activation cost for the second hit to just 1 advantage. I'll also probably make her main hand be a Shoto lightsaber for the accurate 1 quality, which will help offset the increased difficulty for 2 weapon fighting. The offhand will just be a basic saber.

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There's no spec currently that focuses upon Jar'Kai (the Niman/Form VI variant that focuses on dual-wielding lightsabers) at the moment, though there may well be such a spec in one of the inevitable career splats that are due to be released in the future.

 

Mechanically, you could pretty much use any of the existing LS Form specs with dual-wielding lightsabers.  Just pick up the Paired attachment from Fly Casual to reduce the Advantage needed from two to one, and you're in pretty good shape.  Ataru Striker is pretty good for offense thanks to Hawk-Bat Swoop (generate extra Advantage to trigger that off-hand weapon hit).  I've seen PCs built doing the dual-wield thing with Makashi Duelist, Shii-Cho Knight, Shien Expert, and even Niman Disciple, and each of them worked pretty well once the character got skilled enough to overcome that extra difficulty die.

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I haven't played TOR in a long time so I don't remember many of the specific powers, but I enjoyed the style of being the hammer, jumping into a group of enemies and beating them down.  The paired attachment could definitely go a long way to re-creating the character.  Otherwise stuff like the leaps and such are already covered.  I'm not sure about a dual weapon throw, as I recall that being one of their abilities.

 

I was mostly just curious if there was a tree for it since it's been a popular style in the different star wars medias.  If I can find a F&D campaign I'm thinking about trying out the artisan but it's always fun to build up a character from a game just to see what they look like in tabletop system.

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The Jar Kai Lightsaber Talent tree is not out yet. I am sure there will be one. I suspect it will behave in someways like the gunslinger tree. Like having the improved quickdraw that allows you to draw to weapons as an incidental. etc. 

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The Jar Kai Lightsaber Talent tree is not out yet. I am sure there will be one. I suspect it will behave in someways like the gunslinger tree. Like having the improved quickdraw that allows you to draw to weapons as an incidental. etc. 

While I've got a suspicion that FFG's not going to load down each career with multiple LS Form-based specs, I could see Jar'Kai getting it's own spec, possibly in either the Sentinel or Seeker career splat, with Warrior being my guess for getting a Juyo-based spec; Shii-Cho is the starting point of the Forms, and Juyo is the culmination of them, so having both specs be attached to Warrior makes a certain aesthetic sense (or does to me at least).

 

As for how a Jar'Kai spec would operate, I agree that Gunslinger's got a couple things to offer, like the Improved Quick Draw talent, and likely a talent to make attacking with two weapons easier (either reduced difficulty or spending Force Points to trigger additional hits, possibly even going beyond the single off-hand attack that's normally allowed), as well as a couple ranks of Defensive Training.  Not sure if there'd be much in the way of Parry, and kind of doubt there'd be any Reflect talents since the Form's general focus is on close-quarters fighting, striking and defending at the same time.

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The Jar Kai Lightsaber Talent tree is not out yet. I am sure there will be one. I suspect it will behave in someways like the gunslinger tree. Like having the improved quickdraw that allows you to draw to weapons as an incidental. etc.

While I've got a suspicion that FFG's not going to load down each career with multiple LS Form-based specs, I could see Jar'Kai getting it's own spec, possibly in either the Sentinel or Seeker career splat, with Warrior being my guess for getting a Juyo-based spec; Shii-Cho is the starting point of the Forms, and Juyo is the culmination of them, so having both specs be attached to Warrior makes a certain aesthetic sense (or does to me at least).

 

As for how a Jar'Kai spec would operate, I agree that Gunslinger's got a couple things to offer, like the Improved Quick Draw talent, and likely a talent to make attacking with two weapons easier (either reduced difficulty or spending Force Points to trigger additional hits, possibly even going beyond the single off-hand attack that's normally allowed), as well as a couple ranks of Defensive Training.  Not sure if there'd be much in the way of Parry, and kind of doubt there'd be any Reflect talents since the Form's general focus is on close-quarters fighting, striking and defending at the same time.

Would be fun to create Jar Kai and Juyo/Vaapad specializations and see how they would fare till middle of 2016 when a possible official one would come out.

Jar Kai

1.I would have quick draw and improved quick draw

2.I would have defensive training and dodge

3.A talent that decreases difficulty when fighting or a movement attack similiar to Haw bat swoop that produces advantages with Force dice added to roll, increasing chances of pulling two weapon attack off.

I would have a few placed parry and reflect to account for chance to use second weapon defensively which Saga portraid very well.

4.I would even consider defensive circle since they would use two sabers in a defensive stance of swirling blades.

5.Quick strike might also compliment it

6.Giving them a talent on the bottom row that gives them the linked ability equal to their force rating plus one with two one handed sabers to explain a flurry of attacks, but it costs 2 strain for each saber used.

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As for double saber throw, the Saber Throw talent says nothing about it only working with one saber :)

 

Though would you then have to get 4 Force Points to make them both come back?

I'd say that if you were going to try and attack with two lightsabers via Saber Throw, at the very least the GM should implement the two-weapon fighting rules, namely increased difficulty and needing 2 Advantage to score a hit with the second weapon.

 

As for the Force Points involved, firstly it's 1 FP to hit with the thrown 'saber, and then another 2 FP to bring it back to your hand, for a total cost of 3 FP; this is probably for balance sake as even a basic lightsaber can be murder on a target thanks to Breach 1, allowing it to deal far more damage than most ranged weapons.

 

As for the Force Point cost involved with throwing two lightsabers... that'd be up to the GM, but personally I'd probably double the required number of FP as well, making it 2 FP to hit with both 'sabers and 6 FP to both of them hit and return.  Yes, it'd be bloody expensive in terms of Force Points and not something you'll see most LS Form PCs doing... but again, in light of how devastating a properly modified lightsaber can be, let alone two of them, I see this as being a balance factor as well as the sort of thing only a truly accomplished/gifted Force user could hope to accomplish given that these are whirling blades of death and it'd be awfully easy to lose some fingers if you're not careful.  Or at the very least, a Despair is going to have a very unpleasant result...

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As for double saber throw, the Saber Throw talent says nothing about it only working with one saber :)

 

Though would you then have to get 4 Force Points to make them both come back?

I'd say that if you were going to try and attack with two lightsabers via Saber Throw, at the very least the GM should implement the two-weapon fighting rules, namely increased difficulty and needing 2 Advantage to score a hit with the second weapon.

 

As for the Force Points involved, firstly it's 1 FP to hit with the thrown 'saber, and then another 2 FP to bring it back to your hand, for a total cost of 3 FP; this is probably for balance sake as even a basic lightsaber can be murder on a target thanks to Breach 1, allowing it to deal far more damage than most ranged weapons.

 

As for the Force Point cost involved with throwing two lightsabers... that'd be up to the GM, but personally I'd probably double the required number of FP as well, making it 2 FP to hit with both 'sabers and 6 FP to both of them hit and return.  Yes, it'd be bloody expensive in terms of Force Points and not something you'll see most LS Form PCs doing... but again, in light of how devastating a properly modified lightsaber can be, let alone two of them, I see this as being a balance factor as well as the sort of thing only a truly accomplished/gifted Force user could hope to accomplish given that these are whirling blades of death and it'd be awfully easy to lose some fingers if you're not careful.  Or at the very least, a Despair is going to have a very unpleasant result...

 

In SWTOR it is a top tier ability so yeah I would say 6 FP to do it seems right. 

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